Tower Inc. is a survival horror of shifting floors, monsters, and betrayal. Collect quotas as fuel to keep the elevator running — without them, you won’t survive the climb. Work with your team… or leave them behind.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: 2029

What the developers have to say:

Why Early Access?

“Early Access gives us the opportunity to refine the game through real-world play. While the core systems are in place, this phase allows us to improve balance, fix issues, and carefully expand the experience with additional threats, items, and gameplay depth. Community feedback during Early Access helps ensure the game grows steadily, remains stable, and stays true to its intended design.”

Approximately how long will this game be in Early Access?

“The game will remain in Early Access while we focus on polishing core gameplay, improving stability, and refining content. The length of this period depends on development progress and player feedback, and we will leave Early Access once the game reaches a stable and complete state.”

How is the full version planned to differ from the Early Access version?

“The full version is intended to be a more polished and complete form of the game. Early Access allows us to refine existing systems, improve stability, and explore possible additions to gameplay and multiplayer features. Feedback gathered during this period helps shape development, though the final scope may change as the project evolves.”

What is the current state of the Early Access version?

“The Early Access version currently offers fully playable solo and multiplayer modes built around a dynamic gameplay loop. Each session features variable conditions, randomized elements, and escalating challenges that shape how players approach each run. Players can make choices before and during gameplay that affect how encounters unfold.

The core systems are implemented and functional, allowing players to experience the intended structure of the game. Ongoing development focuses on refining balance, improving stability and performance, and polishing existing content as the game continues to evolve.”

Will the game be priced differently during and after Early Access?

“We plan to gradually review pricing as the game evolves, with the possibility of adjustments after Early Access depending on added content and improvements.”

How are you planning on involving the Community in your development process?

“We plan to involve the community by actively monitoring player feedback through Steam Discussions and other community channels. Feedback, bug reports, and gameplay impressions gathered during Early Access help guide balance adjustments, stability improvements, and overall refinement. Community input is considered throughout development as the game continues to evolve.”
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About This Game

WELCOME TO TOWER INC. – THE INTERNSHIP FROM HELL

Tower Inc. isn’t just a company-it’s a claustrophobic, shifting nightmare buried deep underground. You and up to 5 other survivors (6 players total) have signed a contract for a "High-Stakes Retrieval" job. The objective is simple: climb the levels, collect the required Quotes, and get to the elevator.

But in the Tower, your resume doesn't matter. Only your survival rate does.

🌑 THE DEEPER YOU GO, THE DARKER IT GETS

  • Dual-Layer Contract Selection: Before every descent, choose between two distinct procedural contracts. Each contract features independent scaling for Item Grade (loot value) and General Danger (spawn rates and environmental hazards). High-tier rewards are always guarded by the Tower’s most aggressive residents.

  • The Descent of Dread: The deeper the floor, the thicker the shadows. As you climb, the environment becomes more oppressive, the atmosphere more hostile, and the Quote requirements more unforgiving.

  • Silence is Your Best Tool: Your every step, every interaction, and every dropped item creates noise. Be careful-the things lurking in the dark are listening.

TOOLS OF THE TRADE & TACTICAL CONTROL

  • The Eye in the Sky: One player can stay behind in the Main Room to operate the CCTV System. Use the main computer apps to monitor your team's vitals, track their positions, and guide them through the darkness. A good operator can be the difference between a successful run and a total wipe.

  • Corporate Communication: Stay in touch with your team using Walkie-Talkies. Distance is no longer an barrier to strategy-but be warned: the static and chatter create Noise. If you speak at the wrong time, you might just lead a predator straight to your friend’s location.

  • The Supply Shop: Access the Main Computer to purchase essential gear. Spend your earned credits on Flashlights, Walkie-Talkies, and a rotating stock of survival tools. Future shipments are always expected, bringing new tech and employee upgrades to the Tower.

The Steel Barrier: The Main Room Door is your only true sanctuary. It can stop the Tower’s most aggressive threats from reaching you-but it’s a heavy price to pay. Closing it might save your life, but it could seal the fate of any teammate still left in the hallway.

⚠️ SURVIVAL IS NOT GUARANTEED

  • Fear the Corners: Narrow hallways and tight corridors turn the environment into a trap. Some entities specialize in cornering players where there is nowhere to run. Every turn is a high-stakes gamble.

  • Unique Apex Predators: From lurking observers to relentless hunters, every entity has a unique style of stalking and attacking. Learn their patterns, or become another lost file in HR.

  • The Exit Strategy: Stuck far from the Main Room? Locate a Vent to make a desperate dash back to safety-but remember, the clock is always ticking. Take too long, and the Tower claims everyone left behind.

  • Cooperation or Sacrifice: Work together to carry heavy loot and watch each other's backs, or prioritize your own skin. If the team fails to meet the quota, you lose your progress and start back at the bottom.

🎮 HOW WILL YOU PLAY?

  • Tactical Exploration: Use items to distract or manipulate the threats. Some secrets are meant to be discovered-certain "heavy objects" might cause enough noise to lure a monster away... or right to your friend.

High-Stakes Greed: Do you leave now with what you have, or push for one more room to get a better "Grade" of loot?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Tower Inc. utilizes generative AI tools during the development process to enhance the visual atmosphere and environmental storytelling of the facility. These tools were used to assist a solo developer in achieving a high level of detail in the following areas:

Store & Library Assets: Several capsule images, library assets, and background banners were developed with the assistance of AI to create a cohesive and eerie aesthetic for the Steam storefront.

Environment & 2D Assets: Specific in-game environmental textures, background paintings, and UI elements (such as posters and screen displays) were generated or refined using AI tools to deepen the immersion of the industrial horror setting.

Creative Oversight: All AI-assisted content has been manually curated, edited, and integrated by the developer to ensure it aligns with the unique mechanical and narrative world of Tower Inc.

Mature Content Description

The developers describe the content like this:

Tower Inc. is a multiplayer horror-action game set in an underground industrial complex. The game features frequent scenes of violence and combat involving both melee and ranged weapons against hostile entities and, in multiplayer modes, other players (Friendly Fire). Combat results in visible blood splatter on characters and the environment.

The game contains non-humanoid and robotic NPCs that feature implied human forms (Veiled Nudity). Players explore dark, claustrophobic environments where high-tension gameplay and atmospheric jump-scares occur frequently. The game explores mature themes of corporate negligence, human endangerment, and psychological distress within a hazardous workplace setting.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: WINDOWS® 7, 8, 8.1, 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: SSD highly recommended. Low-end GPUs may struggle with volumetric fog. If the game appears too dark or you experience a crash on launch, please try switching between Exclusive Fullscreen and Fullscreen Windowed in the settings. For real-time support and bug reporting, join our community on Discord (link in the store page).
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 11
    • Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Required for Ray Tracing features. Use DirectX 12 for the best visual experience. If the game appears too dark or you experience a crash on launch, please try switching between Exclusive Fullscreen and Fullscreen Windowed in the settings. For real-time support and bug reporting, join our community on Discord (link in the store page).
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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