Chicken Police is an "Orwellesque Buddycop Noir Adventure", with a carefully crafted world, a gritty, dark story, and absurd humor. The game mixes elements of classic adventure games with visual novel style storytelling.
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Release Date:
Mar 20, 2020

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Planned Release Date: March 20, 2020

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Recent updates View all (13)

August 10

We are going to GAMESCOM 2019!

We have some great news for you!

There were some pretty serious problems with the organization of Gamescom 2019, but most of them are solved so we are safe to say:

We're officially going to to Gamescom 2019 with a brand new, (almost fully voiced!) demo, with 4 locations, 2 interrogations and plenty of awesome characters.

You will find us in the Indie Village, Hall 10.2. Look for the name of our team: The Wild Gentlemen and of course the logo of the game (and also a HUUUUGE rooster head!)

This demo is a huge step forward for the game (with the voices, music and improved visuals) and Gamescom itself is a very big jump for the project so we are very exited.

Hope we can meet there!
The Wild Gentlemen

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July 31

THE DEV DIARIES #9 – Making of the teaser trailer

THE DEV DIARIES #9 – Making of the teaser trailer

Last time we checked in with Alex, our 2D animator, he talked to us about character animation. A trailer, or, cutscenes in general, are closely related, but are way more complicated. In this dev. blog post, we’ll give you a glimpse at how we reached this fairly important milestone that is the release of our teaser trailer.


As everything we do, our teaser is the result of multiple members of the team working closely together. Most of the art was already completed (e.g. characters and locations), but music, sounds, and some new assets had to be tailor-made specifically for this little project.
It’s a great feeling that everyone, even those who did not work directly on the video (as it did not require programming, for example), got to express their opinions to help shape the end result.


“Planning ahead will always save you a lot of time, which is especially important when it comes to complex tasks such as cutscenes and trailers. In most cases, it is great to have at least a storyboard, or even an animatic before the final product starts being worked on.”
- Alex

In this case, because we were in a bit of a hurry, we did things the other way around and music and sounds were finished way before the video itself. Of course, László (who recently wrote about the game’s theme song in THE DEV DIARIES #7, give it a read!) did not have to work blindly – Bánk, our writer/designer planned ahead and created several mock-ups detailing what kind of scenes would be seen in the trailer. Some scenes were screengrabs or cuts from earlier cutscenes, while others were texts on a black background detailing what the viewers should be seeing there.

“This meant that I had to follow a structure that couldn’t be altered, because being even a few frames off with the scenes’ timing could be noticeable.”
- Alex

This video is a funny before-after comparison that shows how even something as simple as a few exaggerated lines can convey ideas:


The trailer included cuts from cutscenes that were made before Alex had joined the development team. We talked about it before, but now it became even more pressing to have these videos remade at a higher quality, now that the team has someone who has been working specifically in this field for several years.

“The first scene I remade was the one where we see Natasha from behind, dancing on the stage. The team seemed to like it, and it became clear that I’d be asked to give every prior scene the same treatment.”
- Alex


Revamping old scenes was fairly straight-forward, since all of them provided a frame-to-frame foundation that “just” had to be followed. However, this was not the case when it came to scenes created specifically for the teaser.
Luckily, this was not the first cutscene Alex has made in his life, which meant that he had quick 2D solutions for new content. The opening scene, set in Sonny’s office, is a great example. It is the result of a technique called “photobashing,” where multiple photos are taken and blended together to achieve a coherent – in this case – backdrop for the action.

“It’s very rare that a stock photo has everything your scene needs. In most cases, some things are missing, and some others shouldn’t be there at all. You’re better off looking for and combining separate elements according to your taste and/or needs. Take the office for example… The wallpaper was a single texture, and it was clean! The weathering came from several other textures used in different blending modes. The window wasn’t there, either, and the city behind it was added as a separate layer as well. I even had to replace the original, sunny sky with a stormy one, before turning the whole image into a night scene.”
- Alex


As we are nearing the end of remaking our user interface, our gameplay at the time did not reflect the quality of the demo you’ll be seeing in the future. This meant that any gameplay footage we wanted our audience to see had to be replicated outside the engine, using the assets from our work-in-progress GUI.
Take a look at the teaser trailer:

We really hope that you enjoyed the teaser we created – a lot of love and work went into it.

