Co-op horror for 1 to 6 players. Anyone can try to escape the Backrooms. You are going back in: locate the lost agents, solve the puzzles, film the entities, and hold out until extraction. Everything you carry can be lost. Your ranks, gear and storage are built to last.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to directly involve the community in the development of Backrooms: Extractions. This model provides the flexibility needed to refine gameplay, adjust balancing, and introduce new features based on player feedback. We want to offer an immersive and terrifying experience, and player involvement is essential to achieving this goal.”

Approximately how long will this game be in Early Access?

“We anticipate that Backrooms: Extractions will remain in Early Access until we have reached our desired goals in terms of levels, entities, and the overall Backrooms experience we aim to deliver. This timeframe will give us the opportunity to add content, improve performance, and integrate community feedback as we continue refining the game.”

How is the full version planned to differ from the Early Access version?

“We plan for the final version of Backrooms: Extractions to include more levels, additional high-quality entities, graphical and sound improvements, and an enriched progression system. Our goal is to refine cooperative gameplay and enhance replayability based on community feedback. We also plan to refine cooperative gameplay and enhance replayability. Additionally, we will actively listen to the community to integrate requested features and improve existing ones.”

What is the current state of the Early Access version?

“The game is already fully playable in both solo and co-op modes. It features seven distinct levels, each offering a unique atmosphere and various challenges. Players can explore, solve puzzles, and escape the entities haunting the Backrooms. The progression system is in place but will be further improved through updates.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the game's price as new content and features are added. Early Access provides an opportunity for players to obtain the game at a lower price while participating in its evolution.”

How are you planning on involving the Community in your development process?

“We will actively listen to player feedback via Steam forums, social media, and our Discord server. Polls and testing sessions will be organized to gather opinions on new features before their final implementation. Our goal is to create a game that meets player expectations while staying true to our vision for the project.”
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About This Game

Face the Backrooms. Together.

Anyone can try to escape the Backrooms. Extraction agents go back in. Backrooms: Extractions is a co-op horror game for 1 to 6 players: you are field agents of the M.E.G., deployed to bring back the ones who never returned. Escape is not the mission. Rescue is.

Entities with Unique Behaviors

Seven confirmed threats stalk the levels: the Smiler, the Wretch, the Hound, the Skin Stealer, the Partygoer, the Balloon, and the Wraith, the M.E.G.'s most recent confirmed sighting. Each one has its own senses, sounds and rules. Learn them in the Entity Registry, or learn them the hard way.

Extraction Gameplay

Every deployment is an operation: locate the missing agents, transmit the data, then survive until the extraction window opens. Complete the operation and the M.E.G. rewards you. Fail, and the Backrooms keep what you brought.

  • Track lost agents through hostile, shifting environments

  • Deploy your beacon, catch the signal on the PDA, and send the data to open the extraction window

  • Hold your position while the entities close in

Solo or Co-op up to 6 Players

Face the Backrooms alone, or coordinate a crew of up to six agents. Voice chat is built in, with field radios for long range, and the entities are listening: what you say, and how loud you say it, can decide who makes it home. During blackouts, even the radios go dark. Voice chat is never recorded or stored.

Your Tools Are Your Lifeline

Backrooms: Extractions is tool-driven horror. Every operation is an investigation, and every threat has an answer if you brought the right equipment and learned how to use it: track signals with the Detector, read the interference on your PDA, mark safe paths with the paint gun, light the dark with glowsticks the entities barely notice, and drop beacons where it matters. Build your loadout before each deployment. Choosing what to carry is already a survival decision.

Reveal the Unstable. Film the Entities.

Your camera is your most important instrument. Scanning tracks the instability around you and highlights the unstable elements: the pieces of each level's puzzle that open the way back to the LAB. And when something is hunting you, film it long enough to complete its dossier in the Entity Registry: learn how it hunts before it learns how you run. Every completed dossier is a permanent achievement... if you survive the footage.

High Stakes, Real Progression

You have something to lose, and something to build. Gear you carry into a level is gone if you do not make it out. But when a run ends, your story does not reset: your rank, your storage and your reputation carry over. The LAB, the M.E.G. laboratory where every run ends, is your home base between deployments: stock your equipment, spend your mission pay on new tools, and climb the M.E.G. ranks.

  • Permadeath for your gear: extract with it or lose it

  • M.E.G. ranks that unlock deeper levels, better tools and new responsibilities

  • LAB Storage to build your personal arsenal between runs

  • Two currencies: mission pay for equipment, M.E.G. Credits for cosmetics

Available Levels

Explore 7 unique environments: Lobby, Habitable Zone, Utility Halls, The Suburbs, Paradise, Attic Floorboards, and Fun. These are not corridors you clear once: missions, loot and entity behavior change from run to run, and higher M.E.G. ranks clear you for deeper, harder operations.

Two new target zones, Black Lake and The Office, are already listed on the M.E.G. control panel. Deployment clearance: soon.

An Oppressive Audio and Visual Experience

Light is a resource. Sound is a risk. Realistic visuals, positional audio and a found footage bodycam presentation put you inside the tape: every flicker, every distant laugh, every wet footstep matters.

Endless Loop Mode

An experimental M.E.G. protocol: an infinite sequence of levels with escalating threat. Entities grow more aggressive, resources thin out, and only the supply crates between levels keep you going. How deep can your crew loop?

Play in Your Language

Backrooms: Extractions is fully localized into 25 languages, interface and subtitles included. The Backrooms do not care where you are from.

A Game in Constant Evolution

Built in Early Access, with the community in the room. Updates ship multiple times a month: new levels, entities, tools and systems, steered by player feedback, in-game surveys and the built-in bug reporter. Join the official M.E.G. Discord to meet other agents and follow what is coming. The M.E.G. is recruiting: the Backrooms are understaffed.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Ryzen 5 2600X / Intel i5 8600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070
    • DirectX: Version 11
    • Storage: 8 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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