To learn how to be an adult you have to act like a kid. A businessman awakes in a children’s picture book world full of brightly coloured creatures brought to life. What is The Village and why is he here? Eerie surprises, mysterious twists and creepy characters await!
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About This Game



Escape from a children's storybook world in this creepy AF adventure.


Sleepytime Village is a creepy AF classic-style point & click adventure game about learning to rediscover both your inner child and the joy of creativity.

Inspired by games like Monkey Island and Broken Sword. you’ll take the role of a neglectful, workaholic father as he wakes in a mysterious children’s storybook village in search of a way out, whilst being haunted by its residents, its formless narrator and visions of his childhood.

What is this place, what does it want from him, and how can he escape?




During your exploration, you'll decipher enigmatic hints and unravel intricate riddles throughout the village. Your journey will take you from the vibrant village square with its peculiar residents dwelling in quaint houses, to an underground realm of caves, and even to a somber graveyard of broken toys. With over 70 scenes to explore and numerous peculiar creatures, toys, and landscapes to encounter, the adventure promises an abundance of mystery and discovery.

The game covers relationships between generations, from grandparents, to parents and children and when those grown up children have kids of their own, it explores how the sensibilities through the generations distort and twist the perceptions of what is important.



There is one main player character with a large cast of 'real world' secondary characters that fill in the backstory and push and pull of the gameplay. Players will be faced with heavy choices with the freedom of taking the wrong path often. The send category of secondary characters are the 'Villagers', characters that seem to spring from kids' TV programmes and books. At first they seem simple and innocent, but they have their on singular purpose to 'help' Rufus learn the lessons he needs to change his outlook.



The leading secondary character is a seemingly omniscient narrator, who prods Rufus through the game, but as the game progresses, the player will begin to question if the narrator is all they seem to be.

Rufus must explore the many locations in sleepytime village, finding objects that don't belong there which when collected transport him back to the 'real world' in the form of a flashback so he can get some insight into his past and recent present.

The game will track the choices the player makes and provide multiple paths depending on if the lessons the village is trying to teach are being taken on board.

Appropriately, the game is a family affair. The characters are all based on drawings by writer / composer Steven Horry’s daughter, created between the ages of 3 and 5 and interpreted by Ukrainian artist Yulia Lapko. We figured the best way to create children’s storybook characters that would appeal to kids but freak out adults was to actually work with a child - have you ever watched the Bedtime Hour on CBeebies? Trust us, it’s trippy and it’s terrifying. Don’t Google Collywobble. It has been a source of joy and encouragement to see her drawings turned first into art by Yulia, and then bought to animated life by Creative Director/Developer James Lightfoot.



Dare you enter the village?

Mature Content Description

The developers describe the content like this:

Contains crude and offensive swearing and accidental death.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Microsoft Windows XP(SP2+)/Vista/7/8/8.1 (64-bit)
    • Processor: 2,5 GHz Intel Core i3 or AMD Athlon
    • Memory: 4 GB RAM
    • Graphics: Dedicated video graphics card with 2GB of memory
    • DirectX: Version 9.0
    • Storage: 10 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • OS *: Microsoft Windows 7/8/10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 8 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • DirectX: Version 11
    • Storage: 20 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: 2,5 GHz Intel Core i3 or AMD Athlon
    • Memory: 4 GB RAM
    • Graphics: Dedicated video graphics card with 2GB of memory
    • Storage: 20 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • OS: Mac OS X 10.13+
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 8 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • Storage: 20 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Minimum:
    • OS: Microsoft Windows XP(SP2+)/Vista/7/8/8.1 (64-bit)
    • Processor: 2,5 GHz Intel Core i3 or AMD Athlon
    • Memory: 4 GB RAM
    • Graphics: Dedicated video graphics card with 2GB of memory
    • Storage: 2 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • OS: Microsoft Windows XP(SP2+)/Vista/7/8/8.1 (64-bit)
    • Processor: 2,5 GHz Intel Core i3 or AMD Athlon
    • Memory: 4 GB RAM
    • Graphics: Dedicated video graphics card with 2GB of memory
    • Storage: 2 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system
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