The ultimate space sandbox. Participate in epic fleet battles, form alliances, strive to dominate entire galaxies and harness the universe’s resources for your industrious empire or the destruction of others. Customise your experience, the universe is yours!
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Neutras (30) - 63% das 30 análises de utilizadores nos últimos 30 dias são positivas.
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Neutras (1,956) - 68% das 1,956 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
27 Nov, 2014
Desenvolvedor:
Editora:

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Produto com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

We are offering the current full version of the game to play for free in alpha, scroll down!
We are using Early Access to give the players the possibility to play the game, as well as giving them the opportunity to be a contributing factor in the game's development. We are a small independent company, and this will help us to develop the game further, through player feedback and funding. The demo will still be free to try out from our own website, as well as a free version available here.

All existing customers that have an upgraded account can receive the game on Steam through linking their StarMade Citizen’s Registry account with their Steam account

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“StarMade will stay in Early Access until we’ve developed all core features and feel confident in the game’s overall systems. We will also need to go through a rigorous bug testing phase. Our plans are ambitious, as such no definitive date can be made.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“We have many features planned for development. You can check out what we're working on, or what we will be working on at our Trello Roadmap (https://trello.com/b/9Kg5Jn6g/starmade-roadmap), development direction post (https://starmadedock.net/threads/starmade-development-direction.21615/) and our bug tracking site (http://phab.starma.de/). In essence, the full version will have a more lively universe. Here are a few ways we plan to achieve this, dynamic and procedural quests, NPC factions and empires, soundtracks and sound fx, scripting, modding API, creatures, diplomacy and fleet control. Game performance and scalability is our underlining priority.”

Qual é o estado atual da versão de Acesso Antecipado?

“We have had stable versions of the game and server since 2014. StarMade in its current state is a complex and extensive sandbox, we have created a set of tools for us and the community to create the ultimate space experience. It’s now time for us to bring StarMade’s universes to life.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“The game's price will slowly rise during the Early Access period as features are progressively added. This system will favour those who have purchased and showed their support in the early stages of the game.”

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

“We already extensively involve the community in the development of the game. Pre-steam release we were roughly at 300,000 people registered on our account system, requests/bug reports/suggestions are constantly read by our team. Many player contributed suggestions have already been implemented into the game. We host community build contests to create ships, stations and other in-game creations for placement in the game. Additionally, we have a community elected council who seek opinions, suggestions and feedback and relay it back to the development team. We as a team, are heavily involved with our community.”
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Atualizações recentes Ver tudo (108)

19 de Junho

Small Status Update

Hello players,

sorry for the long time without an update. There was a lot of smaller technical stuff, as well as some research and other projects which made it hard to talk about specific things. What I can do, however, is give you a summary about the upcoming items we’ll be working on for the Universe update in the following months:
  • Graphics Engine Update
    • Switch to deferred rendering for dynamic lighting: Deferred rendering will greatly increase the quality of rendering as it allows for a lot more light sources than forward rendering. The nice thing about this is that it will be possible to use the prebaked information as part of the deferred rendering to simulate ambient occlusion. And since even deferred rendering has limits in terms of light amount (around 50-100 light sources), we can use the prebaked system in a LoD system being able to still show unlimited amount of lights without slowdown.
    • Optimizations:
      • An all new backwards LoD system that will decrease the number of polygons very significantly.
      • Fast treebased occlusion culling, so areas that wouldn’t be visible can be discarded before drawing.
  • Block container revamp
    • This is basically refactoring how block types, rotations, etc are handled. This will make it much easier to deal with bugs and to introduce new blocks.
  • Block Engine Update
    • The load system for sectors will be revamped. The goal is to preload data more efficiently, so that sector changes would be virtually unnoticable.
    • Saving and the block save structure will be revamped to be more efficient and safer (more guards against data loss/corruption, as well as features to prevent newer players from losing work due to a ship getting blown up (automatic versioned save feature on ships))
    • Moving all block data to direct memory, as well as possibly moving more expensive functions to native c++ code (lighting calculation, saving/loading)
  • Audio System
    • Research completed on best designs. System will make it possible to live edit sound effects ingame
  • Particle System
  • AI
    • AI Collision System
    • AI LoD (Collision sphere sweeping)
    • Crowd AI (AI positioning without fighting over space)
    • AI behavior layering (macro actions like getting to a position in the universe and micro like fighting against another ship)
    • AI mission system
    • AI behavior
  • Universe recreation
    • New structure
      • Hirachial Region System
      • Region ownership system
    • New NPC structure
      • overall NPC behavior
    • Place of Interest creation
    • Key area creation
    • Area specification
    • New stellar objects
    • New planet injection
    • Difficulty flow (for single player)
    • Event System
    • Void System
  • Population system
    • Low level NPC population
    • Population resources
I’ll be talking more about each item during and after it is implemented (some of which are already partly done)

Thanks you for playing StarMade,

- The Schine Team
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15 de Fevereiro

StarMade V0.201.363: CONDITIONS, ACTIONS & FIXES

Hello players,

here is a small feature and fix update. There will be several of those along the universe update roadmap (roadmap blogpost on www.star-made.org). Durking the update, we'll be working ~1 week per month on fixes and small features (especially for the rule system), while spending the rest of the time on the universe update.

Universe update Roadmap News: On the universe update, we are currently in the middle of GUI scaling, and close to starting to implement the sound system.

This update features a lot of new conditions and actions. The system now supports rules of different types, depending on the target (players, factions, sectors, etc). Actions are transferable to other entities: e.g. if condition on a ship is true, you can execute a player action for all players on that ship.

