A fast-paced, team-based fighting game using 2.5D graphics with smooth online play via GGPO rollback netcode. With a teammate, it will be vital to manage the shared resource for super meter for EX Special Moves, Burst, and other team mechanics.

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离开抢先体验时间:2026 年 8 月

开发者的话:

为何要采用抢先体验这种模式?

“As a solo indie dev, it's valuable to gain community feedback on the design, mechanics, and balance of the 9 current playable characters. Also, to test the online gameplay with rollback GGPO netcode and the custom online lobby system.”

这款游戏的抢先体验状态大约持续多久?

“About 12 months. Aiming for August 2026.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan to introduce:
• Super moves
• 2 more characters, 1 more Gem, and a few more stages
• More special effects, sound effects, voice lines
• New modes such as a Tutorial, Ranked lobby types, and Ranked Leaderboards
• Additional features such as input display, multi-controller support for offline versus, more training options, improving online play, and more”

抢先体验版本的现状如何?

“• Combat systems of 1v1, 2v2, and even 1v2 (where solo player gets enhancements)
• 9 playable characters each with a "Unique Movement" mechanic that varies for each character (roll canceling, air dash, flight, teleport, special stances, and more)
• 20 Combo Trials for 8 of the playable characters
• A Gem system of 4 different Gems that grants unique special attacks and can be selected by every character: Aegis, Cortex, Gravity, and Havoc
• Universal mechanics such as Parry, Red Parry, Burst, EX Moves, Pushblock, ground roll and air tech recovery options, and more
• Online gameplay with GGPO rollback netcode including support for 4 spectators as well as online training mode including an option for two players vs a dummy
• Versus mode with AI or a Human using the keyboard as 2nd Player
• Training mode with a subset of dummy settings
• Controller support for arcade sticks and gamepads, and there are also keyboard controls”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to gradually raise the price as we ship new content and features.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Polls, surveys, and adhoc questions on Twitter and the community Discord server.”
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关于此游戏

FREE PLAYTEST INFORMATION:

  • 100% free to play the game in the playtest

  • Sign-up to register to play a trial version of the game

  • Offline modes will be available with a selected portion of the characters

  • Playtests will only be available for select days; follow our social media sites for the latest updates

Gemion Function is a fast-paced fighting game that combines a hectic 4-player battle system along with the classic motion input control system of traditional 2D fighting games.

  • 8 characters each with their own special moves, combos, a "Unique Movement" mechanic that varies for each character (roll canceling, air dash, flight, teleport, special stances, and more). More characters to be added over time

  • Offline modes of:

    • Versus mode vs AI

    • Versus mode vs Human (in Early Access currently, the 2nd player needs to use keyboard controls)

    • 20 Combo Trials for 7 of the playable characters

  • Team battle system:

    • Supporting up to 4 players (1v1, 2v2, or even 1v2)

    • Each team selects a Gem to help aid them. There are currently 4 Gems:

      • Havoc Gem = high damage

      • Gravity Gem = strong control

      • Aegis Gem = anti-projectile

      • Cortex Gem = Super meter and throw mix-ups

  • Smooth online play with rollback netcode via integration with the "GGPO Rollback Network SDK"

  • Online lobby functionality with Steam API supporting actions such as:

    • Creating public and private lobbies

    • Sending and accepting invites from Steam chat

    • Searching for public lobbies

  • Resource management with a shared team super meter for universal actions such as EX Special Moves (aka enhanced moves) and Burst (aka combo breakers)

  • Classic control scheme with inputs for special moves for quarter-circles, half-circles, dragon punch, and more

  • End-of-game statistics showing the player(s) who scored the best in 14 different categories (including most damage, most KO's, most Parries, least damage taken, most EX moves used, and more)

  • 6 stages using 2.5D graphics with 3D models for characters and projectiles on a 2D fighting plane, powered by Unreal Engine. More stages will also be added over time

系统需求

    最低配置:
    • 操作系统: TBD (still in beta)
    • 处理器: TBD (still in beta)
    • 内存: 4 GB RAM
    • 显卡: TBD (still in alpha)
    • DirectX 版本: 10
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: Any
    • 支持 VR: No
    • 附注事项: There may be frame rate drops depending on the stage, characters, projectiles, and/or visual effects.

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