Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
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2009년 6월 9일
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Darkest Hour: Europe '44-'45 설치

레드 오케스트라 모드

 

최신 업데이트 모두 보기 (141)

2018년 3월 31일

[RELEASE] v8.0.9 - Shoot The Engine!

Darkest Hour: Europe ‘44-’45 update 8.0.9 is here!



The highlights this update are some design changes to vehicles such as the Opel Blitz, GMC, Jeep, Kubelwagen, and APCs such as M3A1 and Sd.Kfz 251 Halftracks. In addition, level optimization and polishing.

Vehicles

All vehicles:
  • Adjusted “spike timer” to 15 seconds (if engine is set on fire, spike timer determines how long until it explodes)
  • Fixed an issue where a vehicle could be set on fire, but burn forever if friendlies were in the area
Soft Vehicles and APCs (cars, trucks, halftracks):
  • Adjusted these vehicles to have a standard body health of 2000, making them harder to explode from small arms (Armoured APCs are still impervious to small arms)
  • Adjusted engine health to be very low, making them the critical weak spot to aim for
  • Added wheel hitpoints and a system which will make vehicles slower for having wheel damage (making wheels the secondary weak spot to aim for)
  • Adjusted engine hitpoint sizes to be larger, to make them easier to hit
  • Set these vehicles to only be spawnable by players that are in a squad
  • Increased required speed to run over players from 30 kph to 35 kph
  • Reduced explosion damage and radius
  • Greyhound & Stuart have slightly reduced penetration ability at a distance
  • Increased Panther’s side armor as it was weaker than intended
  • Lowered view position of the Sherman hull machine gun to make it easier to tell where it is aiming

Maps

Minor changes for performance (decreased view distances):
  • Barashka (also adjusted balance)
  • Putot en Bessin
  • Makhnovo
  • Baranovka Armoured (also adjusted balance)

Stoumont Advance:
  • Removed Kubelwagens and Jeeps
  • Axis are now able to field 2 tanks instead of 1

Bridgehead Advance:
  • Removed an undesired minefield in the northwest part of the level
    Increased reinforcements
    Removed several no arty volumes (relics from the Push version)

Hattert Advance:
  • Decreased Allied crewman roles to 3
    Replaced the unfinished M22 Locust with a M5 Stuart

Black Day July:
  • Some balance changes to hopefully make the map worthy of keeping around
    Construction
    Reduce placement radius of barbed wire obstacle, so they can be closer together and closer to other objects

Infantry

  • MG42 and MG34 deployed recoil has been reduced

Miscellaneous

  • Changes to protocol for connecting to servers that are passworded:
  • Players will now be required to enter the password each time (even on level change)
  • Players will no longer get a black screen when connecting to a passworded server
  • Players should no longer be required to change their name to join a passworded server
  • New admin menu for the AdminMutator:
  • New setting to change the server’s password in real time (WebAdmin requires a level change, this setting will be instantaneous)
  • New toggleable setting to lock weapons so players cannot fire
    If you have use for any commands not yet implemented, please let us know!

Optimization

This update we continue to decrease view distances of Advance levels for performance sake.

In addition, this update has several more maps using the dynamic view distance setting we added last update. So far we’ve had no complaints about it and no one really even noticing it, so we figured it was time to implement it on more levels. Again, the setting is not enabled by default and can be enabled in the display settings. It works by automatically adjusting your view distance for you based on your desired FPS.

Survey

We have created a new survey, surveys have been very successful for us to understand what the community wants and what path Darkest Hour needs to take. If you haven't already please complete the survey and help us keep Darkest Hour on the right path!

See you on the battlefield,
Darklight Games
댓글 18 개 더 읽어보기

2018년 3월 17일

[RELEASE] v8.0.7 - Grenade Crates & More!

Darkest Hour: Europe ‘44-’45 update 8.0.7 has arrived!



This update is a blend of new content, updated maps, balance tweaks, optimization, and design changes.

Gameplay
  • Decreased the amount of grenades players spawn with to one (1), while increasing the maximum grenades players can carry to three (3). This is also paired with the addition of a placeable grenade crate (see below). These change were made to reduce the ubiquitous grenade spam, while at the same time allowing well organized teams to have a matériel advantage.

Maps

Stoumont (Advance)
  • Significantly expanded the boundaries of the level.
  • Objectives and spawn areas changed to better suit the new game mode.

Black Day July (Advance)
  • Added loading screen and overview.
  • Added trenches to various locations
  • Added vegetation around towns and added more houses
  • Gave Allies an additional T34 and set Allies to Axis ratio to 60%

Dead Man's Corner
  • Changed the final objective to be easier for Allies by moving Axis spawn and by increasing reinforcement interval

Construction

Grenade Boxes (NEW):
  • Costs 350 supply
  • Provides 15 grenades to teammates

Platoon HQ
  • Can now be built closer to other friendly HQs (limit was 250 meters, now 200)
  • Fixed an issue where the Allied HQ could be placed in a position that would block the exit

Supply Cache
  • Now contains the amount of supplies used to place it after being constructed.
  • Now deposits generated supplies more often (was every 20 seconds, now every 5 seconds)
  • Now generates more supplies (was 100/minute, now 120/minute)

Infantry
  • Players can now shovel 33% faster
  • Players in the prone position now have less recoil (was 50% reduction, changed to 60%)
  • Slightly reduced recoil of Sturmgewehr 44

Vehicles
  • Tweaked truck (GMC, Opel, ZiS-5V) tire friction to increase traction
  • Tweaked truck hand-brake performance so they will not “spin out” as easily
  • Decreased vehicle impact damage threshold
  • Adjusted truck health to be significantly higher (from 150 to 1000)
  • Soft vehicles (cars, trucks, etc) will now blow up after 10 seconds if their engine is on fire

AT Guns
  • Soviet AT guns can now aim slightly lower

Optimization
Aside from the normal optimization treatment we have been giving to individual levels, we have also added an experimental optimization technique that will dynamically adjust your fog distance (view distance) based on your frame rate performance. This technique is disabled by default. When enabled, it will only have an affect on Black Day July and Stoumont Advance. If this technique proves to be useful, we will propagate the functionality to all other maps.

