A first-person action RPG in the style of King's Field, rendered like a late-90s console game. Veyr's King has not been seen in seven years, and the people of the kingdom are forgetting who they are. Find out why, through dungeons, villages and the sealed gate of the capital.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Legato is a long game being made by a very small team, and the best way to get it right is to put each act in players' hands as it's finished. The first two acts are complete and playable end to end. Early Access pays for the rest and tells us what to change before it's set in stone: where the dungeons drag, which fights are unfair, which quests leave people lost.”

Approximately how long will this game be in Early Access?

“About two years. One act at a time: Act III (the city of Veyr), then Act IV (the Keep), then the ending.”

How is the full version planned to differ from the Early Access version?

“The full game has five acts; Early Access starts with the first two, about half of the planned thirty hours. Act III opens the city of Veyr as a hub with its own districts, people and quests; Act IV is the King's Keep; Act V is the ending. Along the way the balance of levels, gear and enemies will be tuned on real playthroughs, and Steam Deck support will be verified.”

What is the current state of the Early Access version?

“Acts I and II are finished and playable from the opening to the gate of Veyr: nine main-quest chapters, twenty-three side quests, six regions, seven dungeons and five bosses, with combat, magic, levelling, shops and the journal all in place. It is an alpha: expect bugs, rough edges and balance changes between updates. Saves are kept between updates wherever we can manage it.”

Will the game be priced differently during and after Early Access?

“The price will go up as the remaining acts are added. Anyone who buys during Early Access gets every update at no extra cost.”

How are you planning on involving the Community in your development process?

“Through the Steam forums. Bug reports and playthrough notes go straight into the work list, and each update's notes say what changed and why. The things we most want to hear about are where you got stuck, what felt unfair, and which parts you wanted more of.”
Read more
This game is not yet available on Steam

Planned Release Date: To be announced

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

Legato is a first-person action RPG in the style of King's Field, built and drawn the way the late-90s console dungeon crawlers were: a low resolution, chunky geometry, painted textures and the picture put through an old television.

You wake in a cave on the edge of the kingdom of Veyr with a cold fire, a pack and no clear memory of the road that brought you there. Past the hills lies the village of Dren. Its people are forgetting things: names first, then faces, then why they came. The King of Veyr has not been seen in seven years, and the gate of his city is shut to anyone who cannot answer for what they carry.

Everyone has a different story about what happened. Some of them are even partly right.



Fights are slow, deliberate and close. Enemies wind up before they strike, so you have time to block, step aside or parry and answer with a riposte. Some blows cannot be parried; they glow red while they are wound up, and you had better move. Swinging wildly empties your stamina in seconds.

Every weapon suits a different kind of character. Swords, spears, axes, maces, flails, bows and crossbows each favour their own attributes and have a trait of their own. A spear in the hands of a pure Strength build is a stick.



Magic in Veyr is called a rote: words written down long ago that still do something when said. You learn them from inscriptions, from books and from the few people who still remember them. Saying one costs hold, which comes back slowly on its own and all at once when you sleep.

There are five elements: flame, cold, sound, storm and stone. Every kind of enemy is weak to some and shrugs off others, and nobody will tell you which. You find out by hitting them, and the game writes down what you learn. Staves and rods carry their own attacks, so a Magic build can fight on its focus alone and keep the rotes for when they count.



Your journal keeps what people told you, in their own words, with the names and landmarks they gave. Quest markers are optional: with them on, jewels on the compass and marks on the map point the way for the quest you are following; turn them off when you start a new game and you find your way from the journal alone.

The dungeons are the heart of the game. Each is several floors of rooms, stairs, shafts and water, with puzzles built into the place itself: sluices that raise and lower a flooded garth, a hall of cages on points, scales that weigh you as well as what you put on them, a signal line of glasses to turn, a frame of wheels to set. Every dungeon is bigger than the last, and every boss has its own way of fighting that you will have to learn.

Between them lie villages whose people go about their own rounds through the day, a marsh of fen houses and reed-cutters, a gallows wood, a manor behind a wall, and the capital's outskirts, where the pilgrims who were refused at the gate have made a camp. Storms come in over the hills.



The game renders at 640x360 and presents it the way a CRT would. Scanlines can be turned on or off; the video signal can be clean, S-Video, or NTSC composite, which smears colour the way a television did; brightness and contrast are yours to set. Play with an Xbox or PlayStation controller or with keyboard and mouse. The on-screen prompts follow whichever you touched last.


What's in the game now. Acts I and II of a five-act story, playable from the opening to the gate of Veyr standing open:
  • nine main-quest chapters and twenty-three side quests, several with more than one ending
  • the Ironroot Hills, Dren Valley, Greyfen Marsh, Gallow Wood, Hunter's Manor and the Veyr Outskirts, with caves, barrows, a tower and a vault off the roads
  • seven dungeons: the Old Watchtower, the Abandoned Mine, the Mother's house, the Gallow Court, the Drowned Cloister, the Old Aqueduct and the Cathedral of Continuance
  • five bosses, each with its own way of fighting to learn
  • more than fifty weapons, pieces of armour, shields and foci across five tiers, shops in each region and a smith who improves what you bring him
  • rotes of five elements, caster rings, and the weaknesses of every enemy kind, learned by striking
  • save stones, difficulty settings and a quest compass chosen at New Game, and full controller support
What's still to come. Act III: the city of Veyr itself, a hub of districts, petitions and the people who kept the kingdom running while its King was missing. Act IV: the King's Keep. Act V: the ending. The finished game is planned at around thirty hours for a first playthrough; Acts I and II are about half of that. Balance, enemy numbers and the pace of the dungeons are a first pass and will change with your feedback.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

GenAI was used to assist in code as well as construction of assets/content used within the game.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Any
    • Memory: 2 GB RAM
    • Graphics: Any
    • DirectX: Version 10
    • Storage: 100 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires an Apple processor
    • OS: 15.1
    • Processor: Apple M1
    • Memory: 1 GB RAM
    • Graphics: N/A
    • Storage: 100 MB available space
    Recommended:
    • Requires an Apple processor
    • OS: 15.1.1
    • Processor: Apple M1
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 100 MB available space
    • Sound Card: N/A
    Recommended: