A fast-paced, team-based fighting game using 2.5D graphics with smooth online play via GGPO rollback netcode. With a teammate, it will be vital to manage the shared resource for super meter for EX Special Moves, Burst, and other team mechanics.

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Spill med tidlig tilgang

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Forlater tidlig tilgang: August 2026

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«As a solo indie dev, it's valuable to gain community feedback on the design, mechanics, and balance of the 9 current playable characters. Also, to test the online gameplay with rollback GGPO netcode and the custom online lobby system.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«About 12 months. Aiming for August 2026.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We plan to introduce:
• Super moves
• 2 more characters, 1 more Gem, and a few more stages
• More special effects, sound effects, voice lines
• New modes such as a Tutorial, Ranked lobby types, and Ranked Leaderboards
• Additional features such as input display, multi-controller support for offline versus, more training options, improving online play, and more»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«• Combat systems of 1v1, 2v2, and even 1v2 (where solo player gets enhancements)
• 9 playable characters each with a "Unique Movement" mechanic that varies for each character (roll canceling, air dash, flight, teleport, special stances, and more)
• 20 Combo Trials for 8 of the playable characters
• A Gem system of 4 different Gems that grants unique special attacks and can be selected by every character: Aegis, Cortex, Gravity, and Havoc
• Universal mechanics such as Parry, Red Parry, Burst, EX Moves, Pushblock, ground roll and air tech recovery options, and more
• Online gameplay with GGPO rollback netcode including support for 4 spectators as well as online training mode including an option for two players vs a dummy
• Versus mode with AI or a Human using the keyboard as 2nd Player
• Training mode with a subset of dummy settings
• Controller support for arcade sticks and gamepads, and there are also keyboard controls»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to gradually raise the price as we ship new content and features.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Polls, surveys, and adhoc questions on Twitter and the community Discord server.»
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Delta i Gemion Function Playtest

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Om spillet

FREE PLAYTEST INFORMATION:

  • 100% free to play the game in the playtest

  • Sign-up to register to play a trial version of the game

  • Offline modes will be available with a selected portion of the characters

  • Playtests will only be available for select days; follow our social media sites for the latest updates

Gemion Function is a fast-paced fighting game that combines a hectic 4-player battle system along with the classic motion input control system of traditional 2D fighting games.

  • 8 characters each with their own special moves, combos, a "Unique Movement" mechanic that varies for each character (roll canceling, air dash, flight, teleport, special stances, and more). More characters to be added over time

  • Offline modes of:

    • Versus mode vs AI

    • Versus mode vs Human (in Early Access currently, the 2nd player needs to use keyboard controls)

    • 20 Combo Trials for 7 of the playable characters

  • Team battle system:

    • Supporting up to 4 players (1v1, 2v2, or even 1v2)

    • Each team selects a Gem to help aid them. There are currently 4 Gems:

      • Havoc Gem = high damage

      • Gravity Gem = strong control

      • Aegis Gem = anti-projectile

      • Cortex Gem = Super meter and throw mix-ups

  • Smooth online play with rollback netcode via integration with the "GGPO Rollback Network SDK"

  • Online lobby functionality with Steam API supporting actions such as:

    • Creating public and private lobbies

    • Sending and accepting invites from Steam chat

    • Searching for public lobbies

  • Resource management with a shared team super meter for universal actions such as EX Special Moves (aka enhanced moves) and Burst (aka combo breakers)

  • Classic control scheme with inputs for special moves for quarter-circles, half-circles, dragon punch, and more

  • End-of-game statistics showing the player(s) who scored the best in 14 different categories (including most damage, most KO's, most Parries, least damage taken, most EX moves used, and more)

  • 6 stages using 2.5D graphics with 3D models for characters and projectiles on a 2D fighting plane, powered by Unreal Engine. More stages will also be added over time

Systemkrav

    Minimum:
    • OS: TBD (still in beta)
    • Prosessor: TBD (still in beta)
    • Minne: 4 GB RAM
    • Grafikk: TBD (still in alpha)
    • DirectX: Versjon 10
    • Lagring: 2 GB tilgjengelig plass
    • Lydkort: Any
    • VR-støtte: No
    • Tilleggsmerknader: There may be frame rate drops depending on the stage, characters, projectiles, and/or visual effects.

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