Simple reaction measurements with diagrams

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

注意:開發者所做的最後一次更新是在 15 月之前。 開發者在此處說明的資訊與時程可能不再是最新內容。
開發者的話:

為何採用搶先體驗模式?

「Early Access allows me to involve players in the development process, get valuable feedback, and refine the game based on community input. It gives you the opportunity to shape the game's features, content, and overall experience while we continue to improve and expand it. Your support helps me create a better game, faster!」

這款遊戲的搶先體驗時間大約會持續多久?

「5 Years」

正式版預計會與搶先體驗版有何不同?

「-> Shared statistics
-> personal Statistics
-> Summarized statistics of all persons (anonymous)
-> Comparison of own statistics with friends/others (if accepted by both sides)
-> Additional arcade like map/mode
-> Competitive multiplayer」

搶先體驗版目前的開發進度如何?

「The game is playable with different modes and statistics can be viewed.
Modes:
2D Reaction measurement
2D Aim and Reaction measurement
3D Reaction measurement
3D Aim and reaction measurement while standing
3D Aim and reaction measurement while moving
Multiplayer is available but is not fully developed and problems might occur.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to gradually raise the price as we ship new content and features.」

在開發過程中,您打算如何與社群互動?

「We plan to actively involve the community by encouraging bug reporting, sharing gameplay statistics, and providing feedback on key features. Players will have the opportunity to contribute to the game's improvement by helping identify issues and offering suggestions. While we’ll be keeping some aspects of development private, we value the community’s input and will use their insights to refine and enhance the game, ensuring it meets players' expectations and continues to evolve.」
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關於此遊戲

This is a little game for measuring the reaction time.

The reactions will be saved and can be reviewed. To present the reactions a distribution diagram for each mode can be found in the menu. In the distribution diagram the X-Axis represents the reaction time and Y-Axis the count of reactions.

The game provides different modes for reaction measurement:

2d Simple

  • After the color change of a rectangle the user has to click. Time measurement starts after the color change and stops on mouse click.

2d Aim

  • A target spawns on screen and shall be hit by the mouse pointer. The target has 3 different areas, depending on the area which got hit, more points can be achieved. Time measurements starts on spawn of the target and ends with a mouse click. The diagram shows three different y-count/x-time distributions each referring to the achieved points.

3d Movement and Reaction

  • The player has to navigate right and left around walls on a straight floor. If the player sees a red ball he has to click the mouse. Time is measured from first sight of the red ball until the mouse click. The diagram shows a y-count/x-time distribution.

3d Aim

  • The player stands still on the mid of a plane. Targets will spawn in sight of the player. The player has to aim at the target to gain points. Like in 2D Aim the target has 3 different which relate to different amount of points. The diagram shows three different y-count/x-time distributions each referring to the achieved points.

3d Movement, Aim and Reaction

  • The player has to navigate right and left around walls on a straight floor. If the player sees a target he has to aim and click the mouse. Time is measured from first sight of the target until the mouse click. Points are given by the area of the target which got hit. Points are calculated dependent on the reaction time and accuracy.

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: i5 2500
    • 記憶體: 6000 MB 記憶體
    • 顯示卡: AMD RX 450
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    最低配備:
    • 作業系統: linux manjaro 5.15
    • 處理器: i5 2500
    • 記憶體: 2000 MB 記憶體
    • 顯示卡: AMD RX 450
    • 儲存空間: 500 MB 可用空間
    建議配備:
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