Metal Heads is solo developed, crazy local or online multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole bunch of insane mini-games that are easy to play, but difficult to master.
All Reviews:
Mixed (26) - 65% of the 26 user reviews for this game are positive.
Release Date:
Mar 26, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

UPDATED 10th August 2022
Metal Heads is a self-funded (from a day job) passion project made by Nathan Francis (me), with music composed by Andy Gillion.
Early Access is so that you can help support and be part of the development while also getting new features that aren't available in the demo, at a cheaper price than when the game's full 1.0 version launches.

Metal Heads has had a free demo available since early 2020, with Early Access launch in April 2021, and the Metal Heads community has shown so much love and support for this project, helping me test the game, giving me feedback for improvements, helping with optimization and overall, helping make the game significantly better than what it was; without you guys, Metal Heads would not be where it is today.

As previously mentioned, Metal Heads is my passion project, and whilst of course I want it to be a success so that I can continue development as comfortably as possible, when I finish the game, even if it's not a financial success, it is something I can be truly proud of making, and something to learn from as I move forward with my game development career.

Ultimately, while games are made by developers, they are nothing without the people who play them, so your support and your feedback is ultimately what will fuel Metal Heads.

Right now, Metal Heads is a diamond in the rough, I hope that you will consider helping me cut and polish that diamond, and make it shine.


Approximately how long will this game be in Early Access?

UPDATED 7th August 2023
There are many factors that make this unknown, however I will continue to improve the game during early access as much as I can, as often as I can.
It is a slow process, but one thing is certain. I have not given up, nor will I give up, even despite the difficulties that life throws at me.
For me, if Metal Heads does not at least reach 1.0 launch, my career as a game developer is pretty much a failure, and in my mind, that is not acceptable.”

How is the full version planned to differ from the Early Access version?

UPDATED 7th August 2023
Features will continue to be added as Early Access continues, and for those who are supporting the game during access, you will see those features being added with each update.
The full version is planned to eventually have:
- At LEAST 50 mini-games (Ideally ~70 mini-games)
- More variety of mini-game types, including team based mini-games.
- More Boss Fight variety
- BOT/AI support.
- At LEAST 5 boards in the board game mode.
- Character creator. (not just changing heads)
- Full Board Game settings and mode customization (currently what is being worked on)
- Board Game map editor.
- Localization support and more usage of universally understood symbols, images and video, rather than text. (Less reading = More enjoyable for everyone).

Of course, more features may be included in future, but those above, are what I aim for.”

What is the current state of the Early Access version?

UPDATED 7th August 2023
20 mini-games.
A prototype board game mode with 1 map for now.
A Boss Fight mode, with early Boss AI.
Original sound track for all of those mini-games and the board game mode.
Online and Offline multiplayer + Couch vs Couch multiplayer.
Keyboard support.
Controller support (however currently there are crashes caused by Bluetooth controllers, ensure that you check Steam controller settings and enable configuration support for the relevant controllers until I fix the issue)
English language (however when I am happy with in game text, I will begin localization)”

Will the game be priced differently during and after Early Access?

The full release version will have significantly more content, it will be more polished, and the price will reflect the quality and amount of content. So if you wish to support development, but also get the game cheap, it is best to buy when it is in early access.

When you purchase Early Access, you don't need to purchase the game again.

I have carefully decided pricing as to not undercut myself, but also to not overcharge for the quality and quantity of the content.

Also the sound track will be made available for Metal Heads.
NOTE: All revenue generated from the sound track will go to the composer, Andy Gillion. Musicians have it rough, they do a LOT of work for very little return.”

How are you planning on involving the Community in your development process?

“Metal Heads intends to be very community focused, and your feedback is incredibly important to me in helping shape Metal Heads into being hopefully one of the best party games ever.
And that is why there is currently a small, but active Discord server available for you to join.

This little community is fun loving, friendly, open-minded and accepting of everyone, so long as you're a decent person, follow the rules and behave yourself.
Moderators and admins are hand-picked and close friends of mine, they are experienced and professional, but they are just as fun loving and friendly as everyone else.

I primarily rely on Discord for feedback, so typically every weekend I organize tests with the community for those who would like to join, and we try out new features, bug fixes etc.
Some features in the game now, are actually there as a result of the community, so don't be afraid to use the Steam forums or Discord community to voice your thoughts, which if I like them, may eventually end up in the game!”
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Includes 2 items: Metal Heads, Metal Heads Soundtrack

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“Best game I've ever played! (April 2022)”

“’s looking very good even now and plays as good as it looks. The indie scene may be awash with games at the moment (which is great) but some, like Metal Heads, truly stand out. I know I’ll be keeping a keen eye on the progress of this game.”
Checkpoint Gaming (PAX AUS 19)

“Metal Heads plays somewhat like Mario Party, but all of the mini games that I played were more difficult than what I’m used to in a Mario Party game”
Game Heart (PAX AUS 19)

About This Game

Metal Heads is solo developed, crazy multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole lot of insane mini-games that are easy to play, but difficult to master.


Survive a nightmarish pipe filled with deadly fans, buzzsaws, and lasers in "Pipemare".
Run and Jump like a lunatic to avoid searing hot lasers in "Laser lunacy".
Melt your brain and put your memory to the test in "Melting Memory"
These are just a few of the insane mini-games that Metal Heads will eventually launch with.


Feel like playing with yourself? That's ok! Almost every mini-game can be played solo, and have alternate survival/chaos modes where you see how long you can survive.

