We Will Get Revenge is a challenging Roguelite-Shoot'Em Up game with interesting mechanics and physics in which you will have to take revenge on those who destroyed the earth. Battle, upgrade, die, and repeat. Unlock weapons, enemies, missions, mutators, ships and much more with each game.
Всички рецензии:
9 потребителски рецензии - Нужни са още потребителски рецензии, за да се генерира резултат
Дата на излизане:
14 апр. 2023

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Игра в „Ранен достъп“

Получете незабавен достъп до играта и се ангажирайте с нейното развитие.

Забележка: Докато трае разработката на тази игра от „Ранен достъп“, е възможно по нататък тя да се промени или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, тогава ще е по-добре да изчакате. Вижте дали тя ще придобие по-завършен вид. Научете още

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

„This is a game created by Gamers for Gamers, for this reason it is important to work hand in hand with the players and thus grow with them and their powerful opinions, points of view, recommendations and contributions.
For all these reasons we want to launch the game and develop its content with the help of our most important asset, our Gamer brothers.“

Приблизително колко дълго тази игра ще бъде в „Ранен достъп“?

„We will release the game when we feel it meets the expectations of our community and is a game worth playing. We are fast programming so this should not take more than 8 months.“

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

„By the end of this period we plan to have at least 6 times more content (Enemies, bosses, minibosses, missions, unlockables, power-ups, weapons, etc.) in addition to the minimum implementation of the Temporary Aberrations Meter, Full True Enemy Protocol, Weapons, ships and pilots level progress system, Special Events on the map and Combat Arena.“

Какво е текущото състояние на версията в „Ранен достъп“?

„Currently the game has 75% of the mechanics implemented, 20% are ready but they still require more content to be worthy of being presented and the remaining 5% are being finished, it has 20% of the expected content (Enemies, bosses, minibosses, missions, unlockables, power-ups, weapons, etc.)“

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

„We plan to increase the price a small amount and gradually as we add content and mechanics.“

Как планирате да ангажирате общността в процеса Ви на разработка?

„With each content update (every 1 or 2 weeks) surveys will be carried out constantly through our Discord channel.“
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Сваляне We Will Get revenge Demo

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Всички дискусии

Докладвайте неизправности и оставете отзив за тази игра в дискусионния форум

Twitch implementation

RoadMap

Относно тази игра

We Will Get Revenge is a challenging Roguelite-Shoot'Em Up game with interesting mechanics and physics in which you will have to take revenge on those who destroyed the earth.

Key Features

  • Replayability with unique and unrepeatable runs
  • Cooperative Multiplayer
  • Master Upgrade System
  • Critical Decisions
  • True Enemy Protocol
  • Twitch Implementation

No playthrough is the same

  • Various Ships with unique weapons to choose from
  • Pilots with bonuses to combine
  • Powerful Bases to select from
  • Dozens of Weapons to find and unlock
  • Hundreds of Power-ups to upgrade
  • Dozens of Challenges, decisions and missions
  • Dozens of new Enemies and Bosses to face
  • Procedural maps
  • Mutators to modify each run
  • A hateful Rival with True Enemy Protocol
  • Everything this and much more succulently distributed throughout 30 levels of difficulty that you must unlock

Gameplay

The main premise is very simple. Defend your base at all times and completely destroy any enemy that stands in front of you but... With a gratifying number of missions, challenges and mini-games we can forget about those repetitive experiences:


ENEMY ATTACK
Simple missions where you have to defend your base and destroy all enemies.

STATION CAPTURE
Mission in which you must retake control of neutral stations before the enemy destroys them.

ESCAPE
Mission in which you must dodge obstacles, destroy barriers and enemies, evade turret attacks and more, all while being chased by a powerful explosion.

MINIBOSS AND BOSS ATTACK
The name is more than enough, but it is important to mention that each of these rivals has unique mechanics, random patterns and others not so random, weak points and strategies that require great skill.

COMBAT EVENTS
If you like risky decisions this is for you, random missions where you will have 4 choices with possible positive, neutral or catastrophic outcomes and that will commonly trigger battles or combat challenges.

OPPORTUNITY EVENTS
Similar to combat events but here the choices can take you from huge credit rewards or unique boosts to automatic damage to your base or the loss of all your upgrades.

ASSAULT TO STATIONS
Massive combats against enemy stations with the support of allied ships in unique conditions.

ISOLATED LOOTS
Magnificent rewards in which you must decide whether to take the easy path and get a safe but simple reward or choose the path of the samurai and put your skills to the test with unique mini-games, battles or challenges to get powerful rewards.

REFUELING STATIONS
What better way to describe this than space shops and markets, buy upgrades or weapons, repair your base or recharge shields.

True Enemy Protocol

Your worst nightmare comes true: a rival that will evolve along with your game. You can choose between two versions:


Simple:Let's avoid spoilers, so I'll just mention that it has the ability to annoy you at almost any time, plan ambushes, interfere in a battle, sabotage your base and even make you lose some rewards.

Complete:If you really want to suffer, welcome to hell. Just like simple mode but on steroids: it will have almost human capabilities, it will be able to make you suffer in unique ways like a real rival, it will strategize at the level of a genius and will make you feel afraid of his mere presence - of course without being an invincible or super powerful enemy.

Upgrading System

When you start each run you will start the same way, with your basic ship and preset weapons, but there are ways to improve it so you can progress through each game and each difficulty level.


Unlockables:At the end of each game you will get temporary fragments that you can use to unlock new weapons, ships, pilots, bases, stations, missions, improvements and much more.

Master Level System:Everything in this adventure can level up as you use it, weapons, ships, pilots and main bases will improve minimally with each fight permanently.

Basic Power-ups:Powerful upgrades to choose from for every win or reward, choose wisely.

Elite power-ups:Even more powerful than the Basic ones, they significantly change the way your weapons work and open the way to new strategies.

Implementation for Twitch

Link your account and allow your audience to participate in your destiny.

They will vote to decide your fate: good, bad, terrible, what could go wrong?

Системни изисквания

Windows
macOS
    Минимални:
    • ОС *: Windows 7 64bit or later
    • Процесор: Core i3
    • Памет: 8 GB памет
    • Видеокарта: GTX 1050
    • DirectX: версия 11
    • Пространство за съхранение: 1 GB достъпно пространство
    Препоръчителни:
    • ОС *: Windows 7 64bit or later
    • Процесор: Core i5
    • Памет: 16 GB памет
    • Видеокарта: GTX 1060
    • DirectX: версия 11
    • Пространство за съхранение: 1 GB достъпно пространство
* Считано от 01 януари 2024 Steam клиентът ще поддържа само Windows 10 и по-нови версии.
    Минимални:
    • ОС: 10.11 (El Capitan)
    • Процесор: Intel® iCore™ i5-4570S
    • Памет: 4 GB памет
    • Видеокарта: GTX 950, AMD R9 280 or newer
    • Пространство за съхранение: 1 MB достъпно пространство
    Препоръчителни:
    • ОС: 10.13 (High Sierra)
    • Процесор: Intel® iCore™ i5-4670
    • Памет: 8 MB памет
    • Видеокарта: Nvidia® GeForce™ GTX 780M with 4GB
    • Пространство за съхранение: 1 MB достъпно пространство

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