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搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「This game represents my first foray into game development as a solo developer, and Early Access offers a unique opportunity for me to learn and grow alongside the community. As someone new to this process, my goal is to collaborate with players to refine gameplay, identify areas for improvement, and introduce content and features that enhance the experience. I’m fully committed to regularly updating the game, responding to feedback, and evolving it into a polished final product. Early Access is not just about developing the game—it's about building a community that shares in this journey and helps shape something truly special.」

這款遊戲的搶先體驗時間大約會持續多久?

「One to two years.」

正式版預計會與搶先體驗版有何不同?

「I plan to gradually roll out additional chapters.
Existing content shouldn't change.
Features I wish to add include cloud saves, achievements.」

搶先體驗版目前的開發進度如何?

「It's the first ~30% of the story. Basic game mechanics are implemented.
See "About This Game" section for further details.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「No.」

在開發過程中,您打算如何與社群互動?

「I plan to consistently communicate with players through Discord. Player feedback will play a central role in shaping Kriss' Journey further development, as I actively listen to suggestions and integrate them into the game. To ensure greater transparency, I will also share any upcoming features and improvements, providing the community with a clear view of what’s ahead.」
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執行 Kriss' Journey

 
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

關於此遊戲

The Idea

I always wanted to bring my stories to life through a video game. Looking at stories of legendary developers of the games of my childhood (Prince of Persia, Myst, just to name a couple) I got nostalgic and I thought:

"Hey why not make an Interactive Fiction like they used to do back in the days when I didn't even know what a computer was?"

The Story

So I took my old science-fantasy novel, which I wrote when I was in high school (before isekai was mainstream) and started adapting it to be an interactive experience to be run inside a terminal, with a minimal (we may say absent) interface and with a command line to type commands when needed.

Type stuff and try doing things. An help menu will appear for your convenience, if you press TAB

The Mechanics

You will experience the story through the protagonist Kriss' eyes. You will read the description of the scenes, you will have to make decisions, choose the right thing to say in dialogues, type actions to perform in order to collect objects and/or progress to the next scene. There are many paths to get to the end, and not all choices are good. Old games did not forgive you: if you made a mistake, you would usually die. Badly.

What would you do...?

The Technology

The game is developed with .NET. It displays text and symbols in a wide variety of colors: not less than (and no more, actually) SIXTEEN! :D

Make sure you have a color monitor in order to fully enjoy the game stunning "graphics"

The Philosophy

This game is the result of my love for video games, story telling, computers and coding. Thus, it is open source (look for my username on GitHub) and will be free for everybody and forever even after the development is completed.

If you enjoy the game and if you want to support my work, you can buy me a coffee.

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: 1 GHz
    • 記憶體: 128 MB 記憶體
    • 顯示卡: 256 colors monitor
    • 儲存空間: 70 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    最低配備:
    • 作業系統: macOS 10.13 "High Sierra"
    • 處理器: Intel
    • 記憶體: 128 MB 記憶體
    • 顯示卡: 256 colors monitor
    • 儲存空間: 70 MB 可用空間
    建議配備:
      最低配備:
      • 作業系統: Ubuntu
      • 記憶體: 128 MB 記憶體
      • 顯示卡: 256 colors monitor
      • 儲存空間: 140 MB 可用空間
      建議配備:

      Kriss' Journey 的顧客評論 關於使用者評論 您的偏好設定

      整體評論:
      9 篇使用者評論 (9 篇評論)






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      依照使用者撰寫評論當時的遊戲時數篩選:



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      遊戲時數:
      主要在 Steam Deck 上遊玩
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