RTS with physical details. Formulate strategies based on terrain and unit characteristics
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褒貶不一 (222) - 222 篇使用者評論中有 60% 給予此遊戲好評。
發行日期:
2021 年 7 月 28 日
開發人員:
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搶先體驗遊戲

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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「With Within Range, we wanted to offer a whole new RTS experience. Our strategy in the game is based on weapon Angle limits, terrain blocking trajectories, and unit turn speeds. Some factions can equip their own units with weapons to design your own units. We think it's good for us to show our content and innovations and get feedback in the community. This lets us know what can be changed and improved in the game.」

這款遊戲的搶先體驗時間大約會持續多久?

「2 to 3 months」

正式版預計會與搶先體驗版有何不同?

「The full version will have more encounter maps and 15 campaign scenarios.
Particle effects, terrain mapping, UI and sound effects will be optimized.
We want the end result to be an immersive experience. Player can feel more realistic and be engaged in large-scale combat.」

搶先體驗版目前的開發進度如何?

「All units can be operated has been completed, the game mechanism is a complete version, there are three battle scenarios as a game tutorial. The game screen needs to be improved.
There is currently no online feature( We have implemented and tested TCP online using intranet penetration website before, and it takes time to change it to steam online mode.)」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price remains unchanged after the end of the preemptive experience.」

在開發過程中,您打算如何與社群互動?

「We listen to player feedback and suggestions and improve our game. Let us know in the Steam community. We have an account called AriesTech in Bilibili website. We will release demo videos of the latest development of our game on this account from time to time. You can comment on the video below to tell us your opinion.」
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購買 Within the Range

 
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關於此遊戲

This is an RTS based on a lot of physical details, and terrain has a greater impact on strategic decisions. The shells in the game have trajectory calculation and will be blocked by terrain obstacles. The unit has different accelerations and angular accelerations. Weapons have corner limits. The unit will calculate the threat mechanism according to the corner limits, and will attack when there is no obstacle. The fluctuation of terrain will affect the movement speed of non robot units.
In order to increase the sense of substitution, the speed of the game can be adjusted from 1% to 400%. The camera's viewing angle is highly free. You can slow down and see the moment when the weapon is fired. According to a new real-time algorithm, the robot unit can adapt to the current moving state and terrain fluctuation.
Game optimization is very good, can let 1000 units melee on the same screen.
Even if you have played RTS games, we still recommend that you play the tutorial level first.
English will be joined later.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: win7
    • 處理器: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz 1.80 GHz
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce MX150
    • DirectX: 版本:12
    • 網路: 寬頻網際網路連線
    • 儲存空間: 4 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: win10
    • 處理器: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1050
    • DirectX: 版本:12
    • 網路: 寬頻網際網路連線
    • 儲存空間: 5 GB 可用空間

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