Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota. Join the Beta Season, with crossplay on PC and mobile.
All Reviews:
Very Positive (45,829) - 85% of the 45,829 user reviews for this game are positive.
Release Date:
Jun 20, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a community around Underlords, gathering feedback from the get-go. Since the game is already really fun, we can't wait to get it into players' hands. Beta Season is a good way to establish the cadence of Underlords to players, and get everyone ready for the big Season One opening.”

Approximately how long will this game be in Early Access?

“A few months. We have a bunch of features planned, and will be releasing them at regular intervals.”

How is the full version planned to differ from the Early Access version?

“We have in our plans:

  • Four Underlords to choose from. Choose an Underlord persona from our ever-expanding roster that fits your play style. With unique gameplay-affecting changes, there's an Underlord for everyone.
  • Ranked Matchmaking. Everyone starts at the bottom, but by playing against other Underlords you'll climb through the ranks and prove you're the right person to rule White Spire.
  • Battle Pass. This will introduce progression, cosmetics, custom boards, and a host of other new features to the Dota Underlords experience.
  • Seasonal Rotations. Every season we'll say goodbye to certain Heroes, Items, and Alliances to make room for new additions that will shape the ever-evolving world of Dota Underlords.
  • Tournament-Ready. Create your own private lobbies and matches, then invite spectators to watch the Underlords' crews duke it out.

    PLUS
  • Daily challenges!
  • Levels and rewards!
  • Customizable banners and other flair!

As mentioned above, we will be adding features on a regular cadence leading up to Season One release.”

What is the current state of the Early Access version?

“It is already very playable on PC, iOS, and Android (with crossplay between all three platforms). Valve's superfast network will get you into a game in a jiffy. Play multiplayer matches against other players, party up with friends, or play solo against different bot levels and playstyles.”

Will the game be priced differently during and after Early Access?

“Underlords will always be free.”

How are you planning on involving the Community in your development process?

“We want to involve the community as much as possible as we head toward Season One. We have eyes everywhere, but our "Submit Feedback" button on the home screen is a direct line to our inboxes -- don't be shy!”
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Recent updates View all (16)

July 17

Mid-Season Gameplay Update



These are the update notes for the soon to be released Mid-Season Gameplay Update. We are posting them now instead of our usual time since we figured you all would like to read and parse them before the update hits.

Enjoy!

GENERAL:
  • Added Loot Round tips and tricks to the Season Info tab
  • Added Battle Pass Loadout. You can now change your equipped items
  • Added Path to Sunbreeze custom board
  • Fixed high CPU utilization on macOS
  • Removed code that caused crashes and kept code that doesn't cause crashes
  • Buffed Battle Pass XP rewards for playing matches:
    • 1st: 120->150
    • 2nd: 80->120
    • 3rd: 60->100
    • 4th: 50->90
    • 5th: 30->80
    • 6th: 20->70
    • 7th: 10->60
    • 8th: 10->50

  • Increased Battle Pass XP rewards for the different tiers of daily challenges:
    • 250->400
    • 500->800
    • 1000->1600

MOBILE:
  • The work continues on increasing performance on iOS and Android devices
  • Improved battery usage on iOS

GAMEPLAY:
  • Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc)
  • Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
  • Fixed boxed in Assassins not jumping toward their enemies
  • Assassins that have an enemy in their attack range will attack instead of jumping
  • Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds
  • Don't target healing-disabled units for heals
  • There is now a notification when someone completes their win streak
  • You won't see heroes from the previous shop whenever you re-roll the shop

ALLIANCE CHANGES:
  • Warlock Alliance now targets the unit with the lowest health % not lowest health value
  • Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
  • Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
  • Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]
  • Bloodbound Alliance extra damage changed from +100% to +125%
  • Heartless Alliance changed from [-5, -10, -20] to [-5, -10, -15]
  • Primordial Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds
  • Scrappy Alliance now takes 2 units per level (down from 3) :
    • Level 1 - A random scrappy unit is granted +9 Armor and +8 HP regenaration
    • Level 2 - All scrappy units are granted +9 Armor and +8 HP regenaration
    • Level 3 - All allies are granted +9 Armor and +8 HP regeneration
    • [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].

