We Will Get Revenge is a challenging Roguelite-Shoot'Em Up game with interesting mechanics and physics in which you will have to take revenge on those who destroyed the earth. Battle, upgrade, die, and repeat. Unlock weapons, enemies, missions, mutators, ships and much more with each game.

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Merk: Den siste oppdateringen utgitt av utviklerne var over 2 år siden. Informasjonen og tidslinjen beskrevet av utviklerne her er muligens ikke lenger oppdatert.
Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«It's a game created by a gamer and the goal of early access is to be able to test it, please don't buy it.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The game will remain in Early Access as there is no current plan for a final release... it's just for testing.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The game will not have any improvements or significant development for the moment.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Currently the game has 75% of the mechanics implemented, 20% are ready but they still require more content to be worthy of being presented and the remaining 5% are being finished, it has 20% of the expected content (Enemies, bosses, minibosses, missions, unlockables, power-ups, weapons, etc.)»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«It will remain the same»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Periodically»
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Om spillet

Don't buy it, for the love of god.

This is a test game, my first project, and it's meant for research purposes.

It's poorly optimized, and while it's playable, there are no plans to finish it. I'd just like to keep testing it.

We Will Get Revenge is a challenging Roguelite-Shoot'Em Up game with interesting mechanics and physics in which you will have to take revenge on those who destroyed the earth.

Key Features

  • Replayability with unique and unrepeatable runs

  • Cooperative Multiplayer

  • Master Upgrade System

  • Critical Decisions

  • True Enemy Protocol

  • Twitch Implementation

No playthrough is the same

  • Various Ships with unique weapons to choose from

  • Pilots with bonuses to combine

  • Powerful Bases to select from

  • Dozens of Weapons to find and unlock

  • Hundreds of Power-ups to upgrade

  • Dozens of Challenges, decisions and missions

  • Dozens of new Enemies and Bosses to face

  • Procedural maps

  • Mutators to modify each run

  • A hateful Rival with True Enemy Protocol

  • Everything this and much more succulently distributed throughout 30 levels of difficulty that you must unlock

Gameplay

The main premise is very simple. Defend your base at all times and completely destroy any enemy that stands in front of you but... With a gratifying number of missions, challenges and mini-games we can forget about those repetitive experiences:

ENEMY ATTACK

Simple missions where you have to defend your base and destroy all enemies.

STATION CAPTURE

Mission in which you must retake control of neutral stations before the enemy destroys them.

ESCAPE

Mission in which you must dodge obstacles, destroy barriers and enemies, evade turret attacks and more, all while being chased by a powerful explosion.

MINIBOSS AND BOSS ATTACK

The name is more than enough, but it is important to mention that each of these rivals has unique mechanics, random patterns and others not so random, weak points and strategies that require great skill.

COMBAT EVENTS

If you like risky decisions this is for you, random missions where you will have 4 choices with possible positive, neutral or catastrophic outcomes and that will commonly trigger battles or combat challenges.

OPPORTUNITY EVENTS

Similar to combat events but here the choices can take you from huge credit rewards or unique boosts to automatic damage to your base or the loss of all your upgrades.

ASSAULT TO STATIONS

Massive combats against enemy stations with the support of allied ships in unique conditions.

ISOLATED LOOTS

Magnificent rewards in which you must decide whether to take the easy path and get a safe but simple reward or choose the path of the samurai and put your skills to the test with unique mini-games, battles or challenges to get powerful rewards.

REFUELING STATIONS

What better way to describe this than space shops and markets, buy upgrades or weapons, repair your base or recharge shields.

True Enemy Protocol

Your worst nightmare comes true: a rival that will evolve along with your game. You can choose between two versions:

Simple:Let's avoid spoilers, so I'll just mention that it has the ability to annoy you at almost any time, plan ambushes, interfere in a battle, sabotage your base and even make you lose some rewards.

Complete:If you really want to suffer, welcome to hell. Just like simple mode but on steroids: it will have almost human capabilities, it will be able to make you suffer in unique ways like a real rival, it will strategize at the level of a genius and will make you feel afraid of his mere presence - of course without being an invincible or super powerful enemy.

Upgrading System

When you start each run you will start the same way, with your basic ship and preset weapons, but there are ways to improve it so you can progress through each game and each difficulty level.

Unlockables:At the end of each game you will get temporary fragments that you can use to unlock new weapons, ships, pilots, bases, stations, missions, improvements and much more.

Master Level System:Everything in this adventure can level up as you use it, weapons, ships, pilots and main bases will improve minimally with each fight permanently.

Basic Power-ups:Powerful upgrades to choose from for every win or reward, choose wisely.

Elite power-ups:Even more powerful than the Basic ones, they significantly change the way your weapons work and open the way to new strategies.

Implementation for Twitch

Link your account and allow your audience to participate in your destiny.

They will vote to decide your fate: good, bad, terrible, what could go wrong?

Systemkrav

Windows
macOS
    Minimum:
    • OS *: Windows 7 64bit or later
    • Prosessor: Core i3
    • Minne: 8 GB RAM
    • Grafikk: GTX 1050
    • DirectX: Versjon 11
    • Lagring: 1 GB tilgjengelig plass
    Anbefalt:
    • OS *: Windows 7 64bit or later
    • Prosessor: Core i5
    • Minne: 16 GB RAM
    • Grafikk: GTX 1060
    • DirectX: Versjon 11
    • Lagring: 1 GB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: 10.11 (El Capitan)
    • Prosessor: Intel® iCore™ i5-4570S
    • Minne: 4 GB RAM
    • Grafikk: GTX 950, AMD R9 280 or newer
    • Lagring: 1 MB tilgjengelig plass
    Anbefalt:
    • OS: 10.13 (High Sierra)
    • Prosessor: Intel® iCore™ i5-4670
    • Minne: 8 MB RAM
    • Grafikk: Nvidia® GeForce™ GTX 780M with 4GB
    • Lagring: 1 MB tilgjengelig plass

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