An epic supernatural horror adventure and the spiritual successor to cult classic Scratches set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80s.
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Late 2019. We can do this. Keep your slimy appendages crossed.

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Available: Late 2019. We can do this. Keep your slimy appendages crossed.


Recent updates View all (7)

January 25

ASYLUM: Shocking News and Horrific Sights!

Greetings, esteemed Steam community! We hope you're off to a terrific 2019! As promised, we come bearing a series of exciting news from the sinister corridors of ASYLUM (and of course eye candy, because we know you love it).

Here we go!


Things are progressing speedy and smoothly, so we feel comfortable to disclose our plans. To recap, since December hundreds of Kickstarter backers have been playing a good chunk of the game with overwhelmingly positive reactions. We can confirm ASYLUM is performing great and no major issues have shown their ugly face. Even better, we seem to have hit a stride, meeting milestone after milestone: we're wrapping up an even larger segment of the game now, and expecting to hit beta around May.

A beta in May means our goal to release the game later this year is doable. We're not officially confirming this yet, but you'll be the first to know. So this is really happening after all this time, and we couldn't thank you enough for your understanding and support! ASYLUM is exactly the kind of game we wanted to make, and the follow-up we just know fans of Scratches will love 👌


And speaking of support, wow... We're now at a whooping 23K wishlists milestone, and it feels 30K may be just around the corner.

This is all very, very exciting! For reference, only the top and most highly anticipated games in all Steam reach 50K and beyond. It's an ambitious goal, but what if we can make it? What if?! 🤞


We're thrilled (so to speak) to have wrapped up work in one of the scariest environments of the game, the High Risk corridor where the most dangerous inmates are kept, fondly referred to as the "Tunnel of the Damned". And yet, it's not even one of the top 5 scariest locations you'll find 😮

For now we'll keep working on this lovely basement concealing dark secrets. Yes, of course there was going to be basement in the game!

We've also prepared some charming night scenes for you. There's people who swear they see hidden scary faces in this gloomy sky, but we did nothing of the sort (at least not yet):

And since we can't get enough GIFs, let us show you the kind of visual trickery we're doing to maintain that old school adventure tone and feel in ASYLUM:

Yes, that's cute... but what if we told you the record, arm and knob are the only 3D elements in this scene? Just think about it: the whole background and turntable are FLAT 😮


Finally, we got access to a fairly pro MOCAP installation in Buenos Aires yesterday and did some tests for the game. If this works out, the amount of work for remaining animations we need to do will be dramatically reduced!

It would be quite exciting if we can include this technology in the game. Not that our handmade animations are bad, mind you, but this would certainly make our lives much easier. It's pretty fun, too!


Of course not, there's lots more coming, but we're concluding this update for now. We hope you enjoyed it, and let us know in the comments if you have any questions. We're thrilled that things are progressing so well, and we honestly can't wait to see you finally playing ASYLUM!

Have a spooky weekend 👻
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December 12, 2018

ASYLUM: Big Milestone Achieved!

Phew, following a couple of very intensive weeks, we're happy to announce that we have a playable and fully featured demo of ASYLUM working great with top-notch performance and minimal loading times! It's a huge milestone after all this time!

This is an internal demo that we're sharing with Kickstarter backers, and so far initial reactions have been hugely positive: players are in love with the atmosphere and agree that, even after this short glimpse, "what we can expect was worth the wait" and they are "very excited to delve deeper into the dark, decaying corners of ASYLUM!".

Did we say short? Yes, it's only a fraction of the final game, yet backers reported playing 60 minutes, as much as 90! This means our estimation of 10-12 hours for the final game is either spot on or quite conservative. Fans will also be happy to hear that performance is solid even on older computers, and we still have more optimizations to do!

All in all, the outlook is very positive as we now work towards beta status and get ready to suggest a release date. We just ask you a bit more patience, but rest assured: ASYLUM is happening!


Of course, it wouldn't be a proper update without sights and goodies from the game! First, we'd like to share with you this extended gameplay video that we showed last month in the Argentinian game expo EVA 2018 and got great reactions from the audience:
(please note it was recorded in 720p, hence some blurriness in the video)

Improvements to the game include tabs in your trusty notepad, so that you can clearly keep track of the stuff you must know, from tasks to inventory items:

Speaking of which, can fans of Scratches detect the Easter Egg in that scene?

And then there's the gorgeous menu system, essentially a patient record (the patient being YOU!):

Yes, we always try to maintain the mood of the game. Even on the menu.


We know it's a bit late for Halloween, but we sent our previous update just before Halloween. Anyway, we're still giving away Scratches keys to all Whisperers in Darkness of our Discord community:

Rumor has it it's quite easy to become a Whisperer (mere minutes, in fact) — but hurry up, this won't last longer.


And last but certainly not least, a big THANK YOU from the whole Senscape team for your patience and understanding as we strive to complete this game. Things are looking extremely good and we hope to be sharing more exciting news soon. For now, rest assured that ASYLUM ACTUALLY EXISTS and PEOPLE ARE LIKING IT.

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About This Game

From the creators of cult sleeper hit Scratches and the haunting Serena, comes a chilling journey into the darkest depths of your mind. ASYLUM is an ambitious and intricate horror adventure casting you into the hallucinatory setting of the Hanwell Mental Institute, a silent witness to unimaginable atrocities that transpired between its endless corridors.

With influences ranging from Lovecraft to Peter Cushing to Lucio Fulci, ASYLUM has been meticulously crafted with a strong focus on storytelling and atmosphere. Explore countless tenebrous environments, find your way throughout a towering, lifelike mental hospital, and solve a surreal mystery that will haunt you for years to come.

What you can expect

  • A mind-bending original storyline that we somehow managed to keep secret during 10 years of production.
  • An atmosphere so engrossing you will almost smell the stench of decrepitude and putrefaction around you.
  • Exciting challenges rewarding your wit and observation. No pixel hunting or boring math puzzles.
  • Memorable soundtrack inspired by vintage horror productions and quite a bit of John Carpenter.
  • No jump scares! OK, maybe just a frightening couple that will hit you when you least expect it.
  • Relentless pacing leading to a shocking and disturbing conclusion. You simply won’t believe what’s coming!

We poured our heart and soul into creating an involving and endlessly rewarding adventure. If you love the kind of slow-burning horror with an old-school sensibility that creeps upon you, ASYLUM will be an unforgettable experience.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: 2.4Ghz or higher
    • Memory: 4 GB RAM
    • Graphics: GeForce 9800GT or equivalent
    • DirectX: Version 9.0
    • Storage: 15 GB available space
    • Additional Notes: Consider having heart medication nearby. Just in case.
    • OS: Windows 10
    • Processor: 3.2Ghz
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 630 or equivalent
    • DirectX: Version 9.0
    • OS: Mac OS X 10.12 or later
    • Processor: 2.4Ghz or higher
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 2400 XT or equivalent
    • Storage: 15 GB available space
    • OS: Mac OS X 10.13
    • Processor: 3.2Ghz
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9 M295X or equivalent
    • OS: Ubuntu 10.10 or later
    • Processor: 2.4Ghz or higher
    • Memory: 4 GB RAM
    • Graphics: Vulkan or OpenGL 4.3 compatible video card
    • Storage: 15 GB available space
    • Processor: 3.2Ghz
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 630 or equivalent

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