Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
Recent Reviews:
Mixed (31) - 64% of the 31 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,828) - 71% of the 2,828 user reviews for this game are positive.
Release Date:
May 7, 2014
Developer:
Publisher:

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Recent updates View all (273)

November 5

Capes for owners, and small Patch 3 release

Patch 3 this week is a very small one. Most of the team are busy with some vacation and personal commitments.

This past week, however, I did spend a good amount of time querying the old item system, organizing and cleaning the owners of cape items, and giving out Capes to the original owners. With this patch, you should now have all the Capes you did prior to the Harmonious Prelude update!

Changelog since Patch 2
Bug Fixes
  • The code for queuing to matches has been refactored entirely, which should address issues we've seen with queued spectators not getting into a match properly, and multiple bots spawned in the wrong matches.
  • Fixed some mask items not being properly colored after selection on the Customization screen
  • Fixed a problem with the berimbau.exe process staying open after exiting the game.

Since a few days were lost by everyone, we're spending this week on working with authors to get former items in-game, as well as the new versions of items in the item store. I hope to also have some of the background emblems in-game by the end of this week.
4 comments Read more

October 29

Harmonious Prelude Patch 2 Released!

Harmonious Prelude Patch 2 Released!

Heya everyone!
We've just released a new update for Blade Symphony!
We expect to continue this trend of releasing updates every Monday.

Changes since Patch 1:

Bug Fixes:
  • Fix FFA duels forcing to Classic Style in serverside, regardless of client option.
  • Fix matches not ending when map timer was zero. We're hearing this is still happening after Patch 2, however, so we're hoping that Patch 3 will finally address this.
  • Remove ragdolls of players that are spectators within a match.
  • In workshop previews, don't show character model when previewing a mask.
  • FFA scoreboard shows the correct value for duel victories.
  • Greatly improved lag compensation.

Item changes:
  • Added Festive Ryoku Kabuki mask
  • Added Kräftig Konzertmeister Longsword (formerly Zweihander)
  • Added Kobushi Key Item (formerly Nagamaki, now combined with grip.)
  • Added Ryoku Backward Cap
  • Standard Ryoku Kabuki returns as a free unlockable item.

We hope you have a lot of fun playing this update, you can join our Discord if you want to get involved, give feedback and join our community!



Have fun!
3 comments Read more

Reviews

"... the saving grace of Blade Symphony is that its duels are thoroughly, distinctively, and consistently exhilarating."
PC Gamer

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."
Destructoid

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."
RockPaperShotgun

About This Game


Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!

Choose your fighting style

Each of the four characters have a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
  • Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade

Each character has four combat stances and over forty different attacks.

Choose Your Sword

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting


There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.



The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Advanced Character Customization

Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

Fight as a Team

Play in the new Control Points game mode and participate in team-based sword fighting.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, 10
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Debian, Ubuntu, Linuxmint or other common distributions
    • Processor: 2.7 Ghz P4(+), Dual Core 2.0(+)
    • Memory: 4 GB RAM
    • Graphics: DX9.0c Compatible 512MB VRAM, NVIDIA Geforce GT640M Series
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Debian, Ubuntu, Linuxmint or other common distributions
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection

What Curators Say

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