Physics based action game. Use gravity forces to manipulate dynamic objects to destroy your enemies.
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發行日期:
待公告
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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I'm developing this game in my free time and want to add more features and complete my vision. Since it's mostly a solo project, I'd appreciate help with testing and improving the game.」

這款遊戲的搶先體驗時間大約會持續多久?

「Not sure about specific dates, maybe 1 year or more. Will be updated later.」

正式版預計會與搶先體驗版有何不同?

「Game will be polished and tested better.
  • More balanced gameplay
  • Better physics performance
  • Procedure generated game sessions
  • More enemies and abilities variety
    and more...

搶先體驗版目前的開發進度如何?

「Early stage of development. For now it's running on Steam Deck and Windows PC very well. Controls adapted to keyboard/mouse and gamepad.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price may change after Early Access.」

在開發過程中,您打算如何與社群互動?

「I invite everyone to join my Discord and Steam Forums to help by testing new versions, providing suggestions, reporting bugs, and giving feedback.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 待公告

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The game is under active development and more information will appear over time. Follow and Wishlist. This will help you not to miss important updates.

Planned features:

  • PLAYER: control physical entity (ball) with cool gravity abilities. Need to survive in the arena with different dangers.
  • ENVIRONMENT: dynamic environment with hundreds/thousands of dynamic objects to play with.
  • OBSTACLES: different destroyable interactive structures like buttons, gates, brick walls, heavy debris, decorative objects.
  • ENEMIES: some nasty enemies with gravity abilities to chase player and try to destroy. Some enemies can change physics behavior and impact player's trajectory.
  • ABILITIES: more diverse physics abilities like a gravity shield, tornado, zero gravity field, gravity traps, orbital gravity and more.
  • LEVELING: kind of progression. Player gain some experience points and spend them to increase some parameters like mass, max energy, health, regeneration, gravity force and etc.
  • REPLAYABILITY: roguelike approach. Game session will be different each time, progression, enemies, game flow can be randomized and generated each session.
  • TARGET PLATFORMS: now I'm focused to run smooth on Steam Deck and PC. It already works really well, thanks to my old prototypes. Now I will stick only with these platforms and will think about something else in future, if project will be in good condition and I will not stuck again.

    I really want to make this game as a toy, all you need to just play and get fun. No complex rules, story, dialogs, just a pure gameplay with a lot of chaos and destroy.

系統需求

    最低配備:
    • 作業系統: Windows 10
    • 處理器: Intel Core i3 2.00 GHz or AMD equivalent
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Nvidia GeForce GTX950 or higher
    • 儲存空間: 1 GB 可用空間
    • 音效卡: Any
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