HERO CHANGES

Abaddon:
  • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
  • Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
  • Aphotic Shield:
    • Damage Absorb changed from [100, 300, 500] to [100, 300, 600]
Arc Warden:
  • Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
  • Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
  • Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
  • Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]
Clockwerk:
  • Armor changed from [5, 7, 9] to [5, 7, 10]
  • Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
  • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
  • Gold Cost changed from 1 to 3
  • Draft Tier changed from 1 to 3
  • Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
  • Battery Assault:
    • Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]
Enigma:
  • Alliance changed from Primordial Warlock to Primordial Shaman
  • Midnight Pulse:
    • Radius changed from [2, 3, 4] to [1, 2, 3]
Kunkka:
  • Ghostship:
    • Damage changed from [150, 250, 350] to [50, 150, 250]
    • Cooldown changed from 10 to 15
Lina:
  • Laguna Blade:
    • Damage changed from [500, 750, 1000] to [500, 750, 1200]
Lone Druid:
  • Maximum Mana changed from 100 to 60
  • Summon Spirit Bear:
    • Mana Cost changed from 100 to 60
Spirit Bear:
  • Alliances changed from Savage to Savage Druid
Lycan:
  • Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
  • Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
  • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
  • Summoned Wolves now have phased movement and can run through other units
Medusa:
  • Gold Cost changed from 4 to 5
  • Draft Tier changed from 4 to 5
  • Split Shot:
    • Damage Modifier changed from -40% to -20%
    • Extra Shots changed from 2 to [2, 3, 4]
Mirana:
  • Maximum Mana changed from 100 to 70
  • Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
  • Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
  • Sacred Arrow:
    • Mana Cost changed from 100 to 70
Morphling:
  • Attack Speed changed from 0.77 to 0.91
  • Maximum Mana changed from 100 to 75
  • Waveform:
    • Cooldown changed from [10, 8, 6] to [8, 6, 4]
    • Mana Cost changed from 100 to 75
Nature's Prophet:
  • Nature's Call:
    • Cast Animation length changed from 1.97 to 1.0
Lesser Treant:
  • Now spawn near Nature's Prophet
  • Attack Speed changed from 0.67 to 0.83
  • Maximum Health changed from [300, 500, 700] to [350, 600, 800]
Necrophos:
  • Death Pulse:
    • Cooldown changed from 5 to 7.5
Omniknight:
  • Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
  • Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
  • Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
  • Purification:
    • Heal changed from [200, 400, 600] to [200, 400, 720]
Phantom Assassin:
  • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
  • Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
  • Coup de Grace:
    • Crit Chance changed from 10 to [15, 20, 25]
Puck:
  • Maximum Mana changed from 100 to 60
  • Illusory Orb:
    • Mana Cost changed from 100 to 60
Queen of Pain:
  • Armor changed from 0 to 5
Razor:
  • Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
  • Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
  • Gold Cost changed from 3 to 1
  • Draft Tier changed from 3 to 1
  • Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
  • Plasma Field:
    • Max Damage changed from [100, 175, 250] to [50, 100, 150]
Sand King:
  • Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
  • Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
  • Gold Cost changed from 3 to 4
  • Draft Tier changed from 3 to 4
  • Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
  • Caustic Finale:
    • Attack Slow changed from -30 to -35
    • Attack Slow duration changed from 3 to 3.5
    • Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
    • Damage on kill changed from [50, 100, 150] to [60, 110, 160]
    • Burrow Strike now displaces the target unit from its cell.
Shadow Fiend:
  • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
  • Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]
Slark:
  • Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
  • Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
  • Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]
Sniper:
  • Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
  • Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
  • Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
  • Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]
Techies:
  • Remote Mines:
    • Radius changed from 4 to [3, 3, 4]
Terrorblade:
  • Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
  • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
  • Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]
Tidehunter:
  • Alliance changed from Scaled Hunter to Scaled Warrior
  • Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
  • Gold Cost changed from 5 to 4
  • Draft Tier changed from 5 to 4
  • Health Regeneration changed from 5 to 0
  • Ravage:
    • Radius changed from [2, 3, 4] to [1, 2, 3]
    • Damage changed from [150, 250, 350] to [100, 150, 250]
    • Duration changed from [2, 2.5, 3] to [2, 2.25, 3]
Tinker:
  • Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
  • Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
  • Gold Cost changed from 1 to 3
  • Draft Tier changed from 1 to 3
  • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
  • Heat-Seeking Missile:
    • Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
    • Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
    • Targets changed from 3 to [2, 3, 4]
Treant Protector:
  • Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
  • Gold Cost changed from 2 to 3
  • Draft Tier changed from 2 to 3
  • Leech Seed:
    • Damage changed from [60, 90, 120] to [80, 110, 150]
    • Radius changed from 3 to 1
    • Expires when the target dies
Troll Warlord:
  • Attack Speed changed from 0.91 to 1.0
  • Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
  • Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
  • Gold Cost changed from 4 to 5
  • Draft Tier changed from 4 to 5
  • Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]
Tusk:
  • Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]
Venomancer:
  • Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]
  • Gold Cost changed from 3 to 1
  • Draft Tier changed from 3 to 1
  • Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
  • Plague Ward:
    • Number of wards changed from [1, 2, 4] to [1, 1, 3]
Plague Ward:
  • Armor changed from 5 to 0
  • Maximum Health changed from 200 to [200, 200, 240]
  • Attack Damage Minimum changed from 50 to [50, 80, 120]
  • Attack Damage Maximum changed from 100 to [55, 100, 140]
Viper:
  • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
  • Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
  • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]
Windranger:
  • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
  • Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
  • Gold Cost changed from 3 to 2
  • Draft Tier changed from 3 to 2
  • Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
  • Powershot:
    • Damage changed from [400, 600, 800] to [200, 400, 600]

