Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
All Reviews:
Mostly Positive (519) - 78% of the 519 user reviews for this game are positive.
Release Date:
Jan 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Approximately how long will this game be in Early Access?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game.”

What is the current state of the Early Access version?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

Will the game be priced differently during and after Early Access?

“We have no plans to change the price between now and release.”

How are you planning on involving the Community in your development process?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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Recent updates View all (25)

November 2, 2018

What We're Working On, November 2018

Hey folks, I wanted to put out a quick announcement and let you know what we've been up to since the last one. Originally we were going to put out a smaller update next, but along the way we ended up deciding to go ahead and finish up the intro/tutorial for the next update as well. The intro/tutorial will help introduce players to the world, as well as introduce many of the gameplay mechanics that you'll be using for the rest of the game. Signs of Life does some things a bit different than other games, so we feel like it is super important to make sure that players understand how the game functions before they get dropped on the planet that they'll spend the majority of their time on.

Before I get too far into the details of what we've been working on, I want to let you know that we've set up an official Discord channel for Signs of Life, which you can get to by clicking this link. We'll of course still be using the Steam discussion forums, but Discord is probably where we'll be easier to reach and Discord makes it easier for us to drop in-progress screenshots and gifs.

Here is what we've been working on for the intro/tutorial, but keep in mind that much of it is still a work in progress:

You'll start the intro in your room, aboard the U.N. Hephaestus, a massive colony ship designed to travel to a new earth-like planet many lightyears from home. You'll wake up and find out that while en-route to the new planet, some signs of life were detected on a nearby asteroid and you've been tasked with investigating.

Once you get dressed, you'll take a grav lift down to the main Barracks corridor, and then an elevator to the Supply Room.

While on the Hephaestus, you'll get your wrist mounted MEG tool installed, and run through a series of diagnostics which will teach you how to use the various functions.

One of the gameplay mechanics we want to make sure players understand by the end of the tutorial is the way ammo works, so as part of the tutorial you'll need to use a new tool we've created called the Thermo-Thrower. As part of the tutorial, you'll need to put out a fire as well as melt some ice on an airlock door.

But of course the Thermo-Thrower isn't only a tool, and it can be used for more... destructive purposes. However, because the U.N. Hephaestus frowns upon violence and destruction, you might want to avoid causing too much trouble with it.

This is just some of what we've been working on, and in the next announcement we'll cover a bit about what happens once you leave the Hephaestus and start scouting for signs of life on the nearby asteroid... As always, we love to hear from you folks, so don't be shy. Let us know what you think in the comments, the Steam discussion forums and on the official Discord channel.
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About This Game

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.


Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.



  • An expansive world with procedurally generated and hand-crafted content.
  • Online Co-Op Multiplayer
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)


  • Some sound effects are missing, but we are actively working on filling them in.

System Requirements

    • ОС: Windows 7
    • Процессор: Dual-Core 2 GHz
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: OpenGL 3.0 Compatible Graphics Device
    • Место на диске: 1 GB
    • ОС: Windows 7
    • Процессор: Dual-Core 2+ GHz
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: OpenGL 3.0 Compatible Graphics Device
    • Место на диске: 1 GB

What Curators Say

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