Lead a party of fellow companions through tough times and become a renowned lord in the land of Navaroth. Watch your men suffer and celebrate, learn and grow. Guide them by example, fighting alongside on the battlefield.
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Release Date:
2019 Q1

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Glorious Companions is a project that we've spent years building and designing. It has gone through a lot of different iterations and after so many years we're eager to know what you think about the project. With the scope of the game your feedback will be crucial to nail the balance of the combat, adjust the AI and iron out all the kinks.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for up to a year where we'll be adding new mechanics and content along with polishing existing ones with frequent updates. During this time we'll try to make most of the updates add new stuff to the world in your current play-through but some changes may require starting a new story to see them.”

How is the full version planned to differ from the Early Access version?

“In the full version we plan to have the following content and features:
  • 4 playable factions and 1 special mercenary faction
  • Different starting story and quest line for each faction
  • Procedurally generated world map on each play-through with different political climate
  • 5 unit archetypes per faction and at least 3 in the mercenary faction
  • 3 player character archetypes per faction and a character creation system
  • Neutral groups
  • Over 50 spells and special abilities
  • Advanced economic system with resource and city management for later stages of the game
  • City building system
  • City, Village and Outpost Sieges
  • Politics and kingdom management systems

What is the current state of the Early Access version?

“At the moment we already have:
  • Complete battle mechanics with stuff like flanking, field of vision, special abilities, etc.
  • Recruiting new companions, training them, leaving them in special facilities where they can learn new skills
  • 30+ weapons where each is viable in certain situations
  • 2 playable factions with 5 unit archetypes each (Scarres and Valrenay)
  • Various neutral groups moving across the lands

Will the game be priced differently during and after Early Access?

“The game's price will most likely increase after the full launch. Adventurers that decide to join us early on in the quest will be able to buy Glorious Companions cheaper and have impact on the game's final state.”

How are you planning on involving the Community in your development process?

“The community's feedback will be invaluable to us during the development process. Glorious Companions features a lot of different combat mechanics, items, abilities and units and by rolling out all the features gradually we'll be able to fine tune it using community discussions. We'll keep you in the loop by posting frequent devlogs where you might find a poll or two to directly help us if needed.”
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Available: 2019 Q1


Recent updates View all (8)

February 21

Devlog: Remaking characters and development progress

Hello there, fellow Companions!

We are remaking all the character models from the ground up and we’d like to share with you the first unit that went under the chisel - Trapper from the race of Valrenay.

Here’s a before / after comparison, whatch’ya think?

The downside is that the process of redoing both races will take time and we’ll have to wait even longer to start making the armor assets but the upside is that all the units will have the same, consistent style and will be ready for customization and further development.

We’ve spent some time compiling a list of all the animations that each character will need, not including the animations for using special abilities or casting spells which will depend on the unit’s skill tree. It’ll total around 25 animations per character if we group up some similar types of melee weapons together as a starter which is still a pretty significant amount to make.

We’ve also planned out the geopolitical system in detail but we’ll talk about it on a later date since it’s a pretty big topic on its own. For the time being let’s just say that we’ve already started working on the procedural generation of the world map for each playthrough and more news will come in the upcoming weeks.

That’s it for this week, remember to add Glorious Companions to your Steam wishlist and tell your friends to do so too! :steamhappy:
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February 16

Devlog: Grave Consequences

Hello there, fellow Companions!

This week we’d like to talk a bit about the health system in Glorious Companions and the approach we took in making sure our players stay wary of the threats on the battlefield without the frustration that a fluky permadeath can cause.

In Glorious Companions characters whose health drops below 0 HP faint and are unable to continue the battle. After the end of the battle, you will be able to perform first aid on the fallen companions (thus healing them by a small amount). However, if in spite of that the final blow causes them to drop further below 25%+ of their max health (the exact percentage depends on the unit’s Agility) a couple of things happen.

First, we roll whether or not that character makes it. Units with a higher Defense stat have a lower chance to die, although the probability is rather slim anyhow. If the unit doesn’t die it suffers from an injury which are grouped into two categories:
  • Lesser wounds: injuries which will take a long time to heal themselves, to get rid of them quicker you should seek aid from a skilled healer.
  • Permanent wounds: injuries that won’t go away and will remain with the character until their last day.

There’s a very small chance that the unit will get away scot-free without suffering any injuries, which is quite a feat in itself and something that other companions will surely be talking about for days! Each injury as well as other critical actions on the battlefield will adorn the unit’s achievements card and you’ll be able to boast about and share your companions success with everyone.

Now, getting back to the death situation. We want to make death a real threat, otherwise players can easily get too jaded as each battle seems less and less exciting and meaningful. On the other hand, an unlucky death that eliminates your key companion for many becomes a quick trigger to uninstall the game as they can’t be bothered to continue playing.

Thankfully, the world of Navaroth holds many secrets and you might come across certain characters on your path who could help you out even in the direst of scenarios. It can be risky and time consuming, but you’ll have a chance to make things right.

That’s it from us for the week. Stay tuned for future devlogs and make sure to tell your friends about the game!
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Early Access Incoming

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About This Game

Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.

The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.

  • Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
  • No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
  • Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
  • Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
  • Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
  • No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
  • New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
  • Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
  • More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
  • Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.

At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.

Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.

Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.

Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.

Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.

The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.

Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.

Mature Content Description

The developers describe the content like this:

Glorious Companions features depictions of violence between non-realistic characters.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: i5-4690+
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Mac OS X 10.8+
    • Processor: i5-4690+
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04+
    • Processor: i5-4690+
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • Storage: 2 GB available space

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