Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Toate recenziile:
Foarte pozitive (892) - 88% din cele 892 recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării:
9 iun., 2009

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Instalează Darkest Hour: Europe '44-'45

Mod Red Orchestra


Actualizări recente Afișează tot - (141)

31 martie

[RELEASE] v8.0.9 - Shoot The Engine!

Darkest Hour: Europe ‘44-’45 update 8.0.9 is here!

The highlights this update are some design changes to vehicles such as the Opel Blitz, GMC, Jeep, Kubelwagen, and APCs such as M3A1 and Sd.Kfz 251 Halftracks. In addition, level optimization and polishing.


All vehicles:
  • Adjusted “spike timer” to 15 seconds (if engine is set on fire, spike timer determines how long until it explodes)
  • Fixed an issue where a vehicle could be set on fire, but burn forever if friendlies were in the area
Soft Vehicles and APCs (cars, trucks, halftracks):
  • Adjusted these vehicles to have a standard body health of 2000, making them harder to explode from small arms (Armoured APCs are still impervious to small arms)
  • Adjusted engine health to be very low, making them the critical weak spot to aim for
  • Added wheel hitpoints and a system which will make vehicles slower for having wheel damage (making wheels the secondary weak spot to aim for)
  • Adjusted engine hitpoint sizes to be larger, to make them easier to hit
  • Set these vehicles to only be spawnable by players that are in a squad
  • Increased required speed to run over players from 30 kph to 35 kph
  • Reduced explosion damage and radius
  • Greyhound & Stuart have slightly reduced penetration ability at a distance
  • Increased Panther’s side armor as it was weaker than intended
  • Lowered view position of the Sherman hull machine gun to make it easier to tell where it is aiming


Minor changes for performance (decreased view distances):
  • Barashka (also adjusted balance)
  • Putot en Bessin
  • Makhnovo
  • Baranovka Armoured (also adjusted balance)

Stoumont Advance:
  • Removed Kubelwagens and Jeeps
  • Axis are now able to field 2 tanks instead of 1

Bridgehead Advance:
  • Removed an undesired minefield in the northwest part of the level
    Increased reinforcements
    Removed several no arty volumes (relics from the Push version)

Hattert Advance:
  • Decreased Allied crewman roles to 3
    Replaced the unfinished M22 Locust with a M5 Stuart

Black Day July:
  • Some balance changes to hopefully make the map worthy of keeping around
    Reduce placement radius of barbed wire obstacle, so they can be closer together and closer to other objects


  • MG42 and MG34 deployed recoil has been reduced


  • Changes to protocol for connecting to servers that are passworded:
  • Players will now be required to enter the password each time (even on level change)
  • Players will no longer get a black screen when connecting to a passworded server
  • Players should no longer be required to change their name to join a passworded server
  • New admin menu for the AdminMutator:
  • New setting to change the server’s password in real time (WebAdmin requires a level change, this setting will be instantaneous)
  • New toggleable setting to lock weapons so players cannot fire
    If you have use for any commands not yet implemented, please let us know!


This update we continue to decrease view distances of Advance levels for performance sake.

In addition, this update has several more maps using the dynamic view distance setting we added last update. So far we’ve had no complaints about it and no one really even noticing it, so we figured it was time to implement it on more levels. Again, the setting is not enabled by default and can be enabled in the display settings. It works by automatically adjusting your view distance for you based on your desired FPS.


We have created a new survey, surveys have been very successful for us to understand what the community wants and what path Darkest Hour needs to take. If you haven't already please complete the survey and help us keep Darkest Hour on the right path!

See you on the battlefield,
Darklight Games
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17 martie

[RELEASE] v8.0.7 - Grenade Crates & More!

Darkest Hour: Europe ‘44-’45 update 8.0.7 has arrived!

This update is a blend of new content, updated maps, balance tweaks, optimization, and design changes.

  • Decreased the amount of grenades players spawn with to one (1), while increasing the maximum grenades players can carry to three (3). This is also paired with the addition of a placeable grenade crate (see below). These change were made to reduce the ubiquitous grenade spam, while at the same time allowing well organized teams to have a matériel advantage.


Stoumont (Advance)
  • Significantly expanded the boundaries of the level.
  • Objectives and spawn areas changed to better suit the new game mode.

Black Day July (Advance)
  • Added loading screen and overview.
  • Added trenches to various locations
  • Added vegetation around towns and added more houses
  • Gave Allies an additional T34 and set Allies to Axis ratio to 60%

Dead Man's Corner
  • Changed the final objective to be easier for Allies by moving Axis spawn and by increasing reinforcement interval


Grenade Boxes (NEW):
  • Costs 350 supply
  • Provides 15 grenades to teammates

Platoon HQ
  • Can now be built closer to other friendly HQs (limit was 250 meters, now 200)
  • Fixed an issue where the Allied HQ could be placed in a position that would block the exit

Supply Cache
  • Now contains the amount of supplies used to place it after being constructed.
  • Now deposits generated supplies more often (was every 20 seconds, now every 5 seconds)
  • Now generates more supplies (was 100/minute, now 120/minute)

  • Players can now shovel 33% faster
  • Players in the prone position now have less recoil (was 50% reduction, changed to 60%)
  • Slightly reduced recoil of Sturmgewehr 44

  • Tweaked truck (GMC, Opel, ZiS-5V) tire friction to increase traction
  • Tweaked truck hand-brake performance so they will not “spin out” as easily
  • Decreased vehicle impact damage threshold
  • Adjusted truck health to be significantly higher (from 150 to 1000)
  • Soft vehicles (cars, trucks, etc) will now blow up after 10 seconds if their engine is on fire

AT Guns
  • Soviet AT guns can now aim slightly lower

Aside from the normal optimization treatment we have been giving to individual levels, we have also added an experimental optimization technique that will dynamically adjust your fog distance (view distance) based on your frame rate performance. This technique is disabled by default. When enabled, it will only have an affect on Black Day July and Stoumont Advance. If this technique proves to be useful, we will propagate the functionality to all other maps.