ITEM CHANGES:

Alliance Item rework

Alliance items no longer have an inherent Tier and are in their own Alliance category.

At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.

Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus.

Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.


Alliance Item changes:

  • Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health
  • Coordinated Assault – attack speed buff changed from +25 to +10/20/30
  • Check the Bodies – gold production chance changed from 20% to 10/20/30%
  • Forged in Battle – Max Health bonus changed from +50 to +25/50/75
  • Strange Bedfellows – bonus damage changed from +30% to +30/40/50%
  • Retaliate – damage per second changed from 80 to 30/45/60
  • Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
  • Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells
  • Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13
  • Unstoppable – Invulnerability duration changed from 2 to 1/2/3
  • Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
  • Dragon’s Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
  • Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%
  • Hunter’s Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
  • Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%
  • Indomitable Will – Debuff resistance changed from 50% to 25/50/75%
  • Elusive Targets – Invisibility changed to 100% evasion for 2/3/4s
  • Pocket Sand – Effect duration changed from 2s to 1/2/3s
  • Shaman Pluck – Hex chance changed from 17% to 7/12/17%
  • Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
    • Health changed from 300 to 300/400/500.
    • Damage changed from 50-80 to 40-70/50-80/60-90


Maelstrom:
  • Tier changed from 4 to 3
Vicious Intent:
  • Tier changed from 4 to 3
Force Staff:
  • Tier changed from 3 to 2
Radiance:
  • Tier changed from 4 to 5
Silver Lining:
  • Can only have one.
  • Charges start at 1.
Daedalus:
  • Crit Multiplier changed from 235 to 200
  • Damage changed from 80 to 70
Arcane Boots:
  • Range changed from 1 to 2
Eye of Skadi:
  • Tier changed from 3 to 4
Battle Fury:
  • Damage added as 70
  • Cleave % changed from 30 to 35
Summoning Stone:
  • Attack Speed Bonus changed from 30 to 45.
Chainmail:
  • Bonus Armor changed from 10 to 7
Mask of Madness:
  • Tier changed from 2 to 3
  • Attack Speed increased from 40 to 60
  • Lifesteal increased from 10 to 20
Completing the Cycle:
  • Range changed from 1 cell to 2 cells.
Recruiter:
  • Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
  • Tier changed from 5 to 4
A Higher Class of Criminal:
  • Tier changed from 3 to 5
Shaman Pluck:
  • Ignores magic-immune enemies

LOOT ROUNDS:
  • Losing to a neutral creep wave no longer removes 2 options from your item choices.
  • Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty)

Round 10:
  • Big Golem
    • Maximum Health changed from 2000 to 1500
  • Small Golem
    • Maximum Health changed from 1500 to 1000

  • Golems now have the Mega-Warrior alliance keyword.
  • Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.

