Metal Heads is a crazy local or online multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with over 30 insane mini-games that are easy to play, but difficult to master.
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Release Date:
Q1 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In summary; Early Access is so that you can help support the development while also getting new features that aren't available in the demo and be part of the development, at a cheaper price than when the game's full version launches.

Metal Heads has had a free demo available since early this year, and the Metal Heads community has shown so much love and support for this project, helping me test the game, giving me feedback for improvements, helping with optimization and overall, helping make the game significantly better than what it was; without you guys, Metal Heads would not be where it is today.
Metal Heads aims to be one of the best party games of all time, but it is being developed by just 1 person (me/Nathan Francis) with the music being composed by Andy Gillion, and it takes a LOT of time, effort, and finances.

No matter what, I will continue towards this goal, however your help and support would be greatly appreciated.

WHY EARLY ACCESS?
Many of my fellow metal heads have asked me if they can support the game financially, or get access to features and mini-games shown, that aren't available in the demo, and because I want you to be part of the development while I continue to take the game closer to the full launch.

I was hesitant to do early access at first, but thanks to all of my awesome fellow metal heads (THATS YOU!), I have been convinced that it is OK to enter Early Access, and you have all been so supportive of this decision, so I thank you!

YOU ROCK!

Approximately how long will this game be in Early Access?

“As little time as possible. I am aiming to be in early access for less than a year, but I am hoping to be out of early access by mid 2021.
There's still a LOT to do, but I am confident I will get it done as quickly as possible.”

How is the full version planned to differ from the Early Access version?

“There are multiple versions of the game, and I'll explain the differences.
FREE DEMO:
The free demo is there to really ensure that you know what you are supporting and buying. I don't want to leave any doubt in your purchase.
The free demo:
  • Support LOCAL and ONLINE multiplayer.
  • Is for those who want to try the game without paying for it.
  • Currently contains 12 mini-games!
  • Has alternate modes on some of the mini-games, making it more like 15 or 16 mini-games.
  • BUGS! SO MANY BUGS!...I mean uh...features...yes...features.

EARLY ACCESS:
This is intended to give all "readily playable" content that isn't available in the free demo.
Readily Playable doesn't mean 100% finished either, it just means that if it functions, even if doesn't look pretty, you will be able to play it.
What is different from the free demo?:
  • All currently playable mini-games as they are developed. (currently 21 mini-games (inc. Boss battle)). + Alternate modes.
  • Board Game mode
  • Boss battle mode
  • Localization (It will be English at first, but I am organizing localization for languages such as Chinese, Japanese, Korean, Spanish, Polish, German, Finnish and more)
  • MORE BUGS! YAY!

FULL VERSION:
The full version is what I am happy to release the game as, it will have all the base features to build upon in future updates. Development will continue after the full version releases.
The full version will not be released until I have these key features completed:
  • - LOCAL and ONLINE Multiplayer.
  • At LEAST 30 mini-games + Boss battle. (Not including mini-game alternate modes)
  • All mini-games have customization options, some with entirely different gameplay.
  • Alternate mini-game levels with different themes.
  • MORE METAL MUSIC!
  • Multiple board game maps with gameplay customization options.
  • Several boss battles, boss characters with different abilities, and boss arena's.
  • Character creator, to create your own unique looking metal heads.
  • Customizable boss characters with custom move sets/abilities.
  • Localization for Chinese, Japanese, Korean, Spanish, Polish, German, Finnish and more.
  • Hopefully NO BUGS...but you know there will be.

POST LAUNCH PLANS:
Even after Metal Heads launches, my work is not done until I say it's done.
I love party games and I love Metal Heads, so I'm going to keep adding new content probably for many years to come. I have over 100 mini-game ideas that I would like to make, along with a whole bunch of themed content!
But the most important thing I want to create, is the ability for YOU to make your own mini-games and board game maps, as I truly believe that community created content is what keeps a game alive for years to come.
Heres's some Post Launch goals:
  • - MORE MINI-GAMES
  • MORE METAL MUSIC!
  • Cameo's from well known metal musicians.
  • Board Game editor/map maker.
  • Mini-Game creator or modding tools.
  • Console releases.

WHAT ELSE?
Metal Heads will mark the beginning of my career as a game developer, and I have BIG plans.
Depending on the success of Metal Heads, I intend to make a rather large co-op multiplayer 3D platforming open world game out of it.
There are multiple projects I have already worked on in the past, but had to stop them due to lack of knowledge and resources, and the fact that they simply were not feasible for just 1 person to make.
I am extremely confident now that I can finish those projects alone with the knowledge I now have, but would be even more confident with a team of developers.
I aim to build OTREUM GAMES into a well known studio with a team of awesome developers, so that about sums up my future plans without giving away too much.”

