A 3rd-Person online Multiplayer/Co-Op Football game in which you play as a player in a club or as a manager.Shooting,Passing,Sliding,ball Spin are all controlled by the player while Club logo,Formation,In-game match instructions come from the coach.In a nutshell,No scripted gameplay,No hand holding.
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About This Game

A Third-Person Multiplayer/Co-Op Football game in which you play as a player in a club or as a manager. Shooting, Passing, Sliding, ball Spin are all controlled by the player while Club logo, formation, in-game match instructions come from the coach. In a nutshell, No scripted gameplay, No hand holding.
GamePlay:
Matches can either be played as an in-game player or as a Coach/Manager of a team and both player and coach game points, levels are affected by the roles you play as a player or by the decisions you make as a coach.


Mechanics:
As a player, Shooting, Passing, Ball Spin are not Automated or Scripted like traditional Soccer video Games, but the player has control over what angle to kick the ball and the type of spin to which gives the ball varying movements. Ball spin is not restricted to shooting and pass but can also be utilized in ball control situations and various in-game tricks(Use your imagination). These makes gameplay very dynamic ,unpredictable and skill based. in-Field Players cannot create multiplayer matches but can only join.

It should be noted that provided player avatars have tied in gameplay archetypes that influence how you use then in a match. For example: using the bigger players when playing a defensive role helps in easily dispossessing lighter strikers (Assuming the opposing team striker decides to use a lighter player due for speed).

As a Coach ,You are saddled with the responsibility of setting up your club, Formation, Tactics, invite players to join ,create matches and coach/manage your team to success. Decisions made in a match (good or bad) affects your Club level, ranking and coaching reputation on the seasonal coaching rankings.



Other:
Players are free to customize their player avatar looks, club logo, club color , jerseys etc.


Tackling, Heading, Marking all adhere to the same principle of total control as stated in the gameplay section. So therefore players control the limit to which they tackle and in-turn justifies a yellow or red card depending on the scenario or even better yet the player gets rewarded for perfectly timed tackles long range shots on target etc.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 2.3 GHz Intel Core i5 or better
    • Memory: 4096 MB RAM
    • Graphics: DirectX 10 compatible video card with at least 2048MB of VRAM
    • DirectX: Version 10
    • Storage: 8192 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or higher
    • Processor: 3.4 GHz Intel Core i9 or better
    • Memory: 32768 MB RAM
    • Graphics: DirectX 12 compatible video card with at least 16384MB of VRAM
    • DirectX: Version 12
    • Storage: 8192 MB available space
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