Round 15:
  • Big Wolf:
    • Attack Damage changed from 100-200 to 200-250
    • Armor changed from 10 to 5
    • Maximum Health changed from 2500 to 2000
  • Small Wolf:
    • Maximum Health changed from 1500 to 1250

  • Wolves now have the Mega-Assassin alliance keyword.
  • Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage

Round 20:
  • Tomato:
    • Armor changed from 0 to 25
  • Potato:
    • Magic Resistance changed from 0 to 50%

  • Tomato and Potato now have the Mega-Bloodbound alliance keyword.
  • Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage

Round 25:
  • Revtel Wildwing:
    • Attack Damage changed from 500-700 to 300-500
  • Wildwing Hatchling:
    • Attack Damage changed from 400-650 to 200-450

  • Wildwings now have the Mega-Elusive alliance keyword.
  • Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.

Round 30:
  • Thunderhide Alpha:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-1000 to 200-1500
  • Thunderhide:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-800 to 200-1200

  • Thunderhides now have the Mega-Warlock alliance keyword.
  • Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 200% of the damage dealt.

Round 35:
  • Black Dragon:
    • Black Dragon splash attack now deals 100% splash damage.

  • Black Dragon now has the Mega-Scaled alliance keyword.
  • Mega-Scaled - 1 unit: Allied Units get 75% magic resistance

Round 40:
  • Dark Troll Buddy:
    • Attack Damage changed from 200-300 to 200-400.
  • Dark Troll Priest:
    • Attack Damage increased from 200-500 to 550-650.
    • Maximum Health changed from 5000 to 10000.
  • Dark Troll Boss:
    • Attack Damage increased from 200-500 to 400-800.
    • Maximum Health changed from 5000 to 10000.

  • Dark Trolls now have the Mega-Troll alliance keyword.
  • Mega-Trolls - 3 units: Allied units have +50 attack speed.

Round 45:
  • The Year Beast:
    • Magic Resist increased from 50 to 80

  • The Year Beast now has the Mega-Demon alliance keyword.
  • Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.

Round 50:
  • Roshan:
    • Attack Damage changed from 500-1500 to 750-1500
    • Attack Speed changed from 0.5 to 0.67
    • Roshan is now spell immune.
15 comments Read more

July 12

Proto Pass the Popcorn



PROTO PASS:

The Proto Battle Pass is now available and ready for testing. All current and future beta testers get access to this pass for free.

Visit the Proto Pass page to learn more.


GENERAL:
  • Scoreboard UI improved.
  • Post game now shows items and alliances.
  • Post game now includes scoreboard overview.
  • General UI improvements and bug fixes for different aspect ratios and devices.
  • Expanding on last week's change: Combat continues until all projectiles have completed their travel, up to a max of 5 seconds.
  • Fixed Neutrals not displaying stats correctly in the unit stats panel in combat.
  • Fixed heroes stunned with short duration spells (like Clockwerk's Battery Assault) resetting their attack timers and thus attacking faster than allowed.
  • Increased accuracy of the matchmaking system at high skill levels.

ALLIANCES:
  • Apply alliance effects to summons.
  • Make alliance indicators properly dynamic in the UI (Fall From Grace now shows properly on humans, etc.).
  • Warlock alliance no longer triggers on item activate, just spell activate.