Here is the full changelog:

UI

added minimize button to advanced build mode panels on the right

Rule System

  • Player Mod Faction Points
  • Player Set Faction Points
  • Entity Mod Faction Points
  • Entity Set Faction Points
  • DateTime fixes
  • Entity Weekly duration
  • FactionRules
  • FactionIsInRange
  • FactionAddFP
  • FactionSetFP
  • FactionHasMemberCount
  • FactionHasFpCount
  • Action Bridges
  • Entity -> Sector / Player / Faction
  • Sector -> Entities / Players / Factions
  • Player -> Sector / entered Entity / Faction
  • Faction -> Players
  • 'Entity system claimed by' condition
  • player warp to sector action
  • player set credits action
  • player mod credits action
  • player kick action
  • player ban action
  • player in sector cond
  • player say cond (regexp)
  • player send message action
  • player last joined condition
  • player kick out of ship action
  • player kill action
  • segment controller in sector range condition
  • all faction condition parameters now range
  • sector chmod condition
  • sector range condition
  • sector contains entity count condition
  • sector chmod action
  • sector admin command action
  • Added inverse conditions (condition group feature)
  • recurring actions
  • player: add credits over time
  • player: add blocks
  • player: add blocks over time
Fixes:

  • fixed missing integrity triggers
  • fixed beams not active on server when using logic to toggle them (logic salvage beam not working)
  • fixed linear reactor level calcs
  • fixed activatable modules not synching correctly (cloak drive)
  • fixed torch damaging stick shops
  • fixed error that would respawn Asteroids over and over if they were moved

Balance

  • blockBehaviorConfig now has global defense of blocks based on type (shield, armor, block) additionally to the previous individual block effect defense (which would be a mess to adjust)
  • Note: it's now possible to set defense value for all block types depending on if it's armor, normal or shield that is hit. The defense value is put against the offense value of the weapon. This now enables a balance where some weapons can be better/worse against shield/armor/normal
  • beams now use calculated armor values for damage reduction
  • Note: Beams now do damage calculations in a similat way as cannons in that the armor depth is calculated upon hitting a surface. The damage of the beam is reduced depending on armor thickness. Values have been added to config.
  • General Balance Note: The current config values for the new balance additions are currently experimental and in no way final


Thank you for playing StarMade,

- The schine team
5 comentários Ler mais
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PLAY THE FULL ALPHA FOR FREE THROUGH THE DEMO!

We are currently offering the full version of the game for free on our demo. This will be throughout Alpha as we believe a user wanting to purchase an open alpha game, should get to try out and test the current full state of the game first. We also need as many testers as possible, your reports, feedback and input is invaluable!

So... why should you purchase the game if it's currently free?

  • Support the developers!
  • Purchased users will still have access to the latest updates when the demo stops being supported/updated in beta.
  • Get it cheaper! As more features are added, the price will progressively increase. This will benefit those who supported the game earlier.
  • We're adding upgraded only features to our Registry system, this will not directly affect any game features, however, it will give more access online. For example, blueprint hosting and multiple skin uploads for selection.

    What are you waiting for? Click that demo button, and try out the full game for free!

Acerca deste jogo

[PLAY THE FULL ALPHA FOR FREE THROUGH THE DEMO!]

A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.

The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.

Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.

Dive into your own unique universe, and choose your path.

Key Features:


  • Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
  • Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
  • Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
  • Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
  • Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.

    Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.
  • Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
  • Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
  • Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Windows 7 - 64 bit
    • Processador: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalent
    • Memória: 4 GB de RAM
    • Placa gráfica: Nvidia GeForce GTX 260, 275, 280, 460 SE, 550 Ti | AMD Radeon HD 4870, 5770, 4890, 5830, 6770, 6790 or equivalent with OpenGL 2.1
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 3 GB de espaço livre
    • Notas adicionais: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recomendados:
    • Sistema Operativo: Windows 7/8/10 - 64 bit
    • Processador: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalent
    • Memória: 8 GB de RAM
    • Placa gráfica: Nvidia GeForce GTX 560, 650 Ti, 750 | AMD Radeon HD 5850, 6870, 7790 (or equivalent)
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 3 GB de espaço livre
    Mínimos:
    • Sistema Operativo: OS X Mountain Lion - 64 bit
    • Processador: Intel Core i5-750 @ 2.66GHz or equivalent
    • Memória: 4 GB de RAM
    • Placa gráfica: Radeon HD 4850 or equivalent.
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 3 GB de espaço livre
    • Notas adicionais: Requirements are approximately the same as Windows/Linux. 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recomendados:
    • Sistema Operativo: OS X Mavericks 10.9.5+ - 64 bit
    • Processador: Intel Core i5-6600 @ 4.0GHz or equivalent (Intel Quad Core @ 2.5 GHz +)
    • Memória: 8 GB de RAM
    • Placa gráfica: Radeon R9 M390/M395 or equivalent.
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 3 GB de espaço livre
    Mínimos:
    • Sistema Operativo: Ubuntu 14.04 - 64 bit
    • Processador: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalent
    • Memória: 4 GB de RAM
    • Placa gráfica: Nvidia GeForce GTX 260, 275, 280, 460 SE, 550 Ti | AMD Radeon HD 4870, 5770, 4890, 5830, 6770, 6790 or equivalent with OpenGL 2.1
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 3 GB de espaço livre
    • Notas adicionais: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recomendados:
    • Sistema Operativo: Ubuntu 15.04 - 64 bit
    • Processador: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalent
    • Memória: 8 GB de RAM
    • Placa gráfica: Nvidia GeForce GTX 560, 650 Ti, 750 | AMD Radeon HD 5850, 6870, 7790 (or equivalent)
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 3 GB de espaço livre

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