See you on the battlefield,
Darklight Games
댓글 18 개 더 읽어보기

D-Day Anniversary 2016 Update

To commemorate the 72nd anniversary of the D-Day landings in Normandy, we have added a total of five new official maps for Darkest Hour!

  • La Cambe (50+ players)
  • St-Clement (32+ players)
  • Dead Man’s Corner (8-16 players)
  • Vierville (16-32 players)
  • Foucarville (8-16 players)

For more details, head for the official website: http://www.darkesthourgame.com/

게임에 대해

화려한 수상경력을 자랑하는 Steam의 단골 품목 Red Orchestra에 기반한 모드, Darkest Hour는 기존 Red Orchestra의 멀티플레이어 전장을 노르망디 해안, 마켓 가든 작전, 벌지 전투, 그리고 제3제국의 깊숙한 곳까지 넓혀 줍니다. 미국, 영국 또는 캐나다군이 되어 수많은 추가 요소들을 즐겨 보세요:
  • M1 Garand, M1 Carbine, .30-cal, Bren, FG42, Thompson 및 Enfield 라이플 등 20종이 넘는 새로운 보병용 화기
  • 전차 사냥을 함께할 미군의 Bazooka, 영국군의 PIAT 및 독일의 Panzerschreck
  • 적진 한가운데로의 공수, 기관총에 의한 제압 효과, 초음속의 총알로 인한 이명현상 등 다양한 보병전투 요소 추가 및, 포격지원을 요청할 수 있는 무전병 병과 신설
  • 모든 국가를 위한 수십종의 새로운 제복
  • 독일의 King Tiger, JagdPanther와 그에 대항하는 75mm, 76mm, 17파운드 포 사양의 Sherman 및 Cromwell, M10 Wolverine, Achilles 등 수십종의 새로운 추가 차량
  • 엔진 피격, 엔진 화재, 승무원 부상 및 시각적으로 표현되는 궤도 파손 등 새로운 차량 특성
  • 더 많은 수송용 장비 — Kubelwagen, Jeep 및 Opel 트럭 등
11 개의 새로운 맵:
  • 주노 해안(Juno Beach) — D-Day 당일, 캐나다 군의 해안 상륙작전
  • 캐런탱(Carentan) — D-Day 직후 미국 101 공수부대의 도시 공격 작전
  • 브레쿠르트(Brecourt) — 101 공수부대의 독일 해안포대 무력화 시도
  • 비유(Vieux) — 노르망디에서 벌어지는 굿우드 작전 중 전개되는 영국군의 대규모 기갑전
  • 진켈 히스(Ginkel Heath) — 영국 공수부대가 마켓 가든 작전 초기, 치열한 전장 한 가운데로 투입된다.
  • 라인강의 수비(Wacht-am-Rhein) — 벌지 전투 기간 중 벌어지는, 공포의 킹 타이거가 등장하는 전차전
  • 스뚜몽(Stoumont) — 아르뎅(Ardennes)의 시내에서, 미국 보병부대와 기갑부대가 SS 장갑척탄병(PanzerGrenadiers)을 저지한다.
  • 부아 자끄(Bois Jacques) — 근성의 미군 방어부대가 진격해오는 독일의 보-전 합동작전에 맞선다.
  • 포이(Foy) — 미 공수부대를 막아서는 독일군의 방어 차례
이제, 노르망디에서 임무를 수행하든, 아른헴의 공수지점 어딘가로 떨어지든, 뼈아픈 벌지 전투에 투입되든, 왜 기존의 Red Orchestra가 '한물 갔는지'를 확실하게 보여드릴 겁니다. Darkest Hour: Europe 1944-45와 함께, 이러한 명 전투를 Red Orchestra 스타일로 즐겨 보세요!

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소 사양: CPU: 1.2GHz 또는 동급, 512MB RAM, 비디오 카드: 64MB DX9 규격, 2GB 하드 드라이브 여유 공간, DX 8.1 호환 오디오, Windows XP

    권장 사양: CPU: 2.4GHz, 비디오 카드: PS 2.0 규격 128MB DX9 지원, 사운드 카드: EAX 호환 가능

    Recommended:

    OS: Windows XP/Vista
    Processor: 3.0 GHZ or Equivalent
    Memory: 4 GB RAM
    Graphics: 1024 MB DX9 Compliant
    Hard Drive: 5 GB free hard drive space
    Sound: Eax Compatible

    Minimum:

    OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    Processor: Intel Mac
    Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)

    Minimum:

    OS: Ubuntu 12.04 LTS, fully updated
    Processor: 1.2 GHZ or Equivalent
    Memory: 2 GB RAM
    Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    Hard Drive: 3 GB free hard drive space

    Recommended:

    OS: Ubuntu 12.04 LTS, fully updated
    Processor: 2.4 GHZ or Equivalent
    Memory: 4 GB RAM
    Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    Hard Drive: 5 GB free hard drive space
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