See you on the battlefield,
Darklight Games
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D-Day Anniversary 2016 Update

To commemorate the 72nd anniversary of the D-Day landings in Normandy, we have added a total of five new official maps for Darkest Hour!

  • La Cambe (50+ players)
  • St-Clement (32+ players)
  • Dead Man’s Corner (8-16 players)
  • Vierville (16-32 players)
  • Foucarville (8-16 players)

For more details, head for the official website:

Despre acest joc

Bazat pe mult premiatul joc de pe Steam, Red Orchestra, Darkest Hour este un joc care oferă experiența clasică de RO multiplayer pe plajele din Normandia, în Operațiunea Market-Garden, în toiul Bătăliei din Ardeni și chiar în inima Reich-ului. Poți juca de partea americanilor, englezilor sau canadienilor și ai în plus o gamă largă de caracteristici:
  • Peste 20 de arme noi pentru infanterie, printre care binecunoscutele mitraliere Garand, Carabina M1, mitraliera de calibru .30, Bren, FG42 și Enfield
  • Bazooka americană, PIAT-ul britanic și Panzerschreck-ul german, toate numai bune de vânat tancuri
  • Noi caracteristici ale infanteriei, printre care și parașutarea pe terenul de luptă, foc de acoperire, pocnituri supersonice pentru mitraliere și o nouă clasă – radioman – pentru a cere atacuri de artilerie
  • Zeci de noi uniforme pentru toate națiunile
  • Peste doisprezece noi vehicule pentru echipă. Germanii sunt dotați acum și cu King Tiger și JagdPanther, însă aliații au multe tipuri de tancuri Sherman cu care să le vină de hac - de 75mm, 76mm și versiunile 17-pounder (76.2 mm)-, dar și tancuri Cromwell, M10 Wolverine și Ahile
  • Noi caracteristici ale vehiculelor blindate, printre care avarierea motorului și posibilitatea ca acesta să ia foc, deteriorarea echipamentului și ruperea vizibilă a șenilelor când sunt avariate
  • Mai multe mijloace de transport — Kubelwagen, Jeep și camionul Opel
11 hărți noi, printre care și:
  • Juno Beach — canadienii iau cu asalt plajele într-o operațiune asemănătoare Zilei Z
  • Carentan — Divizia Aeriană Americană 101 atacă orașul la scurt timp după Ziua Z
  • Brecourt — Divizia Aeriană 101 încearcă să distrugă piesele de artilerie plasate de germani strategic în spatele plajelor
  • Vieux — o luptă de proporții a tancurilor izbucnește atunci când britanicii deschid focul în cadrul Operațiunii Goodwood în Normandia
  • Ginkel Heath — parașutiștii britanici aterizează într-o zonă intens disputată la începutul Operațiunii Market-Garden
  • Wacht-am-Rhein — luptă a tancurilor din cadrul Bătăliei din Ardeni; aici apare și temutul King Tiger
  • Stoumont — infanteria americană împreună cu vehiculele lor blindate încearcă să reziste atacurilor SS PanzerGreenadiers pe străzile orașului Ardeni
  • Bois Jacques — bătălie acerbă în care americanii se apără atât de infanteria germană, cât și de divizia lor de tancuri
  • Foy — trupele germane se apără contra unui atac al parașutiștilor americani
Așadar, indiferent că este vorba de campania din Normandia, de săritul cu parașuta în împrejurimile orașului Arnhem sau de lupta crâncenă din Bătălia din Ardeni, atât jucătorii noi, cât și cei cu experiență, vor avea ocazia să vadă de ce Red Orchestra rămâne un clasic al shooterelor și să joace acele bătălii în stil lui specific, doar în Darkest Hour: Europe 1944-45!

Cerinţe de sistem

Mac OS X
SteamOS + Linux
    Minim: Procesor: 1.2 GHZ sau echivalent, 512 MB RAM, Placă grafică: 64 MB după standardele DX9, 2 GB spaţiu liber pe hard-disk, Sunet compatibil cu DX 8.1, Windows XP

    Recomandat: Procesor: 2.4 GHZ, Placă grafică: 128 MB după standardele DX9 cu suport PS 2.0, Placă de sunet: Compatibilă cu Eax


    OS: Windows XP/Vista
    Processor: 3.0 GHZ or Equivalent
    Memory: 4 GB RAM
    Graphics: 1024 MB DX9 Compliant
    Hard Drive: 5 GB free hard drive space
    Sound: Eax Compatible


    OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    Processor: Intel Mac
    Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)


    OS: Ubuntu 12.04 LTS, fully updated
    Processor: 1.2 GHZ or Equivalent
    Memory: 2 GB RAM
    Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    Hard Drive: 3 GB free hard drive space


    OS: Ubuntu 12.04 LTS, fully updated
    Processor: 2.4 GHZ or Equivalent
    Memory: 4 GB RAM
    Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    Hard Drive: 5 GB free hard drive space
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