A fast paced action RPG where you will fight increasingly difficult waves of enemies, each with unique abilities! You will be fighting various bosses, work on your secondary skills, collect cosmetics for your character and work on your very own island!
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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: ta gra, która jest oferowana w formie wczesnego dostępu, nie została jeszcze ukończona i do momentu pełnego wydania może ulec zmianom. Jeśli gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, aż prace nad grą zostaną ukończone. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„Due to the young age of the project and the total scope of the vision this game will be releasing new areas and content in batches. As a solo developer I also can't push out new content as quick as I'd like since this is a hobby project that I do in my spare time. Rather than waiting until I've finished the first world of the game, I will present the game in Early Access and gather feedback from the start and as we are adding things into it.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„Early Access will last until the first world is finished, other content outside of this scope may still be added to the game later down the road pending on interest as DLC. As of now the end of Early Access is planned roughly at the end of 2025.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„This early version is building on the foundations of the systems rather than focussing on the content. Content will be added throughout the lifecycle in Early Access and beyond, and balanced based on player feedback. As per our description page however, we aim to add more skills, attempt a form of Multiplayer, and look into controller support. In terms of content, we are aiming to have 7 accessable zones at the end of Early Access.”

Jaki jest obecny stan wersji z wczesnego dostępu?

„Currently this game is in the tech demo phase. We are gathering opinions on the fundamentals currently and will evaluate which route to go proceed. For the Steam Early Access release the first two zones of the first world will be available, containing 8 bosses.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„No.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„Hopefully we will be able to gather some feedback from playtesters both here and on Discord!”
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O tej grze



- Fast paced combat where you must block and parry to survive
- Wave based enemies with various abilities that climb in difficulty the further you go
- Decorate your own island and enhance your home which acts as the games' storage system
- Work on secondary skills and systems to enhance the power of your character: Farming, Alchemy, Fishing, Smithing and much more to come
- Gather equipment to change up your build as equipment can have active abilities tied to them
- Unlock new attack combo's/styles and ultimate abilities throughout your journey
- Personalize your characters by grinding out pets, outfits and character auras to visually alter your player




Thanks for checking out this page! Incursion2D (In2D, because it's a game in 2D, get it?) is a project that we've been working on for about 7 months now (as of December 2023) and started as a simple experiment to try out the mechanics of the engine. Since then however, the ideas for the game have been taking good enough shape to a point where we would like to put our progress out there and gather some opinions on what people think of what it has to offer as a whole. As of now the game offers about 2-4 hours of gameplay to reach the final boss for this tech demo, and will show you the mechanics that you'll be able to build upon. Note however that this is a tech demo, and not a display of the amount of content. The systems currently in place will be expanded upon as time progresses.

The name itself is based on the enemy wave system that forms the basis of our combat. Multiple types of enemies are making incursions into the homeland of the habitants you will meet along the way, and you will help seal them away.

The game is completely free and will probably remain that way. If we do reach the point where we would like to launch this game in early access on platforms like Steam, the game won't cost any money but there might be some optional cosmetic packs that you can buy to decorate your character or home with, as a token of support. Nothing gameplay enhancing will ever be available via purchases.




We are not professionals by any stretch of imagination. As it stands I am the sole developer of this project and am assisted by some friends who are willing to Q&A the game, and provide essential creative direction. Together we hope to deliver a project that can provide some hours of entertainment at the end of the day. If we can get as much as one person to enjoy their playthrough, we will have considered it a success. As we don't have any artists, most of the assets in the game are purchased and altered to fit the aesthetic of the general environment, with some minor FX and particles drawn by ourselves. As we are simply a group of game enthusiasts who used to call all our private servers "Sanctuary", we call our development group "Sanctuary Studios".




- A form of multiplayer. The gameplay itself is meant to be done solo, but we intend on having players be able to see each other in the cities, as well as be able to chat to each other

- New skills will be added over time

- All existing systems in the game are currently very barebone. Even though they work, they require more content to make them interesting. This will also evolve over time!

- Controller support

- Mobile release

- Content that gets added as you go. For this tech demo you will have access to the first "continent" of the game, that being the weathered woods. We will gradually release new areas and bosses for you to progress through. Below you can see the world map as it is planned for world 1:




What are we looking for?


We are looking specifically for the cold hard feedback that the internet can provide! We want to hear your honest (and harsh) opinions on what is available as is. What do you like? What do you hate? Is your experience boring? Is it too difficult? These are the questions we would love answered from you as a community. Building a game means listening to player feedback, we are aware of this and want to do this from scratch. Give it a go and provide your feedback here or on Discord, we'd love to hear it.




Opis dotyczący treści dla dorosłych

Producenci opisują te treści w następujący sposób:

Contains fantasy violence and animated blood. Not all language used in the game may be suitable for children.

Wymagania systemowe

    Konfiguracja minimalna:
    • System operacyjny *: Windows 7
    • Procesor: Intel or AMD Dual Core CPU
    • Pamięć: 512 MB RAM
    • Karta graficzna: (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400
    • DirectX: Wersja 9.0
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
    • Karta dźwiękowa: Any
    • Obsługa VR: No
    Konfiguracja zalecana:
    • System operacyjny *: Windows 7 or later
    • Procesor: Intel i5+ or AMD Dual Core CPU
    • Pamięć: 4 GB RAM
    • Karta graficzna: (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce GTX 760 (or greater) or AMD Radeon HD 7600 (or greater)
    • DirectX: Wersja 10
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • Karta dźwiękowa: Any
    • Obsługa VR: No
* Począwszy od 1 stycznia 2024, klient Steam będzie obsługiwał wyłącznie system Windows 10 i jego nowsze wersje.
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