Survive and evolve as an organism with this simulation game in which you will literally start as a single cell and manage and organize all its functions to a fully fledged system! Assemble, breathe, eat, fight threats, produce energy, grow, anything is possible!
Alla recensioner:
Väldigt positiva (105) - 81% av 105 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
16 apr, 2024
Utvecklare:
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“The nature of the game is ever evolving and the gameplay itself is layered in multiple phases which will come one by one, the feedback of the player is fundamental to balance everything properly.

Being a sort of survival, resource management game, it's crucial that the experience is properly balanced and having the possibility to tweak the experience together with the player is a good synergy both for the development, both for the community itself.

We have had a good experience of maintaining and expanding a game for years with our previous game so we learned that this helps in delivering a better product.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“A game like this can be considered always under Early Access, that's because the possibilities are really endless.

We planned a lot of features to add and we're not exactly sure which of them should be mandatory yet for the official release and which of them could come after Early Access, so we'd like to keep things rather flexible, it will come out of Early Access when we'll feel it's ready!

In any case we don't expect less than a year from the actual Early Access release.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Starting from the basic intracellular gameplay we plan to add all higher level subsystems one by one: circulation, breathing, digestion, filtration and so on.
In addition we plan to add unexpected events like diseases (viruses, bacteria, wounds, etc) to make the gameplay more exciting.”

Hur är det nuvarande läget i versionen med Early Access?

“The current state of the game allows to build a complex intracellular system to survive by producing energy and assembling proteins. This is the first layer of the gameplay and can be considered the foundation for all the features we plan to add during the Early Access phase.

That's why Early Access is a good choice, because the game already has an encapsulated layer, ready to be balanced and tweaked according to the player feedback, which will give them hours of gameplay already while allowing us to add the mechanics on top of it.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes, we plan to increase the price according to the features that will be gradually implemented into the game, this mainly because the features that we plan to have in the released version of the game are a lot more compared to the early access launch, so it makes sense to keep a price proportional to this.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Community will be the keystone of the early access development, this is a very challenging game to balance and design properly so the feedback will be taken into consideration to let the game evolve in our vision but by considering what the player wants.

We're a small team and we are aware that balancing a simulation game like this is not an easy task, even a small rule change can alter the whole feeling: we'd like to keep the pace of the game in a "challenging but not frustrating" area, possibly by allowing multiple game modes to satisfy all tastes, so it's trivial that this can be done only by asking to the community itself how they feel about the game progress.

We will be reachable on out official Discord server to directly exchange feedback with the users, we'll be thoroughly follow Steam forums for ideas and feedback.

In additions we plan to embed some metrics inside the game engine to better help us in balancing the experience, especially at beginning of early access phase.”
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Köp Lifecraft

$22.99
 
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Om detta spel

Lifecraft is a survival game in which you start from a simple cell, striving to survive by assimilating resources from a sort of primordial broth.

Through evolution you will be able to slowly become a more advanced organism which will have to deal with all the benefits and drawbacks of it: you will need more energy, more complex resources and you will have to manage more high level processes (eg. digestion, circulation) to survive: you’ll become a fully fledged organism composed by many subsystems which must cooperate in a perfect balance.

Each subsystem will have its own quirks and way to be managed, finally forcing you create synergies between all of them.

In addition to this there will be external or internal interferences given by possible diseases: viruses, bacteria, wounds which must be healed and so on.

Once the rule for this micro-world are set, the gameplay possibilities are endless!



FEATURES



Burn: energy is a crucial aspect of the game, you will be able to produce ATP, which can be considered energy stored in a battery, through glycolysis and even mitochondrial respiration! Energy will be used to power building both inside the cell and outside the cell.



Evolve: evolution will let the player discover new elements of gameplay which will make the organism more complex but able to become larger and larger! Starting from circulation and leading to brain and neurons. There will be some utility evolution steps which will be used to give you better tools to optimize all the logistics.



Grow: you start as a small organism and soon you will need to expand to make room for more structures and access better and novel resources in the outside broth. This will be done by expanding chunk by chunk wherever you want through production of the required scaffold and tissue materials!



Supply: once the organism will be large enough, transporting things between building with microtubules won’t be enough. In addition there’s no way to directly transport materials outside cells so circulation will be fundamental. You will need pumps, arteries, veins and capillaries to supply or take away materials.



Defend: viruses, bacteria, fungi and parasites. There are a lot of dangerous things outside! It will be necessary to defend against these threats by using your immune system to defeat them!



Survive: a working organism requires some parameters to be stable in their correct ranges, this is called homeostasis. Temperature, oxygen, pH are all parameters that will need to be regulated to avoid perishing.



Heal: what happens if the organism gets wounded? It will need to heal, possibly through hemostasis to stop bleeding, and then through regeneration of tissue.



Breathe: most of the energy used by a living organism is produced by cellular respiration which requires oxygen and produces carbon dioxide. To breath in the former and breath out the latter you will need respiratory tissue connected to your circulary system.



Digest: at the beginning of the game, simple resources will be necessary but later in the game you will need to digest complex resources (food) into basic elements, you will need teeth, stomach and intestine. You will also need to synthesize a lot of enzymes which are used in the whole process.



Dispose: well, everything that is not used as a resource is useless and possibly toxic to an organism. That’s why you will need a way to filter out toxins with kidneys, but also get rid of useless materials through other ways.



Think: at some point the organism could want to automate management of the subsystems through finer regulations, that’s where neurons come into play: with sensors and logic you would be able to set specific rules which will make behavior of the organism automatic.

ROADMAP

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 64bit
    • Processor: Dual Core x64 CPU
    • Minne: 4 GB RAM
    • Grafik: OpenGL 3.2+ Integrated GPU, 512MB VRAM
    • Lagring: 500 MB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 64bit
    • Processor: Quad Core x64 CPU
    • Minne: 8 GB RAM
    • Grafik: OpenGL 4+ Discrete GPU, 2+GB VRAM
    • Lagring: 500 MB ledigt utrymme

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