Thank you for reading through our dev. blog! Hopefully it was worth your time and you’ve seen something interesting here and there.
Stay tuned for our next post, and don’t forget to wishlist Chicken Police!


Find our previous updates here:
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“I simply must have it!”

“It’s a point and clicker, which means I’ll almost certainly never play it. But I’d still like you to revel in this trailer with me. It’s a cinematographic masterpiece.”

About This Game

„She stood in the dark,
light painting stripes on her body.
And yet, I knew she was not a zebra…”

Chicken Police is an "Orwellesque Buddycop Noir Adventure", with a carefully crafted world, a gritty, dark story, and absurd humor. The game mixes elements of story-rich adventures with visual novel style dialogue-heavy storytelling, complete with a complex interrogation system, detective gameplay, and an ever-changing city.

A mysterious Dame...
A strange case...
and the wildest cops of the Wilderness!


Sonny Featherland and Marty MacChicken were once legendary detective partners in Clawville PD. Predatory division, nicknamed as the Chicken Police. But that was a decade ago and time had passed them by... Sonny is a semi-alcoholic wreck of a bird on paid leave, while Marty still hides behind the facade of a star-detective.

On the night of New Year's Eve, a mysterious woman visits Sonny with an errand which goes back to a dark corner of his past. Now, Sonny and Marty are back together again on a case stranger than anything they've ever encountered before!


Chicken Police is a story- and dialogue-heavy game combining elements of the visual novel and classic adventure genres. There will be more than 30 characters to talk to, with some having to be seriously interrogated. Collect tons of clues, evidence and sensitive personal information from the shady characters of Clawville to be used ruthlessly against them!

EXPLORE THE CITY OF CLAWVILLE (again, and again...)

There are more than 25 places to visit and all of them will change several times during the story. The player can return to previous locations at any time, to find hidden secrets, meet new characters or even uncover new story-arks!


Chicken Police has a weirdly stunning visual style with photo-manipulation and photo-realistic 3D backgrounds, inspired by classic film-noir movies like The Big Sleep, Double Indemnity or Gilda and games like Grim FandangoPolicenauts (and Snatcher)L.A.NoireAce Attorney or the Tex Murphy series. 

The noir mood is enhanced by a beautiful musical score, backed up by professional voice acting  from the studio that brought you the voices of The Wolf Among Us, Horizon Zero Dawn and Warhammer: End Times - Vermintide 2.


"Clawville never sleeps - they say.
Yeah... maybe that's why it is so cranky all the time."

The city of CLAWVILLE was built as an Edenic place, where predator and prey can live in peace with each other. But obviously, the dream remained a dream and, in the end, Clawville became the most dangerous city in the Wilderness, where predatorial crimes are commonplace and corruption rules the streets.

Chicken Police is a dark story and a satire, which recalls the mood and atmosphere of the 40's film-noir movies. And as the best noirs and hardboiled detective stories, it's so dark and gritty that it can only be served with a lot of cynical humor.


  • A thrilling, rich storyline
  • A unique, "colorful" world
  • A complex interrogation system
  • More than 30 characters to meet and 25 places to explore
  • Lots of optional and backtracking content
  • Lots of clues and collectibles
  • A cinematic film-noir like experience
  • Original soundtrack
  • Professional voice acting


DESCTRUCTOID: "I know I mostly cover animal-based games, but few have ever stopped me dead in my tracks like this one. I mean, did you hear that song in the trailer? That's original music, baby! I'm a sucker for games with quirky themes and original music, so of course, I took notice to this one straight away. Mix that with the animals-as-people motif and spot-on detective visuals, and yeah I didn't really stand a chance."

ROCK PAPER SHOTGUN: "Fortunately I’m batting my jet-lagged eyes at Chicken Police, an upcoming noir detective adventure with grizzled chickens and a very good raccoon. It’s a point and clicker, which means I’ll almost certainly never play it. But I’d still like you to revel in this trailer with me. It’s a cinematographic masterpiece."

System Requirements

Mac OS X
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Storage: 3 GB available space
    • OS: 10.7.5
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 3 GB available space
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