What is the current state of the Early Access version?

“This is intended to give all "readily playable" content that isn't available in the free demo.
Readily Playable doesn't mean 100% finished either, it just means that if it functions, even if doesn't look pretty, you will be able to play it.
What is different from the free demo?:
  • - All currently playable mini-games as they are developed. (currently 21 mini-games (inc. Boss battle)). + Alternate modes.
  • Board Game mode
  • Boss battle mode
  • Localization (It will be English at first, but I am organizing localization for languages such as Chinese, Japanese, Korean, Spanish, Polish, German, Finnish and more)

Will the game be priced differently during and after Early Access?

YES
The full release version will have significantly more content, it will be more polished, and the price will reflect the quality. So if you wish to support development, but also get the game cheap, it is best to buy when it is in early access.

Pricing may increase over time during early access as more content is added.

When you purchase Early Access, you don't need to purchase the game again.

I have carefully decided pricing as to not undercut myself, but also to not overcharge for the quality of the content.

Also the sound track will be made available for Metal Heads, and just like the game itself, the price will increase as more music tracks are added, so it is best to buy it early.
NOTE: All revenue generated from the sound track will go to the composer, Andy Gillion.”

How are you planning on involving the Community in your development process?

“Metal Heads intends to be very community focused, and your feedback is incredibly important to me in helping shape Metal Heads into being hopefully one of the best party games ever.
And that is why there is currently a small, but active Discord server available for you to join.
https://discord.com/invite/gpT57SZ

This little community is fun loving, friendly, open-minded and accepting of everyone, so long as you're a decent person, follow the rules and behave yourself.
Moderators and admins are hand-picked and close friends of mine, they are experienced and professional, but they are just as fun loving and friendly as everyone else.

Typically every weekend I organize tests with the community for those who would like to join, and we try out new features, bug fixes etc.
Some features in the game now, are actually there as a result of the community, so don't be afraid to use the Steam forums or Discord community to voice your thoughts.
Not all ideas will automatically be accepted or added, but I certainly do read them and consider them.
Those who I deem to have helped significantly with the game will be rewarded in some way.”
Read more
Notice: Metal Heads requires a controller in order to play. Playing with a keyboard and mouse isn't supported.

Download Metal Heads Demo

METAL HEADS - ALPHA DEMO
This game is not yet available on Steam

Planned Release Date: Q1 2021

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Reviews

“...it’s looking very good even now and plays as good as it looks. The indie scene may be awash with games at the moment (which is great) but some, like Metal Heads, truly stand out. I know I’ll be keeping a keen eye on the progress of this game.”
Checkpoint Gaming (PAX AUS 19)

“the game will try its hardest to kill you. Whether lasers, fire or a giant globe rolling around there is always something trying to kill you”
Player2 (PAX AUS 19)

“Metal Heads plays somewhat like Mario Party, but all of the mini games that I played were more difficult than what I’m used to in a Mario Party game”
Game Heart (PAX AUS 19)

About This Game


Metal Heads is a crazy multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with over 30 insane mini-games that are easy to play, but difficult to master.

ALL OF THE MINI-GAMES

Survive a nightmarish pipe filled with deadly fans, buzzsaws, and lasers in "Pipemare".
Run and Jump like a lunatic to avoid searing hot lasers in "Laser lunacy".
Melt your brain and put your memory to the test in "Melting Memory"
These are just a few of at least 30 mini-games that Metal Heads will launch with.

SOLO, LOCAL AND ONLINE MULTIPLAYER MAYHEM

Feel like playing with yourself? That's ok! Almost every mini-game can be played solo, and have alternate survival/chaos modes where you see how long you can survive.

It's not as much fun without friends though, so invite them over, but don't worry, 8 people can play locally, so nobody should be missing out on the fun.
Want to play with 8 players but don't have enough people? Join other players online for some 8 player madness with couch vs couch multiplayer.

ROLL THE DICE AND RUN!

Test your board game skills in the traditional board game mode.

Roll the dice, then RUN, JUMP, and PLATFORM your way to your destination; Take risky short-cuts, buy items, traps and obstacles at the shop to try and stop your opponents from winning.

LIKE A BOSS!

