Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
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Praticamente positivas (1,243) - 78% das 1,243 análises de utilizadores nos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (49,318) - 87% das 49,318 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
26 abr. 2024
Developer:
Editora:

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O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"We love considering and implementing ideas from players, and we will use Early Access to both expand and improve the game. Early Access provides a great way of involving players in the development process, and we are looking forward to working with the community to make a better game together."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"We might remain in Early Access for around a year, but that might change depending on how the design develops with player feedback."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"The full version of the game is planned to have additional content influenced by community feedback during Early Access, however, the structure and major mechanics of the game are already present now. We also plan to conduct additional polishing, balancing, and bug fixing during the Early Access period."

Qual é o estado atual da versão de Acesso Antecipado?

"The Early Access version has the full content and features described on the About This Game section of the store page, including medieval city building, resource management, and battles."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"We might increase the price during the Early Access period as additional content and features are added."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"We love involving the community in development and are active on our Discord and the Steam forums. We want to hear all suggestions, bug reports, and player feedback in order to make a better game together."
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Inclui 6 itens: Manor Lords, Workers & Resources: Soviet Republic, Norland, Against the Storm, Cataclismo, Clanfolk

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Análises

“Manor Lords is a gorgeous city builder with Total War-style battles”
Rock Paper Shotgun

“Manor Lords enters Early Access as one of the most impressive, ambitious city builders yet.”
GamesRadar+

“Manor Lords looks like Braveheart meets Banished”
PCGamesN

Acerca deste jogo



Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.

Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.




Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.

  • Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
  • Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
  • Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
  • Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.




From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.

  • Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
  • Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
  • Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.




Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.

  • Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
  • Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
  • Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.




This game is a passion project started by a solo developer. You can reach out to me and share your opinions, ideas, and criticisms - I listen to your feedback.

Requisitos do Sistema

    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows® 10 (64-bit)
    • Processador: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)
    • Memória: 8 GB de RAM
    • Placa gráfica: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ RX-460 (4 GB) / Intel® Arc™ A380 (6 GB)
    • DirectX: Versão 12
    • Espaço no disco: Requer 15 GB de espaço livre
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows® 10 (64-bit)
    • Processador: Intel® Core™ i5-7600 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
    • Memória: 12 GB de RAM
    • Placa gráfica: NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 580 (8 GB) / Intel® Arc™ A580 (8 GB)
    • DirectX: Versão 12
    • Espaço no disco: Requer 15 GB de espaço livre

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