Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Kürzliche Reviews:
Ausgeglichen (11) - 63% der 11 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Sehr positiv (901) - 87 % der 901 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
9. Juni 2009
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Darkest Hour: Europe '44-'45 installieren

Red Orchestra Mod

 

Kürzliche Updates Alle anzeigen (141)

31. März

[RELEASE] v8.0.9 - Shoot The Engine!

Darkest Hour: Europe ‘44-’45 update 8.0.9 is here!



The highlights this update are some design changes to vehicles such as the Opel Blitz, GMC, Jeep, Kubelwagen, and APCs such as M3A1 and Sd.Kfz 251 Halftracks. In addition, level optimization and polishing.

Vehicles

All vehicles:
  • Adjusted “spike timer” to 15 seconds (if engine is set on fire, spike timer determines how long until it explodes)
  • Fixed an issue where a vehicle could be set on fire, but burn forever if friendlies were in the area
Soft Vehicles and APCs (cars, trucks, halftracks):
  • Adjusted these vehicles to have a standard body health of 2000, making them harder to explode from small arms (Armoured APCs are still impervious to small arms)
  • Adjusted engine health to be very low, making them the critical weak spot to aim for
  • Added wheel hitpoints and a system which will make vehicles slower for having wheel damage (making wheels the secondary weak spot to aim for)
  • Adjusted engine hitpoint sizes to be larger, to make them easier to hit
  • Set these vehicles to only be spawnable by players that are in a squad
  • Increased required speed to run over players from 30 kph to 35 kph
  • Reduced explosion damage and radius
  • Greyhound & Stuart have slightly reduced penetration ability at a distance
  • Increased Panther’s side armor as it was weaker than intended
  • Lowered view position of the Sherman hull machine gun to make it easier to tell where it is aiming

Maps

Minor changes for performance (decreased view distances):
  • Barashka (also adjusted balance)
  • Putot en Bessin
  • Makhnovo
  • Baranovka Armoured (also adjusted balance)

Stoumont Advance:
  • Removed Kubelwagens and Jeeps
  • Axis are now able to field 2 tanks instead of 1

Bridgehead Advance:
  • Removed an undesired minefield in the northwest part of the level
    Increased reinforcements
    Removed several no arty volumes (relics from the Push version)

Hattert Advance:
  • Decreased Allied crewman roles to 3
    Replaced the unfinished M22 Locust with a M5 Stuart

Black Day July:
  • Some balance changes to hopefully make the map worthy of keeping around
    Construction
    Reduce placement radius of barbed wire obstacle, so they can be closer together and closer to other objects

Infantry

  • MG42 and MG34 deployed recoil has been reduced

Miscellaneous

  • Changes to protocol for connecting to servers that are passworded:
  • Players will now be required to enter the password each time (even on level change)
  • Players will no longer get a black screen when connecting to a passworded server
  • Players should no longer be required to change their name to join a passworded server
  • New admin menu for the AdminMutator:
  • New setting to change the server’s password in real time (WebAdmin requires a level change, this setting will be instantaneous)
  • New toggleable setting to lock weapons so players cannot fire
    If you have use for any commands not yet implemented, please let us know!

Optimization

This update we continue to decrease view distances of Advance levels for performance sake.

In addition, this update has several more maps using the dynamic view distance setting we added last update. So far we’ve had no complaints about it and no one really even noticing it, so we figured it was time to implement it on more levels. Again, the setting is not enabled by default and can be enabled in the display settings. It works by automatically adjusting your view distance for you based on your desired FPS.

Survey

We have created a new survey, surveys have been very successful for us to understand what the community wants and what path Darkest Hour needs to take. If you haven't already please complete the survey and help us keep Darkest Hour on the right path!

See you on the battlefield,
Darklight Games
18 Kommentare Weiterlesen

17. März

[RELEASE] v8.0.7 - Grenade Crates & More!

Darkest Hour: Europe ‘44-’45 update 8.0.7 has arrived!



This update is a blend of new content, updated maps, balance tweaks, optimization, and design changes.

Gameplay
  • Decreased the amount of grenades players spawn with to one (1), while increasing the maximum grenades players can carry to three (3). This is also paired with the addition of a placeable grenade crate (see below). These change were made to reduce the ubiquitous grenade spam, while at the same time allowing well organized teams to have a matériel advantage.

Maps

Stoumont (Advance)
  • Significantly expanded the boundaries of the level.
  • Objectives and spawn areas changed to better suit the new game mode.

Black Day July (Advance)
  • Added loading screen and overview.
  • Added trenches to various locations
  • Added vegetation around towns and added more houses
  • Gave Allies an additional T34 and set Allies to Axis ratio to 60%

Dead Man's Corner
  • Changed the final objective to be easier for Allies by moving Axis spawn and by increasing reinforcement interval

Construction

Grenade Boxes (NEW):
  • Costs 350 supply
  • Provides 15 grenades to teammates

Platoon HQ
  • Can now be built closer to other friendly HQs (limit was 250 meters, now 200)
  • Fixed an issue where the Allied HQ could be placed in a position that would block the exit

Supply Cache
  • Now contains the amount of supplies used to place it after being constructed.
  • Now deposits generated supplies more often (was every 20 seconds, now every 5 seconds)
  • Now generates more supplies (was 100/minute, now 120/minute)

