Simple reaction measurements with diagrams

Login untuk menambahkan item ini ke wishlist-mu, mengikutinya, atau mengabaikannya

Game Akses Dini

Dapatkan akses instan untuk bermain; ikut terlibat dalam game seiring perkembangannya.

Catatan: Game Akses Dini adalah produk yang belum selesai dan mungkin tidak akan berubah lebih lanjut. Jika kamu tidak berminat untuk memainkan game ini dalam kondisinya saat ini, kamu harus menunggu untuk melihat jika game ini terus dikembangkan. Pelajari lebih lanjut

Catatan: Pembaruan terakhir oleh pengembang sudah lebih dari 15 bulan yang lalu. Informasi dan alur waktu yang dijelaskan oleh pengembang di sini mungkin sudah tidak relevan.
Prakata dari pengembang:

Kenapa harus Akses Dini?

“Early Access allows me to involve players in the development process, get valuable feedback, and refine the game based on community input. It gives you the opportunity to shape the game's features, content, and overall experience while we continue to improve and expand it. Your support helps me create a better game, faster!”

Berapa lama game ini akan berada dalam Akses Dini?

“5 Years”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“-> Shared statistics
-> personal Statistics
-> Summarized statistics of all persons (anonymous)
-> Comparison of own statistics with friends/others (if accepted by both sides)
-> Additional arcade like map/mode
-> Competitive multiplayer”

Apa status saat ini dari versi Akses Dini ini?

“The game is playable with different modes and statistics can be viewed.
Modes:
2D Reaction measurement
2D Aim and Reaction measurement
3D Reaction measurement
3D Aim and reaction measurement while standing
3D Aim and reaction measurement while moving
Multiplayer is available but is not fully developed and problems might occur.”

Apakah harga game akan berbeda selama dan setelah Akses Dini?

“We plan to gradually raise the price as we ship new content and features.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“We plan to actively involve the community by encouraging bug reporting, sharing gameplay statistics, and providing feedback on key features. Players will have the opportunity to contribute to the game's improvement by helping identify issues and offering suggestions. While we’ll be keeping some aspects of development private, we value the community’s input and will use their insights to refine and enhance the game, ensuring it meets players' expectations and continues to evolve.”
Baca Selengkapnya
Bhs. Indonesia tidak didukung

Produk ini tidak didukung dalam bahasamu. Silakan tinjau daftar bahasa yang didukung di bawah ini sebelum melakukan pembelian.

Beli REACMaster

 
Lihat semua diskusi

Laporkan bug dan berikan masukan untuk game ini di papan diskusi

Tentang Game Ini

This is a little game for measuring the reaction time.

The reactions will be saved and can be reviewed. To present the reactions a distribution diagram for each mode can be found in the menu. In the distribution diagram the X-Axis represents the reaction time and Y-Axis the count of reactions.

The game provides different modes for reaction measurement:

2d Simple

  • After the color change of a rectangle the user has to click. Time measurement starts after the color change and stops on mouse click.

2d Aim

  • A target spawns on screen and shall be hit by the mouse pointer. The target has 3 different areas, depending on the area which got hit, more points can be achieved. Time measurements starts on spawn of the target and ends with a mouse click. The diagram shows three different y-count/x-time distributions each referring to the achieved points.

3d Movement and Reaction

  • The player has to navigate right and left around walls on a straight floor. If the player sees a red ball he has to click the mouse. Time is measured from first sight of the red ball until the mouse click. The diagram shows a y-count/x-time distribution.

3d Aim

  • The player stands still on the mid of a plane. Targets will spawn in sight of the player. The player has to aim at the target to gain points. Like in 2D Aim the target has 3 different which relate to different amount of points. The diagram shows three different y-count/x-time distributions each referring to the achieved points.

3d Movement, Aim and Reaction

  • The player has to navigate right and left around walls on a straight floor. If the player sees a target he has to aim and click the mouse. Time is measured from first sight of the target until the mouse click. Points are given by the area of the target which got hit. Points are calculated dependent on the reaction time and accuracy.

Persyaratan Sistem

Windows
SteamOS + Linux
    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 10
    • Prosesor: i5 2500
    • Memori: 6000 MB RAM
    • Grafis: AMD RX 450
    • Penyimpanan: 500 MB ruang tersedia
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
    Minimum:
    • OS: linux manjaro 5.15
    • Prosesor: i5 2500
    • Memori: 2000 MB RAM
    • Grafis: AMD RX 450
    • Penyimpanan: 500 MB ruang tersedia
    Direkomendasikan:
    Tidak ada ulasan untuk produk ini

    Kamu bisa menulis ulasanmu tentang produk ini untuk membagikan pengalamanmu dengan komunitas. Gunakan area di atas tombol pembelian di halaman ini untuk menulis ulasanmu.