Glorious Companions is a turn-based tactical RPG set in the dark fantasy world of Navaroth. Craft your own journey as a leader of a mercenary company! Aspire to become a powerful lord, solve the mystery of the Ancient Guardians, or just ride around the continent building your fortune on trade.
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Release Date:
2019 Q1

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Glorious Companions is a project that we've spent years building and designing. It has gone through a lot of different iterations and after so many years we're eager to know what you think about the project. With the scope of the game your feedback will be crucial to nail the balance of the combat, adjust the AI and iron out all the kinks.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for up to a year where we'll be adding new mechanics and content along with polishing existing ones with frequent updates. During this time we'll try to make most of the updates add new stuff to the world in your current play-through but some changes may require starting a new story to see them.”

How is the full version planned to differ from the Early Access version?

“In the full version we plan to have the following content and features:
  • 4 playable factions and 1 special mercenary faction
  • Different starting story and quest line for each faction
  • Procedurally generated world map on each play-through with different political climate
  • 5 unit archetypes per faction and at least 3 in the mercenary faction
  • 3 player character archetypes per faction and a character creation system
  • Neutral groups
  • Over 50 spells and special abilities
  • Advanced economic system with resource and city management for later stages of the game
  • City building system
  • City, Village and Outpost Sieges
  • Politics and kingdom management systems

What is the current state of the Early Access version?

“At the moment we already have:
  • Complete battle mechanics with stuff like flanking, field of vision, special abilities, etc.
  • Recruiting new companions, training them, leaving them in special facilities where they can learn new skills
  • 30+ weapons where each is viable in certain situations
  • 2 playable factions with 5 unit archetypes each (Scarres and Valrenay)
  • Various neutral groups moving across the lands

Will the game be priced differently during and after Early Access?

“The game's price will most likely increase after the full launch. Adventurers that decide to join us early on in the quest will be able to buy Glorious Companions cheaper and have impact on the game's final state.”

How are you planning on involving the Community in your development process?

“The community's feedback will be invaluable to us during the development process. Glorious Companions features a lot of different combat mechanics, items, abilities and units and by rolling out all the features gradually we'll be able to fine tune it using community discussions. We'll keep you in the loop by posting frequent devlogs where you might find a poll or two to directly help us if needed.”
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Available: 2019 Q1


Recent updates View all (12)

March 24

Devlog: Company Leader Skills & Unit Attributes

Hello there, fellow Companions!

This time we want to share with you some informations about the company leader’s skills. However, we should start with explaining the basic attributes that each character in Glorious Companions possesses and is defined by. Let’s cover them one by one.

[STR] Strength - it’s used to calculate your companion’s melee attack accuracy. On top of that most weapons have at least some STR damage modifier, and while when fighting with a sabre the amount of Strength your companion has won’t make that much of an impact on the resulting damage, having more STR will significantly increase your damage output with weapons such as axes, maces and polearms. The only weapon types that don’t take STR into consideration are firearms and crossbows. Strength is also used to calculate companion’s chance to Parry an attack (which can be only done in melee combat).

[AGI] Agility - used to determine the accuracy of ranged attacks, as well as your companion’s ability to dodge incoming strikes and projectiles.

[DEF] Defense - reduces the amount of damage your companion receives and is also used to calculate the probability of blocking an incoming strike with a shield.

[MND] Mind - it’s crucial for both casting powerful spells / special abilities and surviving arcane attacks or curses.

[SPD] Speed - a permanent attribute which can not be leveled up, each unit archetype starts with a given amount of speed and it’ll stay that way forever (unless the companion breaks their ankle or something). It determines how many AP points it costs to move a given distance. It’s also used to calculate the travel speed of the whole company on the world map.

[HP] Health - this one is pretty obvious, don’t let it get down to zero or your character will die.

[AP] Action Points - a crucial attribute, the more AP your companion has, the more it can do on the battlefield. First off in each turn you can only use up to half of unit’s Action Points for movement. Then each possible action has its own AP cost assigned, be it swapping weapon sets or rotating (positioning in very important in GC). Also each weapon has a different cost for attacking (and some also have an additional cost for reloading), for example a dagger uses only 4 AP per attack, while a heavy halberd will require 8 Action Points.

[RES] Resource - each race in Glorious Companions has its own resource along with a unique mechanic paired up with it. In short it allows units to use the special abilities they have learned.

That sums it up pretty well, we didn’t want to go with too many base attributes as to make each one count - so the players don’t just keep leveling up only a single stat.

Next we have the Leader Skills, and as the name suggests, only the company’s leader has those. Let’s cover them one by one as we did with the attributes.

Leadership - increases the maximum party capacity, the more you level it up the bigger your company can get.

Trading - increases your bartering ability, you’ll receive fairer prices when buying items from the merchants of Navaroth and you’ll be able to make a bigger profit when selling.

Tactics - increases the range of your deployment zone at the beginning of a battle.

Intelligence - when leveling up this skill the tooltips will start giving you more and more info on enemy parties in the world map and on enemy troops on the battlefield.

First Aid - increases the chances of your companions not permanently dying after receiving a fatal wound.

Spoil - increases the amount and/or quality of loot your receive after a won battle.

Wayfaring - impacts your company’s travelling speed on the world map.

Construction - decreases the amount of time it takes to construct new buildings in the settlements you own, as well as the time it takes to properly fortificate your camps (more on that in future devlogs).

Surgery - increases the rate at which your companions regenerate their health passively on the world map.

That’d be it for this week’s update, thanks for staying with us! Which Leader Skill will you be “maxing out” at the beginning of your journey?

As always remember to add Glorious Companions to your Steam wishlist and share the game with your friends!
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March 15

Character Creation Process: From Concept Art to In-Game Model

Hello Companions!

Come and see how we’ve made the new character for the Valrenay race - from the concept stage to the finished low poly, textured model.

We start off with a blueprint for each character, it’s a base for further modelling. We focus here on the general proportions and the silhouette of a unit, as well as its color scheme. However, we often change the latter in the later stages of production. The blueprint is also a nice reference for texturing further down the line.

The next step is creating a “sketch” of the character in high poly. It’s important to get the overall proportions of the model right at this stage. Considering that it allows us for a faster iteration speed, it’s the stage where we can implement any of the last minute ideas that we had not thought of during the concept art phase. After that, we try to make it a rule to leave the geometry alone and use texturing to polish everything up.

The low poly model is subsequently created based on the high poly version. After that, we get to the most important part in bringing the character to life - the hand painted texture.

On top of that, to be fully game-ready, the model needs to be rigged and properly animated.

Engineer is the 4th Tier unit of the Valrenay race and has unique access to the Engineering skill tree. She is known for her vast array of different gadgets that she deploys on the battlefield as well as surprisingly high defence capabilities. She’s able to control the battlefield well, making it harder for enemies to pass through the initial line of your formation. Pair her up with a couple of Marksmen and suddenly you’re cooking with gas.

That’s all for this week, make sure to tune in for the next week’s devlog!

As always remember to add Glorious Companions to your Steam wishlist and convince your friends to do so too! :steamsalty:
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Early Access Incoming

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About This Game

Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.

The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.

  • Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
  • No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
  • Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
  • Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
  • Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
  • No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
  • New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
  • Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
  • More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
  • Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.

At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.

Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.

Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.

Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.

Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.

The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.

Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.

Mature Content Description

The developers describe the content like this:

Glorious Companions features depictions of violence between non-realistic characters.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: i5-4690+
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Mac OS X 10.8+
    • Processor: i5-4690+
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04+
    • Processor: i5-4690+
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • Storage: 2 GB available space

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