Glorious Companions is a turn-based tactical RPG set in the dark fantasy world of Navaroth. Craft your own journey as a leader of a mercenary company! Aspire to become a powerful lord, solve the mystery of the Ancient Guardians, or just ride around the continent building your fortune on trade.
All Reviews:
Mixed (28) - 67% of the 28 user reviews for this game are positive.
Release Date:
Jun 4, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Glorious Companions is a project that we've spent years building and designing. It has gone through a lot of different iterations and after so many years we're eager to know what you think about the project. With the scope of the game your feedback will be crucial to nail the balance of the combat, adjust the AI and iron out all the kinks.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for up to a year where we'll be adding new mechanics and content along with polishing existing ones with frequent updates. During this time we'll try to make most of the updates add new stuff to the world in your current play-through but some changes may require starting a new story to see them.”

How is the full version planned to differ from the Early Access version?

“In the full version we plan to have the following content and features:
  • 4 playable factions and 1 special mercenary faction
  • Different starting story and quest line for each faction
  • Procedurally generated world map on each play-through with different political climate
  • 5 unit archetypes per faction and at least 3 in the mercenary faction
  • 3 player character archetypes per faction and a character creation system
  • Neutral groups
  • Over 50 spells and special abilities
  • Advanced economic system with resource and city management for later stages of the game
  • City building system
  • City, Village and Outpost Sieges
  • Politics and kingdom management systems

What is the current state of the Early Access version?

“At the moment we already have:
  • One playable race - Valrenay with 5 unit archetypes and 3 customizable player character classes.
  • Almost complete battle mechanics with stuff like flanking, special abilities, etc.
  • Recruiting new companions, training them, leaving them in special facilities where they can learn new skills.
  • 25 weapons where each is viable in certain situations.
  • 20 various armor pieces to customize your companion’s look.
  • Procedurally generated World Map with its cities, inhabitants and political setup.
  • Special world map interactive objects that can yield a great reward, however at a substantial risk.

Will the game be priced differently during and after Early Access?

“The game's price will most likely increase after the full launch. Adventurers that decide to join us early on in the quest will be able to buy Glorious Companions cheaper and have impact on the game's final state.”

How are you planning on involving the Community in your development process?

“The community's feedback will be invaluable to us during the development process. Glorious Companions features a lot of different combat mechanics, items, abilities and units and by rolling out all the features gradually we'll be able to fine tune it using community discussions. We'll keep you in the loop by posting frequent devlogs where you might find a poll or two to directly help us if needed.”
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Recent updates View all (21)

June 7

Update 0.31b Patch Notes - More tweaks for the weekend

Hello there, Companions!



With the weekend in sight we’ve decided to hotfix a few other bugs that have been missed previously as well as implement another batch of QoL tweaks. Hopefully you’ll be able to play without any game breaking interruptions! Meanwhile we’re returning to work on the next week’s content update which you don’t want to miss. Stay tuned!

If you notice anything report-worthy please let us know about the issue in the Bug Reports forums board.

Bug fixes:
  • Fixed a bunch of bugs with the unit equipment screen and item management.
  • Fixed a bug with the battle result screen, where switching to the loot tab quickly would cancel all the companion animations.
  • Fixed the incorrect battles won value in the “it’s time to pay your dues” interaction.
  • Fixed the equipment tab of the unit screen not refreshing on stat level up.
  • Fixed a bug with units not firing death animation when killed with the second hit of the Blade Furry ability.

QoL improvements and tweaks:
  • Added a popup message about a completed quest in the city screen
    (NOTE: You might be getting some of them retroactively on your old save files - it’s not a bug).
  • Changed the name of a neutral creature “Wolf” to “Grey Wolf” for clarity.
  • Added Action Points icon in the equipment tab of the unit screen next to the armor’s AP penalty value for clarity.
  • Added Dodge/Block/Parry skill values to the equipment tab of the unit screen.
  • Made the Captain’s crown icon show above all other health bars.
  • Slightly increased the font size in the tutorial.
  • Added the number of units currently in training to the Manage button in character training facilities.
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June 6

Update 0.31 Patch Notes and a Thank You

Hello there, Companions!



Today we’re pushing the very first update that should address all the game breaking bugs and issues you have reported so far. We’ve included a bunch of small QoL changes and we’ve already started working on a bigger update that should come next week.

We’d like to send a big Thank You to all the people who have already bought the game and are supporting us with positive feedback, suggestions and bug reports. We’re very aware that the game is still in an early stage of development and would like to say that it’s totally fine to wait with purchasing GC until it’s more fleshed out / a more complete experience. Nonetheless, we’re very happy to see that a number of players are already having fun with the game in its current state and believe in the final product we’ve envisioned.

Bug fixes:
  • Fixed a bug with the forever-alive tooltips.
  • Fixed a bug with battles not loading after teaching the Agile captain an ability.
  • Fixed a bug with not being able to select the captain unit in the unit panel.
  • Fixed a bug with swapping Unit Stash Right Hand item with the Right Hand item.
  • Fixed a bug with langs not loading in the character creation screen.
  • Fixed the lang NOQUESTS not showing properly.
  • Fixed long names overflowing in the Tavern screen.
  • Fixed a bug with Rotating costing AP even when rotating to the current direction.
  • Fixed a bug with NPC Lords sometimes giving you the same quest twice.
  • Fixed the level and exp UI elements in battles.
  • Fixed a rare bug with overlapping music from the world map in battle.

QoL improvements and tweaks:
  • Tweaked the world map HUD “hitboxes” to hopefully be less annoying when scrolling.
  • Disabled the camera following player projectiles.
  • Using all of your unit's AP will now switch to the next one.
  • Lords now acknowledge you’ve completed quests for them.
  • Tweaked the camera’s tilting in battle so it works smoothly when zooming in and out.
  • Added Volume options. (!)
  • Added a tutorial popup explaining Quests after the first one is taken.

We’ve disabled the auto update of the langs database feature at the game’s startup for now since a number of users have reported issues with missing strings (the large traffic at the release might’ve caused this). Instead all the strings will now be always included in the build itself.

Next update tease
  • Expanding on the Options menu with rebindable input settings and some graphical settings.
  • A bunch of new abilities
  • New neutral enemies
  • Food System
  • ...and more!

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About This Game

Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.



The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.


  • Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
  • No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
  • Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
  • Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
  • Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
  • No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
  • New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
  • Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
  • More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
  • Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.


At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.

Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.



Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.


Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.

Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.


The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.

Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.

Mature Content Description

The developers describe the content like this:

Glorious Companions features depictions of violence between non-realistic characters.

System Requirements

    Minimum:
    • OS: Windows XP SP2+
    • Processor: i5-4690+
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • DirectX: Version 9.0
    • Storage: 2 GB available space

What Curators Say

19 Curators have reviewed this product. Click here to see them.

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