It's not as much fun without friends though, so invite them over, but don't worry, 8 people can play locally, so nobody should be missing out on the fun.
Want to play with 8 players but don't have enough people? Join other players online for some 8 player madness with couch vs couch multiplayer.
(NOTE: Bot support will be added in future)


Test your metal (HA! get it!?) in the board game mode where skill determines the winner, not luck.

Spin the movement wheel, then manually control your character to RUN, JUMP, and avoid hazards on your way to your destination; Get the collectibles, take risky short-cuts, buy items, traps and obstacles at the shop to try and stop your opponents from winning.
(NOTE: Board Game mode rule customization will be added in the near future)


Inspired by classic 3D platformer bosses, the winning player will become a boss with their own set of skills and abilities to try and defeat all of the other players in a 1 vs ALL boss battle.
The little Metal Heads will need to use the environment, or wait for a window of opportunity to defeat the boss.
This battle will decide if you really are the ultimate metal head.


It can't be called "Metal Heads" if there's no metal music, so the extremely talented Andy Gillion, of Mors Principium Est, Neverafter and Arcade Metal fame has created the head-banging, face melting, energetic music for each and every single mini-game. PLUS extended tracks for each mini-games alternate/survival/chaos mode.

Metal Heads music is 100% original to the game.
(DISCLAIMER: Music is also DMCA FREE! Which means you will not be hit with copyright strikes while playing the game on a stream or video)


I love party games, ALL of them, I don't care for competition, I just want to play them all, so it is great that I can create my own party game and add what I want to it, whenever I want.
This means that after Metal Heads releases on PC, this is a rough idea of what I want to do:
  • More mini-games. Eventually the plan is to have over 70 mini-games.
  • Character customization. I love customization, especially in party games, Eventually you can make your own little Metal Head.
  • More board-game maps. More is better, I love variety, and I know you do too, so I plan to make many more board game maps.
  • More game modes. I have a few ideas I would like to experiment with to try and bring something new and unique to the table.
  • Mini-game maker. I want you to be able to create your own mini-games. This is extremely difficult to make, but I want to do it!
  • Board-game maker. There is already a prototype version, but this won't be available for a while.
  • More game themes. Because rusty metal can get a bit monotone after a while.
  • Seasonal updates. Because Santa's hats and winter mittens are Metal AF.
  • MORE METAL. For every mini-game created, a new music track comes with it. The plan is for Metal Heads to feature some of the most talented metal artists in the Metal music industry.


The Metal Heads demo currently supports both OFFLINE AND ONLINE MULTIPLAYER, and has a small taste of some of the mini-games available in the full game. And if you can't get any friends together, that's ok, these mini-games can be played solo.
The demo does not contain all features yet, and like all games, it has dreaded, nasty, squirmy bugs, so please, do not give up if you run into one, head on over to the support forums found below, you may find a solution to a problem, but if not, you will not be ignored.


This isn't a sell point, but transparency is important.
Metal Heads is developed by one person, who works a day job and has the same struggles and hardships that most people have.
Metal Heads does not have a publisher to fund development, so it is worked on in my spare time between my day job shifts.
The more I work on Metal Heads, the more polished it becomes, the more content it has, the more likely people will play it, and the higher the chance of success in the long run.
Development is a slow grind, but this is a passion project, and my first real foray into the games development industry, failure or giving up is not an option, I will continue working on Metal Heads until the goals for the game are met, and will probably still work on it afterwards.


Nathan Francis (Developer; hard to believe, but I do the 3d modelling, animations, UI, voices, SFX...everything! Except the music)
Andy Gillion (Musical Genius behind the incredible original sound track)

It has been on and off in development since then, but since MARCH 2019, development turned full time with 12-16hr days compared to the previous 4-8 hour weeks. And I relied on my day job in retail/sales to fund the project.
Andy GIllion started working on music for Metal Heads in late November 2019 and has easily been the best addition to the development.

Metal Heads would be perfect on console, so Nintendo Switch, Xbox and Playstation releases are planned for the future, but not solidified. There is currently no ETA for any console release, but you will be notified when it will be available.

Metal Heads is a passion project, and something I (Nathan Francis) want to play when my friends come over, or whenever there is a party games night. I enjoy making things and seeing the reaction of others when they see and experience what I have made, especially when what I make, causes people to laugh and have a great time.
I also love party games, it's a great way for friends to get together, and online party games are a great way to meet new friends, however I wanted to create a party game where up to 8 people could play, so that nobody misses out on the fun.

There is no definitive ETA yet, but Metal Heads aims to release into early access in Q1 2021, allowing you to support the game and get access to new content as I develop it in preparation for the full game launch later on (hopefully 2023 or 2024).
As a solo developer, I have relied on a day job for income, it is difficult to maintain such a mammoth task of working 12-16 hours every single day, it is easy to burn-out so I need to be smart about how I work, and the future is unpredictable, so delays may happen, or ...hopefully, massive burst in productivity happen, and I can get Metal Heads out to you all sooner.
Either way, no matter if Metal Heads gets buried, or if it becomes huge, I will still work on it, because I enjoy it, I am making the party game that I want to play.

NOPE! And if they do, contact me immediately and I'll strike those demons myself!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Dual Core 2.4ghz
    • Memory: 4 GB RAM
    • Graphics: 2GB Dedicated Graphics Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: This is subject to change, game is still in alpha. Try the demo to test performance
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Quad Core 3.8ghz or higher
    • Memory: 8 GB RAM
    • Graphics: 6GB Dedicated Graphics Card or higher
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: This is subject to change, game is still in alpha. Try the demo to test performance

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