Dice! Tabletop role-playing games! Cthulhu! Diverse story modules! Rich branching narratives! We are prisoners of fate, but sometimes we also roll the dice and create miracles!
Recente recensies:
Erg positief (55) - 96% van de 55 gebruikersrecensies in de laatste 30 dagen zijn positief.
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Erg positief (3,443) - 93% van de 3,443 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
19 dec 2022
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'There are two main reasons.
Firstly, as "depersonalization" is our first tabletop role-playing game that we have developed, we hope to create a collaborative storytelling simulator. During the development process, we greatly need feedback from players to help us further enhance the narrative experience of the game.
Secondly...to be honest, it is due to insufficient funds. Although we have a clear concept for the gameplay and story of the game, considering that players require sufficient content to play with, the estimated development period for the full version of the game would far exceed what our studio can sustain.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'After the game goes live on December 20, 2022, we plan to officially launch the final version in mid-June 2024. Before the official release, we will publicly announce the progress of our actual work every week and welcome investigators to supervise at any time.
https://discord.gg/We8yC78exG
It is worth mentioning that we are planning to operate the game for a long time, so even after the official release, our mod development will not end as long as the studio operates normally.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Exclusive experience of EA version content: 4 exploration modules
Planned full version includes:
【8 modules】4 exploration modules + 1 rule module + 1 text adventure module + 1 crowdfunding exploration module + 1 collaboration module
【Campaign Editor】Players can create their own modules and publish them in the workshop.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Updated on 24.1.15
Currently, our game play system has been fully developed and we are making the final iteration towards the official version.
Now you can experience six complete module contents and the editor function is also available.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Because there may be additional system features in the future, the approach could be to create DLC or directly expand within the game itself. We cannot guarantee whether there will be a price change, but we will definitely ensure that the content matches its price. Therefore, we will consider the release of new features and changes in content when determining if there should be a moderate increase in the price of the complete version.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Because there may be additional system features in the future, the approach could be to create DLC or directly expand within the game itself. We cannot guarantee whether there will be a price change, but we will definitely ensure that the content matches its price. Therefore, we will consider the release of new features and changes in content when determining if there should be a moderate increase in the price of the complete version.'
Meer informatie
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Alle discussies weergeven

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Follow us

Hi investigators, we are Meow-Natural Studio.
This is our first TRPG game called "Depersonalization," which is similar to COC role-playing game.
The game is currently in the EA stage and we are working hard towards the official release.

Feedback Channel

Here you can find and supervise us:

We will post specific progress updates and answer questions every week.
We will try to release 1-2 videos per month to showcase our progress and daily work.
You can provide feedback and suggestions here, and we will collaborate with everyone online to address them.
Come chat with us! 🙂

Translation Issue

Regarding the translation quality issue raised by some investigators before,
we understand that for a story-driven game, translation quality directly affects immersion in the game.
Therefore, starting from July this year, we have hired a professional translation team to refine the game text translations.
Currently, "Moonshade Monolith" and "Far Hope Park" have been implemented. By the end of December, we will launch refined translations for "All-in-One and One-in-All" as well as "Lies and Fraud," gradually replacing our initial poor translations.

Over dit spel

Depersonalization is a COC-like RPG. TRPG! Dice! Cthulhu! Bad End! Multi-branch! A different world starting from zero!
The game consists of multiple modules, each of which has multiple endings and branch routes, striving to build a diverse, themed world.



  • Players can create a variety of characters, and advance the story through free exploration, investigation, reasoning, selection and other actions, and finally reach the end.



  • No rigid growth system, all attribute are served with narrative.
  • Character's attributes will influence the direction of the story, which allows players to experience a more multi-faceted plot. Maybe someone with low attributes is more likely to trigger incredible events.



  • There will be a lot of choices in the story module. Different players can reach various plots and endings. These experiences eventually come together and form a complete story with ups and downs.
  • But it is worth mentioning that you are playing a role, and the character's 'personality' and 'experience' will influence your choices.
  • No matter investigation modules, infinite modules,plain text modules or strange story modules, it will be supported in different modes.


    • Completely break away from the traditional battle template. Flexible options in the battle will allow you to create different worlds of their own.

    We are the prisoners of fate. However, occasionally we can make a big difference and create miracles!

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem *: Windows 7/8/10
    • Processor: Intel i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: Nvidia GTS 450
    • Opslagruimte: 7 GB beschikbare ruimte
    • Geluidskaart: Realtek High Definition Audio
    Aanbevolen:
    • Besturingssysteem *: Windows 7/8/10
    • Processor: Intel i7
    • Geheugen: 16 GB RAM
    • Grafische kaart: Nvidia GTX 960
    • Opslagruimte: 10 GB beschikbare ruimte
    • Geluidskaart: Realtek High Definition Audio
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: OSX 10.11 El Capitan
    • Processor: Intel 2Ghz
    • Geheugen: 8 GB RAM
    • Grafische kaart: Nvidia GTX 660M
    • Opslagruimte: 7 GB beschikbare ruimte
    • Geluidskaart: Realtek High Definition Audio
    Aanbevolen:
    • Besturingssysteem: OSX 10.11 El Capitan
    • Processor: Intel 2Ghz
    • Geheugen: 16 GB RAM
    • Grafische kaart: Nvidia GTX 660M
    • Opslagruimte: 10 GB beschikbare ruimte
    • Geluidskaart: Realtek High Definition Audio

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