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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“This game represents my first foray into game development as a solo developer, and Early Access offers a unique opportunity for me to learn and grow alongside the community. As someone new to this process, my goal is to collaborate with players to refine gameplay, identify areas for improvement, and introduce content and features that enhance the experience. I’m fully committed to regularly updating the game, responding to feedback, and evolving it into a polished final product. Early Access is not just about developing the game—it's about building a community that shares in this journey and helps shape something truly special.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“One to two years.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“I plan to gradually roll out additional chapters.
Existing content shouldn't change.
Features I wish to add include cloud saves, achievements.”

Hur är det nuvarande läget i versionen med Early Access?

“It's the first ~30% of the story. Basic game mechanics are implemented.
See "About This Game" section for further details.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“No.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“I plan to consistently communicate with players through Discord. Player feedback will play a central role in shaping Kriss' Journey further development, as I actively listen to suggestions and integrate them into the game. To ensure greater transparency, I will also share any upcoming features and improvements, providing the community with a clear view of what’s ahead.”
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Spela Kriss' Journey

 
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Om detta spel

The Idea

I always wanted to bring my stories to life through a video game. Looking at stories of legendary developers of the games of my childhood (Prince of Persia, Myst, just to name a couple) I got nostalgic and I thought:

"Hey why not make an Interactive Fiction like they used to do back in the days when I didn't even know what a computer was?"

The Story

So I took my old science-fantasy novel, which I wrote when I was in high school (before isekai was mainstream) and started adapting it to be an interactive experience to be run inside a terminal, with a minimal (we may say absent) interface and with a command line to type commands when needed.

Type stuff and try doing things. An help menu will appear for your convenience, if you press TAB

The Mechanics

You will experience the story through the protagonist Kriss' eyes. You will read the description of the scenes, you will have to make decisions, choose the right thing to say in dialogues, type actions to perform in order to collect objects and/or progress to the next scene. There are many paths to get to the end, and not all choices are good. Old games did not forgive you: if you made a mistake, you would usually die. Badly.

What would you do...?

The Technology

The game is developed with .NET. It displays text and symbols in a wide variety of colors: not less than (and no more, actually) SIXTEEN! :D

Make sure you have a color monitor in order to fully enjoy the game stunning "graphics"

The Philosophy

This game is the result of my love for video games, story telling, computers and coding. Thus, it is open source (look for my username on GitHub) and will be free for everybody and forever even after the development is completed.

If you enjoy the game and if you want to support my work, you can buy me a coffee.

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10
    • Processor: 1 GHz
    • Minne: 128 MB RAM
    • Grafik: 256 colors monitor
    • Lagring: 70 MB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    Minimum:
    • OS: macOS 10.13 "High Sierra"
    • Processor: Intel
    • Minne: 128 MB RAM
    • Grafik: 256 colors monitor
    • Lagring: 70 MB ledigt utrymme
    Rekommenderade:
      Minimum:
      • OS: Ubuntu
      • Minne: 128 MB RAM
      • Grafik: 256 colors monitor
      • Lagring: 140 MB ledigt utrymme
      Rekommenderade:

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