HOORAY! YOU WON! You get a........BOSS BATTLE!
Inspired by classic 3D platformer bosses, the winning player will become a boss with their own set of skills and abilities to try and defeat all of the other players in a 1 vs ALL boss battle.
The other players will need to use the environment, or wait for a window of opportunity to defeat the boss.
This battle will decide if you really are the ultimate metal head.

METAL HEAD MAKER

Create your own unique Metal Head with the in-built Metal Head Maker.
Chose the base head, and add accessories such as eyes, hair, antennae, or do the same with the body, and give your Metal Head a metal arm, maybe some clothing or....a CAPE!

HEAD-BANGIN' TUNES

It can't be called "Metal Heads" if there's no metal music, so the extremely talented Andy Gillion, of Mors Principium Est and Neverafter fame has created some head-banging, face melting, energetic music for each and every single mini-game. PLUS extended tracks for each mini-games alternate/survival/chaos mode.

LET ME SHOW YOUR THE FUTURE

I love party games, ALL of them, I don't care for competition, I just want to play them all, so it is great that I can create my own party game and add what I want to it, whenever I want.
This means that after Metal Heads releases on PC, these things I intend to try and add:
  • More mini-games. Eventually the plan is to have over 70 mini-games.
  • More board-games.
  • More game modes.
  • Mini-game maker.
  • Board-game maker.
  • More game themes. Because rusty metal can get a bit monotone after a while.
  • Seasonal updates. Because Santa's hats and winter mittens are Metal AF.
  • MORE METAL. For every mini-game created, a new music track comes with it. The plan is for Metal Heads to feature some of the most talented metal artists in the Metal music industry.

PLAY THE DEMO RIGHT NOW

Seriously...do it!

The Metal Heads demo currently supports both OFFLINE AND ONLINE MULTIPLAYER, and consists of a whopping TWELVE mini-games, most of which can be played solo.
The demo does not contain all features yet, and like all games, it has dreaded, nasty, squirmy bugs, so please, do not give up if you run into one, head on over to the support forums found below, you may find a solution to a problem, but if not, you will not be ignored.
https://steamcommunity.com/app/1132670/discussions/1/

F.A.Q.


HOW MANY PEOPLE ARE WORKING ON METAL HEADS?:
THERE ARE 2 PEOPLE:
Nathan Francis (Developer)
Andy Gillion (Musical Genius)

WHEN DID METAL HEADS START DEVELOPMENT?:
JANUARY 2017.
It has been on and off in development since then, but since MARCH 2019, development turned full time with 12-16hr days compared to the previous 4-8 hour weeks. And Nathan has relied on his day job in retail/sales to fund the project.
Andy GIllion started working on music for Metal Heads in late November 2019.

WILL METAL HEADS COME OUT ON CONSOLE?
Metal Heads would be perfect on console, so Nintendo Switch, Xbox and Playstation releases are planned for the future, but not solidified. There is currently no ETA for any console release, but you will be notified when it will be available.

WHY DID YOU MAKE METAL HEADS?
Metal Heads is a passion project, and something I (Nathan Francis) want to play when my friends come over, or whenever there is a party games night. I enjoy making things and seeing the reaction of others when they see and experience what I have made, especially when what I make, causes people to laugh and have a great time.
I also love party games, it's a great way for friends to get together, and online party games are a great way to meet new friends, however I wanted to create a party game where up to 8 people could play, so that nobody misses out on the fun.

WHEN WILL METAL HEADS RELEASE?
There is no definitive ETA yet, but Metal Heads aims to release into early access at the end of 2020, allowing you to support the game and get access to new content as I develop it in preparation for the full game launch in 2021.
As a solo developer, I have relied on a day job for income, it is difficult to maintain such a mammoth task of working 12-16 hours every single day, it is easy to burn-out so I need to be smart about how I work, and the future is unpredictable, so delays may happen, or ...hopefully, massive burst in productivity happen, and I can get Metal Heads out to you all sooner.
Either way, no matter if Metal Heads gets buried, or if it becomes huge, I will still work on it, because I enjoy it, I am making the party game that I want to play.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Dual Core 2.4ghz
    • Memory: 4 GB RAM
    • Graphics: 2GB Dedicated Graphics Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: This is subject to change, game is still in alpha.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Quad Core 3.8ghz or higher
    • Memory: 8 GB RAM
    • Graphics: 6GB Dedicated Graphics Card or higher
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: This is subject to change, game is still in alpha.

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