Physics-driven survival horror where you must stay near the light to survive. Create and manage fires to expand your safety. Use physics to lift and use items you find in the world. Monsters lurk in the darkness and are scared of the light, but some are strong enough to put out your fires.

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Red in the Dark is a deeply atmospheric survival game that mixes exploration, resource management, and psychological horror. Because the experience depends on player perception, balance, and tension pacing, Early Access lets us refine those systems through feedback on how players survive, explore, and interpret the world. The story and mechanics both depend on discovering what works in practice, not just theory.」

這款遊戲的搶先體驗時間大約會持續多久?

「We plan to remain in Early Access for 2–5 months, depending on community feedback and the depth of additional content we build. The goal isn’t to stay open indefinitely and we want to reach a polished, complete version that reflects both our original vision and what resonates most with players.」

正式版預計會與搶先體驗版有何不同?

「Day/Night Cycle
Time management
More enemies
Better AI
More objects to interact with
Crafting/Combing items
Better and More Artwork
Story Mode

POTENTIALLY:
multiplayer (not a promise)
survival (health, hunger, sanity)」

搶先體驗版目前的開發進度如何?

「The current build includes the core mechanics of light management and shadow monsters that attack your fire. The main enemy pathing is a few days away from being implemented.
Gameplay at this stage evolves around keeping shadows away from your fire and finding fuel to keep it alive, but there are no consequences yet.
There are content additions, balancing, tuning, and performance optimization being done at a quick pace. Many art and sound elements are missing, placeholders, or work-in-progress.
Keyboard/mouse support. 」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to keep the price the same during, and after Early Access. Our plan is to only change the price a single time when multiplayer is added, which will depend on the popularity of this feature in the community.」

在開發過程中,您打算如何與社群互動?

「We will utilize Discord, TikTok, and YouTube to collect feedback, ideas, and player observations. The horror atmosphere depends on how players move, react, and survive, so this data and feedback directly shape how we balance tension, lighting, and enemy behaviors. We’ll publish transparent development notes and change logs throughout Early Access so players can see exactly what’s being built and why.」
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關於此遊戲

Red in the Dark is a physics-driven survival horror game where you must keep your fire burning. Shadows may attack you at the worst time while you explore for more fuel. Other creatures lurk in the shadows, watching you and waiting. 

成人內容說明

開發者表示產品內容如下:

You will be attacked by scary shadow monsters that will make scary sounds and they may kill you violently

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 記憶體: 4096 MB 記憶體
    • 顯示卡: GTX 2070
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 記憶體: 7 GB 記憶體
    • 顯示卡: GTX 3070
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