Strategy co-op multiplayer game about living on a spaceship with your roommates. You'll need to generate resources, take care of a deadly alien infestation, upgrade your appliances and build your own sustainable space home. Living together is never easy, especially when you are in outer space!
All Reviews:
Mostly Positive (16) - 75% of the 16 user reviews for this game are positive.
Release Date:
Apr 24, 2019

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our process of developing games has always been very open to the community in the past. We usually show our games under development in more than 10 events throughout the year and we find that to be the best approach to making games. We want to make the game for the community, and instead of us trying to guess what you want, why not making it an open process?

Our project Out of Space has already benefited from the feedback of the community during its first versions. Since 2018 we're doing livestreams on Twitch/Youtube and keeping everyone engaged in our official Discord Server.

By releasing this game in Early Access, we hope to continue to grow our community and get more people involved in its development.”

Approximately how long will this game be in Early Access?

“We plan to have it on Early Access throughout 2019, but we're open to extend it depending on the community feedback.”

How is the full version planned to differ from the Early Access version?

“We want that the final version of the game to give a sense of completion to the player, with missions, achievements and unlockables, a complete tutorial and the ability to play with your friends or anyone online. The main goal is to make a game interesting enough to keep you going back for more for every match. Right now, we have a fun and almost feature complete match, but we lack persistence and progression to enhance the game’s replayability.”

What is the current state of the Early Access version?

“Out of Space contains the most important features of the in-game match: The ability to buy and build new technology, the need for taking care of your stamina/fatigue and your hunger, the procedural level generation, the basic resources, batteries and organic materials, also the basic enemy system and AI. Also, right now, the game is only playable as local multiplayer or solo.”

Will the game be priced differently during and after Early Access?

“We plan to have the game during Early Access with a fixed discount of 15%. After that, the game will be launched with the full price.”

How are you planning on involving the Community in your development process?

“Our plan is to make the community a big part of the development process so, every 2 weeks we will have the same cycle of:
  • Gather and analyse all feedback and analytics from past cycle.
  • Plan the current cycle of bug fixing, updates and features.
  • Inform the community on Discord and Steam Forums about the current cycle and upcoming features.
  • Start production and continuously keep track of the community feedback.
  • Every Thursday 4pm (EST), the dev team will do a live streaming about the upcoming changes (Twitch, Youtube and Steam)
  • Launch a beta version to the most interested players, and then release the stable version to everyone else at the end of the cycle.
Please join our official Discord Server to talk to us and help us improve this game.”
Read more

Buy Out of Space


Recent updates View all (7)

June 10

HOT FIX v0.6.04b9

People, we've just released a hot fix! Here is what changed for v0.6.04b9:


- Some rooms occasionally didn't respond as intended to player's interaction, especially regarding powering them up and therefore turning it's doors automatically. Those were fixed so they won't be a thing anymore.


We’ve noticed that the players were spending too much time eating and sleeping, and this hotfix is taking a step towards fixing that.

- Maximum hunger a player can have (1 to 4 players) increased from 300/280/280/280 to 600/300/300/300;
- Maximum fatigue a player can have (1 to 4 players) increased from 800/600/600/600 to 900/600/600/600;
- Hunger recovered by the Pumpkin (1 to 4 players) increased from 50/50/50/50 to 100/50/50/50;
- Hunger recovered by the Salad (1 to 4 players) increased from 120/100/100/100 to 200/100/100/100;
- Hunger recovered by the Chicken (1 to 4 players) increased from 180/150/150/150 to 300/150/150/150;
- Door's closing time (1 to 4 players) increased from 8/5/4/3 to 15/5/4/3;
- Cleaning Robot's energy cost per second (1 to 4 players) increased from 3/3/3/3 to 2/3/3/3;
- Fatigue recovered by the Armchair (1 to 4 players) increased from 50/50/50/50 to 100/50/50/50;
- Fatigue recovered by the Sofa (1 to 4 players) increased from 80/80/80/80 to 160/80/80/80;
- Fatigue recovered by the Bed (1 to 4 players) increased from 110/110/110/110 to 220/110/110/110;
0 comments Read more

June 7

New Difficulty Director Update! v0.6.04b6

Hi everyone! The patch notes for the version v0.6.04b6 are here! The major focus of this sprint was the Difficulty Director and the features that surround it! Items tagged as [COM] were changed based on community feedback.


We felt like Out of Space lacked a more controlled pacing to its difficulty. Whether the match is easy, hard, boringly harmless or completely impossible seems totally out of our hands right now and we addressed that issue.

Hence the Difficulty Director, an AI implemented in this update that both provides dynamic difficulty to the game and sets up moments of peace amidst all the chaos caused by the aliens. We want it to make the game challenging but not relentlessly so. We will be constantly interacting with its values based on the players’ feedbacks, but the should feel less tense and more interesting now.


Ventilation Shafts are an alternative way for dirt to spread in your space house. With a clear anticipation and in a totally preventable way, the ducts can eject dirt from the ventilation directly into that shiny floor of yours. Cautious players need not to worry, though. Keeps the ducts clean with a water bucket will keep your friends and your belongings safe =)

As of this version, it will get the floor and any worstation near it dirty from time to time if unattended. The frequency of that may vary depending on the dynamic and progressive difficulties of the game.


- [COM] You can now choose your character on the matchmaking screen! This long awaited feature is finally here. You can use L1/R1 (or equivalent) or Q/E to do so.

