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A classic style RTS with base building, full 3D movement, resource collection and millions of ship configurations to compose. Skirmish, Wave Defense, Battle Royale, Multiplayer and stunning visuals. Outsmart your opponents with superior strategies and fleet designs!
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Release Date:
Aug 4, 2021
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have been working on this project for 3 years now. I'd like to put the game into Early Access rather than releasing it as a Full Game in order to collect feedback from the players. Your feedback can help add features to the game, increase quality of life functions, and can help shape the game modes with tweaks that might make them even more enjoyable.

We already have some feedback that we would like to work on, but I feel the amount of testers needs to be higher. That way we can more accurately see how the singleplayer and multiplayer game modes are experienced by the players.”

Approximately how long will this game be in Early Access?

“How long the game will be in Early Access will depend on the amount of features we will still add to the game and the type and amount of feedback that we receive. By my estimate it can be in Early Access for 6-12 months before I'm confident that the game delivers the quality of a fully released game.”

How is the full version planned to differ from the Early Access version?

“The campaign is currently not complete. I have created all the missions but I would like to test them more, add voice overs, add features, implement ideas from the community and improve on it before I am satisfied with it. Although there is a time-reward ratio to consider as well, so how much changes the campaign will undergo will depend on the community as well. I intend to release select campaign missions every now and then during Early Access. Upon full release the whole campaign will be unlocked.

It is important to note that the campaign is not the main focus of the game. It will tell the story of the events globally, so do not expect a 30 hour campaign. I will try to make it so that you can replay each campaign mission at will though. Which should be a different experience each time since you can customise your campaign fleet in between games. And of course if you like it enough you will easily pass the 30 hours eventually.

We also want to improve on the Skirmish AI to make fighting it more enjoyable for the players.

Apart from that the full version should include more quality of life improvements. Tweaked controls. Perhaps more ways for players to set the controls for themselves as well. There will likely be more ships, weapons and modules to be found in the full game as well. That being said there are over a million possible ship configurations allready.”

What is the current state of the Early Access version?

“These elements already work and can be played, although the final product will likely be a more polished version of each:
  • Singleplayer Wave Defense
  • Singleplayer Skirmish
  • Multiplayer Skirmish
  • Multiplayer Battle Royale

We have done more than a hundred test games with a select few supporters of the project and we feel the game is largely stable and decently optimized.”

Will the game be priced differently during and after Early Access?

“Yes. The price of the full game will be slightly higher than that of Early Access. The reason for that being is because those who wait until the full game will have campaign access, more quality of life features and will have a more polished product. Which makes sense, because it will have 6-12 months of extra development time in it.”

How are you planning on involving the Community in your development process?

“The community can help improve the game and influence which features will still be added. This will be based on how often certain features are requested. The more we see feedback regarding a topic the more priority we will give working on that part. The less feedback we see regarding a topic the less time we will spend on it.

That being said there is a vision to the game, which is as follows:

  • The game should feel like a classic RTS game.
  • It should be quick to get into.
  • It should not require hours of preparation before you can have a good looking battle going on.
  • It should be easy to pick up for new players but offer enough depth to more experienced players to improve their economy, micromanagement and fleet.

This means that features mentioned by the community might not be implemented in the game. For instance a system that allows you to enter your own ships in First Person mode so that you can repair it manually does not fit the vision of the game. Which means it will never be added no matter how many people request it.
However if a lot of people want to have Carriers in the game or something along those lines then we will listen to that feedback and try to find a way to incorperate it into the game.”
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This game is not yet available on Steam

Planned Release Date: August 4

This game plans to unlock in approximately 6 days

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About This Game

Classic style RTS with ship customization and complete 3D space movement. Find loot, compose your fleet and use it to face off against other players or the AI in this unique sci-fi experience!

Base building

Power-plants, refineries, turrets, resource enhancers, artillery buildings, repair stations and many more. Choose from over 40 buildings to place & 5 different neutral buildings to capture.

Ship design

Enemies you destroy occasionally drop designs for ship frames, weapons or modules. Use these in the fleet editor to create up to 10 different ship designs. Over a million combinations are possible!


These ships can then be bought in-game like you would in a traditional RTS. The big difference is that these units are tailored to your own play-style. Fast raiders, tanky bruisers, building killing sneaky units or swarms of small ships are all possible!

Multiplayer

Traditional RTS multiplayer combat. Build an economy, build a base and create ships to destroy your opponents with. Plays very similar to how Red Alert used to play, but with tons of building and unit options.

Singleplayer wave defense

Build a base, fleet or both to repel waves of attacks. In this game mode the objective is to survive for a set amount of time against an onslaught of enemy raiders.

Features

- Resource collecting
- Base building
- Physics based projectiles
- Full 3D space to build and move in
- Ship customization (add your own modules and weapons)
- Multiplayer
- Resource buildings that can be capture
- Smooth and intuitive combat controls

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Core i3
    • Memory: 2046 MB RAM
    • Graphics: GTX 780
    • Storage: 3000 MB available space

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