RTS with physical details. Formulate strategies based on terrain and unit characteristics
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Blandede (222) - 59% af de 222 brugeranmeldelser for dette spil er positive.
Udgivelsesdato:
28. juli 2021
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“With Within Range, we wanted to offer a whole new RTS experience. Our strategy in the game is based on weapon Angle limits, terrain blocking trajectories, and unit turn speeds. Some factions can equip their own units with weapons to design your own units. We think it's good for us to show our content and innovations and get feedback in the community. This lets us know what can be changed and improved in the game.”

Hvor lang tid vil dette spil være i tidlig adgang?

“2 to 3 months”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version will have more encounter maps and 15 campaign scenarios.
Particle effects, terrain mapping, UI and sound effects will be optimized.
We want the end result to be an immersive experience. Player can feel more realistic and be engaged in large-scale combat.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“All units can be operated has been completed, the game mechanism is a complete version, there are three battle scenarios as a game tutorial. The game screen needs to be improved.
There is currently no online feature( We have implemented and tested TCP online using intranet penetration website before, and it takes time to change it to steam online mode.)”

Ændrer spillets pris sig under og efter tidlig adgang?

“The price remains unchanged after the end of the preemptive experience.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We listen to player feedback and suggestions and improve our game. Let us know in the Steam community. We have an account called AriesTech in Bilibili website. We will release demo videos of the latest development of our game on this account from time to time. You can comment on the video below to tell us your opinion.”
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Om dette spil

This is an RTS based on a lot of physical details, and terrain has a greater impact on strategic decisions. The shells in the game have trajectory calculation and will be blocked by terrain obstacles. The unit has different accelerations and angular accelerations. Weapons have corner limits. The unit will calculate the threat mechanism according to the corner limits, and will attack when there is no obstacle. The fluctuation of terrain will affect the movement speed of non robot units.
In order to increase the sense of substitution, the speed of the game can be adjusted from 1% to 400%. The camera's viewing angle is highly free. You can slow down and see the moment when the weapon is fired. According to a new real-time algorithm, the robot unit can adapt to the current moving state and terrain fluctuation.
Game optimization is very good, can let 1000 units melee on the same screen.
Even if you have played RTS games, we still recommend that you play the tutorial level first.
English will be joined later.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: win7
    • Processor: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz 1.80 GHz
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce MX150
    • DirectX: Version 12
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 4 GB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: win10
    • Processor: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1050
    • DirectX: Version 12
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 5 GB tilgængelig plads

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