Delve into the depths of an abandoned prison and trigger the FallNation Protocol in this roguelike FPS with procedural generation, different playable characters, and non-linear storytelling.
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2024
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Download FallNation Lost Stories Demo

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Planned Release Date: 2024

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About This Game

Welcome, to the Next Fest edition of FallNation: Lost Stories

Throughout this demo, you will find a miniature version of what FallNation Lost Stories is: a procedurally generated roguelike first person shooter, intermingled with manually handcrafted locations, upgrades at each level that boost your character, and a story that will evolve from personal survival to questions about the fate of Man in the cosmos.

Build your character, survive, and complete your mission.

For this demo, you will be a private agent sent to an abandoned prison at the heart of the Pacific continent of Kamau. You will delve to the depths of that derelict location, as layer by layer you venture deeper across the underground secrets it holds. You will have several weapons at your arsenal—which you will need to fend off the local inhabitants. Guns, machine, and shot-guns, as well as some less conventional options.

Death is permanent.

Every run comes to a close when the character’s goal has been met, or when death takes ahold of you. Death, in turn, will be hasty to arrive: toxic gas fills every layer, and your oxygen mask only has a given amount of time. You won’t be able to stop as you make for the next layer. Be it collecting keys, or killing a given number of enemies, your time will be limited, and your judgement essential.

After each level, you will choose an upgrade that further enhances your character’s physical prowess, your weapons, and more.

The sun is dimmer every day, the air, colder, and silhouettes of mountains not from this earth can often be seen at dusk.

Something happened five years ago when the skies blackened and the deep, loud sound of a million trombones hummed across the air followed by a planetwide gust of icy wind. The cold dissipated as soon as it had come, the noise faded away, and the sun shone upon the prairies bright and strong again. But everyone knew at that time something had forever changed.

It didn’t take long for this change to manifest. The sun began to slowly grow in size even as its light became darker, trees lost their leaves long before winter, and wide rifts of unmeasurable depths began to appear there were people once lived. Simultaneously, strange peoples, superficially human and yet not completely so, began to walk among us, indiscriminately killing and attacking everything in sight.

During the early stages of this dark era, when the gravity and stakes had not yet set in the human consciousness, all sorts of explanations had been put forth. Some said that the Earth had been sniped by a blast of radiation from the deep cosmos, a corner so far remote that neither time nor space existed. Others claimed that Judgement had finally come, and that the noise they heard were the opening of the gates of Hell itself. And yet, there seemed to a consensus—an explanation that originated more from an inner feeling than something that could be put into words. It said that somewhere, somehow, our world had phased into Purgatory. Everything once lived, either in our world or in the world of ideas, had begun to arrive into the land we inhabit.

Be it as it were, in the realm of the unknown the paths of the normal and paranormal cross, and understanding is but a distant, luxurious word only those of times past could afford to use.

The time of FallNation: Lost Stories is the beginning of this new era, when the Biblical calamities were still not as frequent as they would later be, and either an answer or a solution to mankind’s plight still seemed feasible.

And the place—the place is the triangulated epicenter of the loud hum that covered the world all those years ago.

Contributions

With the collaboration of the "Comunidad de Madrid" (Spain) throught the support program: "Creación y desarrollo de proyectos de videojuegos."

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10+
    • Processor: 2019 Intel i5 + (or equivalent)
    • Memory: 6 GB RAM
    • Graphics: GTX 1050ti+ (or equivalent)
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10+
    • Processor: 2020 Intel i7 + (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: GTX 1070+ (or equivalent)
    • DirectX: Version 11
    • Storage: 3 GB available space
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