- The alien model was optimized to support more detailed and expressive animations.

- Enhanced animation for sleeping on couches, beds and on the floor. Transition animations were also improved to avoid weird moments like when a character floats away from the bed.

- Enhanced animation for opening doors, so that the character doesn’t step outside the door area anymore. That makes it more consistent if the character is going to get dirty or not by opening doors.

- New animations for falling from hunger and for waiting to get fed on the floor. We used to have the same animation for both this and sleeping on the floor.

- Recycler’s collider reduced to prevent it from blocking a door regardless of the position it was built in.

- [COM] Bucket’s animation is now more responsive and no longer delays before actually throwing the water. This should improve the players’ control over where it hits.

- New visual effect for the Fog that covers closed rooms. Now it has an animation and a variant opacity so the players can still barely see what is inside the rooms.

- Doors of abandoned rooms now get dirty regardless of alien interactions, turning into possible spawn points for alien eggs.

- Enemies no longer hide under appliances. They only interact with them for a while in order to get them dirty and then keep living their lives.

- The objects now have more thrust and gravity applied to them, meaning they will behave in a more believable way and boxes flying like cannonballs upon a Broom hit will no longer be seen all the time.

- [COM] Dirty system on the floor was enhanced to reduce the chances of invisible dirt and inconsistent feedback regarding the act of cleaning.


- Alien flee speed was increased from 2,5 to 4 and its flee distance was increased from 7 to 15, meaning it has now a higher chance of leaving a room and reaching other places in the house.


- [COM] Mop no longer flickers when players hold it.
- Rooms now consider the next room’s max alien number before spawning eggs there.
- [COM] The Pumpkin Garden can now be deconstructed anytime.
- The Pumpkin Garden’s highlight doesn’t apply to the particle visual effects.
- The Lamp now turns off its light when out of power.
- Television now behaves properly when out of power.
- Mixer no longer stops working when disassembled and reassembled in another room.
- [COM] Power Outlets are now more consistent, meaning rooms without energy or with a socketless outlet shouldn’t appear as much as before.
- Alien Eggs that hatch on doors will no longer explode in dirt, to prevent it from affecting the other room as well as the intended one. This is a temporary fix that will possibly be reworked in the future.
- [COM] Water from the bucket no longer goes through the doors.
- Aliens have a new icon that shows when they are stored in Refrigerators.

Alright! Remember to join our community at so we can chat, play the game together and talk about improvements.
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Out of Space is a LOCAL (and ONLINE in the future) co-op multiplayer game about living together in a house in space.

You and your friends are about to move into a house in space, where you will have to deal with a deadly alien infestation and face the challenges of building a sustainable spaceship, all to make your new place feel as cozy as home!

Each match starts in a procedurally generated spaceship house that will demand your best planning and teamwork skills to become clean and comfy. You and your friends will need to generate resources, recycle trash and alien goo, buy and build new technologies, and take care of one another, if you ever want to call home the mess that you got into.

As a COUCH-FUN game, Out of Space has short matches and is easy for everyone to grab a controller and play. At the same time also as a STRATEGY game, it will require short and long-term decisions, expanding and conquering new rooms and building technology to automate tasks.

  • Buy, build and place your new technology, while keeping your systems efficient and sustainable.
  • Power up your spaceship by recycling alien goo and producing energy batteries.
  • Harvest and take care of your fruitful gardens to keep everyone fed.
  • Clean rooms with mops and water, while containing the deadly alien menace.
  • Take a nap on your sofa, while your friends desperately claim for help.
  • Automate cleaning and harvesting with the help of robots.
  • Adopt a Cat or a Dog, they will love you for it and help you in any way they can!

  • Procedural spaceship generator: different challenge everytime you play.
  • Missions to guide the player's progression that never leave out what couch-fun is about.
  • Unlock new content when completing achievements.
  • Play single-player and local multiplayer. (or even cross-platform online multiplayer in the future)
  • No weapons of any kind. Take your mop and sweep your way out of danger.
Are you up for the challenge? Living with roommates was never easy, but now you’ll do it in outer space!

Behold Studios is the studio behind Knights of Pen & Paper, Chroma Squad and Galaxy of Pen & Paper. With a big and strong fan base, we're developing this game with the help of the community, openly sharing builds, milestones and carefully listening to feedback and improving the overall experience of the game.

Please join our official Discord Server to talk to us and help us improve this game.

System Requirements

Mac OS X
    • OS: Windows 7 SP1+, macOS 10.11+
    • Processor: Intel Core i3 / AMD Athlom 64 or newer (SSE2 instruction set support)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce series 8000 or newer
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: Best played with a Controller
    • OS: Windows 7 SP1+, macOS 10.11+
    • Processor: Intel i5-3300 / AMD FX 8350 (SSE2 instruction set support)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 580 / AMD HD 7870 or newer
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: Best played with a Controller
    • OS: Windows 7 SP1+, macOS 10.11+
    • Processor: Intel Core i3 / AMD Athlom 64 or newer (SSE2 instruction set support)
    • Memory: 4 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: Best played with a Controller
    • OS: Windows 7 SP1+, macOS 10.11+
    • Processor: Intel i5-3300 / AMD FX 8350 (SSE2 instruction set support)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 580 / AMD HD 7870 or newer
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: Best played with a Controller

What Curators Say

13 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Show graph
Hide graph
Excluding Off-topic Review Activity
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...