在(Sintopia)中建造你夢想中的輪迴事業!你將負責管理地獄的官僚體系,你的小惡魔員工將懲罰亡魂的罪惡、生產利潤,同時協助你建造並維護你的地獄帝國。
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發行日期:
2025
開發人員:
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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Sintopia is an unusual game. The hybrid genre of a management / builder / god-game is not something that has been done many times before. We want to share our vision with the players' experience and feedback, measure if everything clicks just right, and iterate with players up until final release. By giving the community a first version of the game as soon as possible, we make sure the game becomes as good as it can be.」

這款遊戲的搶先體驗時間大約會持續多久?

「We intend the Early Access to last around 8 months. Our goal is to finish developing the planned content, but also to take into account players’ feedback.」

正式版預計會與搶先體驗版有何不同?

「In Early Access, Sintopia allows players to play one game mode with randomized objectives, setup and challenges. The main addition of the full version is the planned narrative campaign, articulated around scripted narrative missions, as well as a purely sandbox mode for players who like to customize their experience. New game systems are planned to be part of the final release such as altered behaviors of deviant Humus, and much more that will be revealed in the roadmap.

Of course, the variety of gameplay elements and options is meant to increase on all fronts: new Hell buildings, Humus lifepaths, Spell procedures, game maps, game situations, and so on. We aim to progressively roll out many of these changes during Early Access so players can have their hands on them before final release.」

搶先體驗版目前的開發進度如何?

「Players can experience the “Challenge” mode, which randomizes setup (map layout, gameplay elements, etc.) and objectives, providing a replayable experience. Progression within this mode (Hellish Role Models) allows players to unlock and customize their experience via game altering passives, while facing specific challenges which force them to strategize. Even though we’re super hyped by the other game modes to come (Campaign & Sandbox), we believe Challenge fits Early Access the most, providing players with unique gameplay situations and emergent storytelling.

Sintopia is a “systemic” game, meaning that a lot of underlying systems interact with each other. Some of them are still to be developed, but we wanted to have as many of them as possible playable in Early Access: sins sources, demons, procedural development for Humus, buildings destruction, fire propagation, etc. The gameplay experience of the game loop is fully representative of the final game, even though some (really) cool stuff is yet to come.

As it stands,we’re around two thirds complete, In Early Access, you have access to 16 Hell buildings (out of 28 planned), 4 Spells, 3 Role Models, several playable maps, all of Humus lifepaths, etc. We intend to update the Early Access regularly with new content, to keep things interesting for returning players. As a general rule of thumb, the content available in Early Access is about the most “straightforward / early-mid game” of what’s planned. Stuff to come later, such as new spells & buildings, may get a bit… wild.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to increase the price at release to reflect how much the game grows, giving players who come along with us throughout Early Access the best value」

在開發過程中,您打算如何與社群互動?

「We see players as people who hold the answers we need to make Sintopia incredible, and we intend to get those answers by all means necessary! We’ll be present on as many communication channels as possible (Discord, Steam forums, etc.), and we will read all the feedback we receive.

We are keen to hear player feedback and make it work with the planned content, and implement changes when possible. Even if the reality of production prevents us from integrating all cool ideas during Early Access, we’ll provide a clear roadmap of what we intend to do at final release and beyond. If our community likes Sintopia and wants to take part in its future, we will be very happy to see this happen. Let’s make an incredible game together!」
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預計發行日期: 2025

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關於此遊戲

在《Sintopia》中,你將施放法術並造成罪惡影響力來向上層世界的人族展現你的邪惡存在。在官僚主義的地獄中,掌控你的小惡魔員工們,並讓他們懲罰靈魂、生產利潤,同時協助你建造並維護你的地獄帝國!

關鍵特色:

無所不能!

作為地獄的管理員,你有很多特權。像是施展管理魔法的能力,讓你能影響上方的世界。要是有個人罪惡深重……或是你不喜歡他們走得太慢,你就可以用電擊法術或將他們住的房子點燃來給他們一點「動力」。隨你怎麼做。

你的地獄

隨你的偏好塑造地獄中的洞窟。對,你得填些表格,但是你可以交給小惡魔員工會處理。你得把時間花在滿足你想成為地獄建築師的夢想上。

七原罪

確保你的靈魂能進入有效的「再教育」來避免靈魂在輪迴時不斷累積罪惡……世界上有太多腐敗的話,遲早會造成誰也不想面對的惡魔侵襲。所以注意這些數值,否則你的效率分數將會降低,更重要的是利潤也會降低……真恐怖。

成人內容說明

開發者表示產品內容如下:

This title contains alcohol, tobacco and drug references, with some infrequent cartoon style nudity. The title also contains some violence.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 x64
    • 處理器: i5 10400 (6 x 2.9GHz) / Ryzen 5 3600 (6 x 3.6GHz)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GTX 1070 (8GB) / RX580 (8GB)
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11 x64
    • 處理器: i7 10700 (8 x 2.9GHz) / Ryzen 7 3700x (8 x 3.6GHz)
    • 記憶體: 12 GB 記憶體
    • 顯示卡: RTX 3070 (8GB) / RX 6750 (12GB)
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