The motorcycle driving simulator that aims to reproduce the emotions of a trackday. Challenge your friends on TrackDayR and climb the leaderboards of players all over the world. TrackDayR, Trackday Everyday!
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Release Date:
Mar 17, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are small team of independent developers and we would like to share and let users try our ambitious project. We want to become the benchmark in bike simulation games and give users the best feeling possible, as if you were riding a bike.
We would like to continue the development by sharing with players each update, so that everyone can give us a feedback to create and improve the game we dream of.”

Approximately how long will this game be in Early Access?

“We think that our game will be in Early Access al least for 12 months to complete the core and all the game mechanics.”

How is the full version planned to differ from the Early Access version?

“TrackDayR aims to be the benchmark in motorbike simulations by recreating the best motorbike experience ever in a video game.
The following features will be included in the full version:

  • A complete bike garage
  • Bike customization
  • Full bike damage
  • AI opponents
  • VR support
  • Complete multiplayer experience
  • Possibility to create leagues and manage them
  • Full modding support
  • New bikes
  • New tracks

Players will be able to enjoy some of these features during development, as soon as they are completed.”

What is the current state of the Early Access version?

“At the moment, the game does not have all the features that it will have when finished. We invite you to visit our Steam page to keep up to date about new features.”

Will the game be priced differently during and after Early Access?

“TrackDayR will be priced lower through Early Access, relative to the full version release.
As development goes on and new features and content are added, price will increase by steps.”

How are you planning on involving the Community in your development process?

“TrackDayR will have a large, active and strong community. Every decision will be shared with players and will have a direct impact on the development. We want TrackDayR to become a game created by players for the players. We have already opened some channels of communication, including a Discord Server which already has hundreds of active users and a large group of modders who are creating content to share with all players for free. The contact with developers will be continuous and based on the constant collection of feedback.”
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Planned Release Date: March 17

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About This Game

Directly From Motorcycle Physics and Dynamics Text Books
The roots of TDR have been intertwined from the very beginning with the most important academic papers regarding motorcycle dynamics (eg. V. Cossalter). We worked really hard to understand the physics regarding motorcycles to be able to replicate it as accurately as possible in this project. This is not pulled out of the air: everything is validated by industrial simulation formulas, such as Magic Formula by Pacjecka, which we used as foundation to create our tire physical model. Our intention was to build a game that could give an experience as faithful to real life as it can be.

Realism but with fun!
We are fully committed to creating a game that could offer the maximum realism available, but that could also be enjoyed with a simple Joypad and without frustration. TDR surely isn’t an Arcade game, which means that you will make some mistakes. A late braking, a wobble, an unwanted wheelie, one too much skid will ruin your lap. Thanks to a learning curve within anyone’s’ reach, the more you will race the more you will learn your limits and become a better rider with each lap. We surely want TDR to be the peak of the simulative experience, but also something to have lots of fun with!

Tire dynamics wear
Tires have a dynamic wear, that are physically simulated through the patch of contact of the rubber on the asphalt. Through the track conditions and your riding style you can determine the tire performance.

High quality tracks an bikes models
Our all tracks are reproductions of real circuits, made with the closest fidelity and high visual impact, thanks to the High Definition Render Pipeline. Even our bikes are reproductions of real motorcycles, made taking into account all the real sizes: tires, suspensions, forks, steer, wheelbase, all data are all faithfully reported in the simulation.

Not only big wheels
In TDR we don’t want to only simulate standard bikes, but we love to explore other growing branches, such as the one of the small wheels. We have been supported by a leading brand in the field such as Ohvale, which makes us feel extremely lucky. The Gp-0 is nowadays used as an official motorcycle to train a lot of professional riders, and we are happy to have it in official capacity in our game toghether with important brands like Polini, who made the fastest track racing scooter and YCF, one of the most important company that produce pitbikes. The small wheels will allow us to move the challenge to kart tracks and therefore open a whole new prospective over motorcycle simulation.

Dynamic damage (under development)
Bikes will have dynamic damages: they will respond to the entity of the impact and they will influence the performance of the motorcycle

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit Service Pack 1
    • Processor: Intel Core i5-4460 or AMD FX-8120
    • Memory: 8192 MB RAM
    • Graphics: Nvidia GTX 770, Radeon HD 7970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8600K or AMD Ryzen 5 2600X
    • Memory: 16384 MB RAM
    • Graphics: GeForce GTX 1070 8 GB, Radeon RX 580 8GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
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