Delve into the world of the future, where everyone is out for himself in the humans vs robots stand-off. Pick a traceur, loot an awesome gun, and beat damn machines. Or choose a robot and use his unique skills to get back at those humans for your Boston brothers.
All Reviews:
Mostly Positive (153) - 73% of the 153 user reviews for this game are positive.
Release Date:
Jun 3, 2021
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“TinShift is created by a small ukrainian independent team, and for futher immprovement and development, we need early access. The game has reached the point where main functionality has been implemented and now we want walk the path with community.
Early access will allow us to unite with people who love FPS games, and we will try to release patches and updates as often and efficiently as possible, based on people's feedback”

Approximately how long will this game be in Early Access?

“The game will be in early access for at least a year, our main goal is to implement a product of excellent quality and do everything that we planned at this stage.”

How is the full version planned to differ from the Early Access version?

“We dream about the game of cosmic proportions, with personal bases, a living open world, flights to other planets, character classes, transport, mining devices, researching and growing outlandish plants. But every long journey begins with the small steps.

STAGE 1
- optimization
- leaderboard
- skins for weapons and characters
- teams
- bug fixes
- other small stuff to improve your life
- wishes of players

STAGE 2
- customization/upgrade of weapons
- Elo/ranks
- upgrade of outdated weapons to AAA
- day trials
- championship
- updating and improving UI/UX
- bug fixes
- wishes of players

STAGE 3
- new weapon
- remake the class of robots
- adding an alternative map (3x3, 5x5)
- map update to AAA
- random events during the match
- classic shooter modes (optional)

STAGE 4
- mode outside the base (open)
- construction of buildings
- NPC-animals
- character classes”

What is the current state of the Early Access version?

“- Super dynamic King of Hill mode
- 10+ types of weapons
- Wall running and parkour
- Base (400 meters in diameter) with palm trees inside
- Dynamic daytime
- Powerful soundtrack
- Class of robots in emergency condition
- The game consistently produces 70 fps on the ultra settings at 1080. Optimization for weak PCs - task #1 in our plans.”

Will the game be priced differently during and after Early Access?

“To develop the dream game, we need your support. The price will not change, but it will be possible to make additional optional and cosmetic purchases in the game, as an additional thanks/support to us in development. Monetization will only apply to some goods, we do not want to cram a bunch of in-game purchases in an already paid game.
In the distant future, Leader mode should be free for everyone.”

How are you planning on involving the Community in your development process?

“We have a , we play there regularly and communicate with the players. The most active ones receive an Advisor flyer, we especially listen to their opinions. We are grateful when players send the bug reports, so we fix them faster. Special thanks to all alpha testers!

Player' wish is a law for us.”
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Reviews

“The last minute you need to live, regularly pulling out the championship, gives a lot of fun, and the game turns into a perky carnage, where absolutely everyone is chasing you and trying to take over the baton.”
IGN

“Unlike the battle royale, the Tinshift player can always be reborn in case of death and again rush into the midst of the battle, as was the case in classic shooters. Such "hot potatoes" are constantly transferred from player to player in an enchanting meat grinder, which makes the last moments of the match a real epilepsy and dirt.”
Playground

About This Game

TinShift is a dynamic first-person shooter arena. We inspired by Quake, UT and Titanfall. It's based on plausible shooting, wall running and sweaty armpits.

10 types of weapons are available. Some are classic, others will have to be used wisely and according to the situation.
1 map for 20 players with palm trees and vertical gameplay. You can climb anywhere.
The second class is robots. It's for those who are tired of running around and just want to blow everything around.



Return in time is a thing. Due to the excessive dynamics, it is often not possible to immediately respond to a surprise attack or a stray sniper bullet. We understand this and therefore everyone has a second chance - to change the course of events with a rollback 10 seconds back. Chance recharges when you successfully kill an enemy.

And for dessert: NOT BATTLE ROYAL. Unexpected, right? We ourselves are tired of crawling across the field for 40 minutes until a bush kills you.
We invite you to take part in the Leadership Race. Every man for himself from the start, but to win you become ALONE against EVERYBODY.



There is no need to wait for a new match. Dropping by into the server in the middle of the game, you are in the same conditions as the experienced players. After finish, the match will restart automatically. It's non-stop.

We play together with you! We are constantly in touch with the players on and make a dream game together.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-4430 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS *: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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