Infantry
  • Players can now shovel 33% faster
  • Players in the prone position now have less recoil (was 50% reduction, changed to 60%)
  • Slightly reduced recoil of Sturmgewehr 44

Vehicles
  • Tweaked truck (GMC, Opel, ZiS-5V) tire friction to increase traction
  • Tweaked truck hand-brake performance so they will not “spin out” as easily
  • Decreased vehicle impact damage threshold
  • Adjusted truck health to be significantly higher (from 150 to 1000)
  • Soft vehicles (cars, trucks, etc) will now blow up after 10 seconds if their engine is on fire

AT Guns
  • Soviet AT guns can now aim slightly lower

Optimization
Aside from the normal optimization treatment we have been giving to individual levels, we have also added an experimental optimization technique that will dynamically adjust your fog distance (view distance) based on your frame rate performance. This technique is disabled by default. When enabled, it will only have an affect on Black Day July and Stoumont Advance. If this technique proves to be useful, we will propagate the functionality to all other maps.

See you on the battlefield,
Darklight Games
18 Kommentare Weiterlesen

D-Day Anniversary 2016 Update

To commemorate the 72nd anniversary of the D-Day landings in Normandy, we have added a total of five new official maps for Darkest Hour!

  • La Cambe (50+ players)
  • St-Clement (32+ players)
  • Dead Man’s Corner (8-16 players)
  • Vierville (16-32 players)
  • Foucarville (8-16 players)

For more details, head for the official website: http://www.darkesthourgame.com/

Über dieses Spiel

Basierend auf dem preisgekrönten Steam-Liebling Red Orchestra bietet Darkest Hour ein klassisches RO Mehrspielererlebnis inklusive der Landung in der Normandie, Operation Market-Garden, der Ardennenoffensive und den Marsch nach Berlin. Jetzt können Sie als Amerikaner, Brite oder Kanadischer Soldat spielen:
  • Mehr als 20 neue Infantriewaffen wie z.B. Garand, M1 Karbiner, .30-kal, Bren, FG42, Thomson und die Enfield Gewehre
  • Bazooka, British PIAT und Panzerschreck Einheiten
  • Neue Infantrieeigenschaften inklusive Fallschirmjägern, Deckungsfeuer Überschallknällen, plus einer neuen Radioman Einheit zum herbeirufen von Luftunterstützung
  • Dutzende neuer Uniformen für alle Nationen
  • Über ein Dutzend neuer, bemannbarer Vehikel inklusive Tiger- und Panter-Panzern, Shermans in 75mm, 76mm und 17-Pfund Ausgaben, plus Cromwell, M10 Wolverine und Achilles
  • Neue Panzerungsoptionen und Schadenseffekte, inklusive Motorenschaden und Feuer
  • Weitere Transporteinheiten — Kübelwagen, Jeep und Opel-Lastwagen
11 neue Maps, inklusive:
  • Juno Beach — Kanadier erstürmen die Strände in klassischer D-Day Action
  • Carentan — die 101. US Airborne Division erstürmt die Stadt kurz nach D-Day
  • Brecourt — die 101. Airborne versucht deutsche Artillerieschlüsselstellungen hinter den Stränden auszuheben
  • Vieux — weitläufige Befestigungen werden bei der Opration Goodwood in der Normandie von den Briten erobert
  • Ginkel Heath — Britische Fallschirmjäger werden bei der Operation Market-Garden hinter feindlichen Linien abgesetzt
  • Wacht-am-Rhein — Panzerkampf in der Ardennenoffensive, inklusive dem Tiger-Panzer
  • Stoumont — Amerikanische Infantrieeinheiten versuchen die SS Panzergrenadiere aufzuhalten
  • Bois Jacques — amerikanische Truppen verteidigen die Stellungen gegen deutsche Panzer und die Wehrmacht
  • Foy — die Wehrmacht verteidigt sich gegen herannahende amerikanische Fallschirmjägerverbände
Sowohl in der Normandiekampagne, als auch in den Schlachten rund um Arnheim finden neue Spieler und RO-Veteranen vielerlei neue Herausforderungen. Jetzt mit der Möglichkeit diese Schlachten im RO-Stil wieder zu spielen bei Darkest Hour: Europe 1944-45!

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Mindestvoraussetzungen: CPU: 1,2 GHZ oder ähnlich, 512 MB RAM, Grafikkarte: 64 MB und DX9-fähig, 2 GB freier Festplattenspeicher, DX 8.1-fähiges Audio, Windows XP

    Empfohlene Voraussetzungen: CPU: 2,4 GHz, Grafikkarte: 128 MB und DX9-fähig mit PS 2.0-Unterstützung, Soundkarte: Eax-kompatibel

    Recommended:

    OS: Windows XP/Vista
    Processor: 3.0 GHZ or Equivalent
    Memory: 4 GB RAM
    Graphics: 1024 MB DX9 Compliant
    Hard Drive: 5 GB free hard drive space
    Sound: Eax Compatible

    Minimum:

    OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    Processor: Intel Mac
    Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)

    Minimum:

    OS: Ubuntu 12.04 LTS, fully updated
    Processor: 1.2 GHZ or Equivalent
    Memory: 2 GB RAM
    Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    Hard Drive: 3 GB free hard drive space

    Recommended:

    OS: Ubuntu 12.04 LTS, fully updated
    Processor: 2.4 GHZ or Equivalent
    Memory: 4 GB RAM
    Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    Hard Drive: 5 GB free hard drive space
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