HEROES:
  • Fixed Venomancer wards having -50% magic resist instead of 50% magic resist.
  • Fixed Disruptor, Alchemist spells not continuing their effects after their death.
  • Gyrocopter no longer targets units in the air when casting Call Down.
  • Medusa:
    • Split Shot:
      • Changed extra shots from 3 to 2.
      • Will ignore nearby targets that happen to be outside Medusa's attack range.
  • Axe:
    • Berserker's Call:
      • Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.

ITEMS:
  • Fixed Big-Time Contract sometimes not applying.
  • Aegis has changed: it now only activates on damage that would otherwise be fatal. It no longer preserves streaks.
  • Fixed Divine Rapier being removed at the start of combat. Losing a Divine Rapier now no longer removes a potential item slot.
  • Tooth and Claw now has proper duration.
  • Fix Silver Lining crash.
  • Fix missing name for Eidolons.
  • Fix Wicked Intent amplifying regen instead of dampening it.
  • Fix crazy numbers on healing display when Wicked Intent is in play.
  • Units blinking using Blink Dagger will clear their active target and reacquire once the blink is done. Fixes units chasing their original enemy.
  • Coordinated Assault auras don't stack. NOTE: More than one copy will still increase the bonus.
  • Fall From Grace: item description changed to make clearer that the item turns Human into Heartless, it does not add Heartless as an additional alliance.

MOBILE ONLY:
  • Hide from your big boss: Steam invisible mode is now supported.
  • More performance improvements on both iOS and Android platforms.
64 comments Read more
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About This Game

YOUR HEROES ARE READY FOR HIRE
Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota.



STRATEGIZE TO WIN
Recruit heroes and upgrade them into a more powerful version of themselves.



MIX AND MATCH
Each hero you recruit can form unique alliances. Stacking your team with allied heroes will unlock powerful bonuses that can crush your rivals.



CROSSPLAY
Play on your platform of choice and battle players across the globe in a hassle-free crossplay experience. Running late? Start a match on your PC and finish it on your mobile device (and vice versa). Your profile in Dota Underlords is shared across all devices, so no matter what you play on, you're always making progress.



RANKED MATCHMAKING
Everyone starts at the bottom, but by playing against other Underlords you'll climb through the ranks and prove you're worthy to rule White Spire.



TOURNAMENT-READY
Create your own private lobbies and matches, then invite spectators to watch you duke it out.



OFFLINE PLAY
Offering a sophisticated AI with 4 levels of difficulty, offline play is a great place to hone your skills. Pause and resume games at your leisure.



LIGHTNING-FAST NETWORK
Underlords runs on a shiny new network system for lag-free experiences.



COMING SOON: BATTLE PASS
The Battle Pass will introduce progression, cosmetics, custom boards and a host of other new features to the Dota Underlords experience.



COMING SOON: SEASONAL ROTATION
Every season we'll say goodbye to certain Heroes, Items, and Alliances to make room for new additions that will shape the ever-evolving world of Underlords.



COMING SOON: UNDERLORDS
Choose an Underlord persona from our ever-expanding roster that fits your play style. With unique gameplay affecting changes, there's an Underlord for everyone.



WHITE SPIRE AWAITS A LEADER...
A vertical metropolis of gambling and grit, just beyond the reach of Stonehall and Revtel; White Spire is known as a smugglers' paradise with loose morals and colorful residents to spare. Despite being overrun with syndicates, gangs, and secret societies, White Spire has never descended into chaos for one reason: Momma Eeb. She was respected... she was loved... and unfortunately, she was murdered last week.

Eeb’s death has sent one question rippling through White Spire's underworld: who is going to run the city?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7 / 8 / 10
    • Processor: Intel i5, 2.4 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: Integrated HD Graphics 520 w/128 MB or better
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS 10.13.6 or newer
    • Processor: Intel i5, 2.4 Ghz or better
    • Graphics: AMD GCN-based GPU, Nvidia Kepler-based GPU or newer, Intel HD 4000 or newer (requires Metal)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 or newer
    • Processor: Intel i5, 2.4 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: Vulkan-capable GPU from NVIDIA, AMD, or Intel
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • Requires a 64-bit processor and operating system

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