A fast-paced, team-based fighting game using 2.5D graphics with smooth online play via GGPO rollback netcode. With a teammate, it will be vital to manage the shared resource for super meter for EX Special Moves, Burst, and other team mechanics.
Gameplay | Gamepla trailer - August 2025
Gameplay | Gameplay Trailer - June 2025
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Gain community feedback on the design, mechanics, and balance of the 8 current playable characters. Also, to test the online gameplay with rollback GGPO netcode and the custom online lobby system.”

Approximately how long will this game be in Early Access?

“2 to 8 months.”

How is the full version planned to differ from the Early Access version?

“We plan to introduce more playable characters, special effects, sound effects, voice lines, and other modes such as Tutorials, Character Guides, Ranked lobby types, and Ranked Leaderboards.”

What is the current state of the Early Access version?

“• 8 playable characters each with a "Unique Movement" mechanic that varies for each character (roll canceling, air dash, flight, teleport, special stances, and more)
• Universal mechanics such as Parry, Red Parry, Burst, EX Moves, Pushblock, ground and air tech rolling, and more
• Versus mode with AI or a Human using the keyboard as 2nd Player
• End-of-game statistics showing the player(s) who scored the best in 14 different categories (including most damage, most KO's, most Parries, least damage taken, most EX moves used, and more)
• Online gameplay with GGPO rollback netcode
• 20 Combo Trials for 7 of the playable characters
• Training mode of 1v1 and 2v2
• Controller support for many arcade sticks and gamepads, and there are keyboard controls”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price near the end of the Early Access as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Polls, surveys, and adhoc questions on Twitter and the community Discord server.”
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About This Game

FREE PLAYTEST INFORMATION:

  • 100% free to play the game in the playtest

  • Sign-up to register to play a demo version of the game

  • Offline modes will be available with a selected portion of the characters

  • Playtests will only be available for select days; follow our social media sites for the latest updates

Gemion Function is a fast-paced fighting game that combines a hectic 4-player battle system along with the classic motion input control system of traditional 2D fighting games.

  • 8 characters each with their own special moves, combos, a "Unique Movement" mechanic that varies for each character (roll canceling, air dash, flight, teleport, special stances, and more). More characters to be added over time

  • Offline modes of:

    • Versus mode vs AI

    • Versus mode vs Human (in Early Access currently, the 2nd player needs to use keyboard controls)

    • 20 Combo Trials for 7 of the playable characters

  • Team battle system:

    • Supporting up to 4 players (1v1, 2v2, or even 1v2)

    • Each team selects a Gem to help aid them. There are currently 3 Gems:

      • Havoc Gem = high damage

      • Gravity Gem = strong control and positioning

      • Aegis Gem = anti-projectile

  • Smooth online play with rollback netcode via integration with the "GGPO Rollback Network SDK"

  • Online lobby functionality with Steam API supporting actions such as:

    • Creating public and private lobbies

    • Sending and accepting invites from Steam chat

    • Searching for public lobbies

  • Resource management with a shared team super meter for universal actions such as EX Special Moves (aka enhanced moves) and Burst (aka combo breakers)

  • Classic control scheme with inputs for special moves for quarter-circles, half-circles, dragon punch, and more

  • End-of-game statistics showing the player(s) who scored the best in 14 different categories (including most damage, most KO's, most Parries, least damage taken, most EX moves used, and more)

  • 6 stages using 2.5D graphics with 3D models for characters and projectiles on a 2D fighting plane, powered by Unreal Engine. More stages will also be added over time

System Requirements

    Minimum:
    • OS: TBD (still in beta)
    • Processor: TBD (still in beta)
    • Memory: 4 GB RAM
    • Graphics: TBD (still in alpha)
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: Any
    • VR Support: No
    • Additional Notes: There may be frame rate drops depending on the stage, characters, projectiles, and/or visual effects.

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