Glorious Companions is a turn-based tactical RPG set in the dark fantasy world of Navaroth. Craft your own journey as a leader of a mercenary company! Aspire to become a powerful lord, solve the mystery of the Ancient Guardians, or just ride around the continent building your fortune on trade.
All Reviews:
Mixed (29) - 68% of the 29 user reviews for this game are positive.
Release Date:
Jun 4, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Glorious Companions is a project that we've spent years building and designing. It has gone through a lot of different iterations and after so many years we're eager to know what you think about the project. With the scope of the game your feedback will be crucial to nail the balance of the combat, adjust the AI and iron out all the kinks.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for up to a year where we'll be adding new mechanics and content along with polishing existing ones with frequent updates. During this time we'll try to make most of the updates add new stuff to the world in your current play-through but some changes may require starting a new story to see them.”

How is the full version planned to differ from the Early Access version?

“In the full version we plan to have the following content and features:
  • 4 playable factions and 1 special mercenary faction
  • Different starting story and quest line for each faction
  • Procedurally generated world map on each play-through with different political climate
  • 5 unit archetypes per faction and at least 3 in the mercenary faction
  • 3 player character archetypes per faction and a character creation system
  • Neutral groups
  • Over 50 spells and special abilities
  • Advanced economic system with resource and city management for later stages of the game
  • City building system
  • City, Village and Outpost Sieges
  • Politics and kingdom management systems

What is the current state of the Early Access version?

“At the moment we already have:
  • One playable race - Valrenay with 5 unit archetypes and 3 customizable player character classes.
  • Almost complete battle mechanics with stuff like flanking, special abilities, etc.
  • Recruiting new companions, training them, leaving them in special facilities where they can learn new skills.
  • 25 weapons where each is viable in certain situations.
  • 20 various armor pieces to customize your companion’s look.
  • Procedurally generated World Map with its cities, inhabitants and political setup.
  • Special world map interactive objects that can yield a great reward, however at a substantial risk.

Will the game be priced differently during and after Early Access?

“The game's price will most likely increase after the full launch. Adventurers that decide to join us early on in the quest will be able to buy Glorious Companions cheaper and have impact on the game's final state.”

How are you planning on involving the Community in your development process?

“The community's feedback will be invaluable to us during the development process. Glorious Companions features a lot of different combat mechanics, items, abilities and units and by rolling out all the features gradually we'll be able to fine tune it using community discussions. We'll keep you in the loop by posting frequent devlogs where you might find a poll or two to directly help us if needed.”
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Recent updates View all (24)

August 11

Development Log: Teasing the upcoming update

Hello there, Companions!

(ui layout work in progress)

As we’ve mentioned in our last post we’re currently working on a bigger update that we plan to release in the second half of August. We’re also at the same time preparing for the next big update which will be the playable Scarres race.

In the meantime we wanted to show you some development progress and tell you more about what to expect from the upcoming patch for Glorious Companions.

So let’s start with the latter; the major new additions to the game will be:

Battlecrew Builder - experiment with various combinations freely
You’ll be able to prepare pre-set battle groups of custom units for various Custom Battle tiers. Each unit will have a pool of Learning Points (as if it were level 10) to spend on attribute upgrades and unlocking special abilities. All the skill upgrades, equipment elements and learned abilities add up to a total Battlepoints cost of the unit along with its base cost depending on the archetype tier (Baron is worth more points than a mere Trapper).

With your battlecrew setups you’ll have to fit into chosen battle tier criteria. Those go as follows (though might be changed based on playtests):
  • Quick Skirmish (400 Bpts max & 6 units total)
  • Medium Encounter ( 800 Bpts max & 10 units total)
  • Clash of Commanders (1200 Bpts max & 15 units total)
In the future we’ll add an option to import battlecrews from your Campaign mode save files.

Custom Battle mode - play vs AI, in old-school Hot-Seat or in the Online Multiplayer
Custom Battles will feature the option to play versus the AI, a hot-seated opponent as well as your friend in an Online Multiplayer match through Steam. When creating a Custom Battle match you’ll be able to pick a time per turn limit, battle tier, map as well as map seed.

More Random Maps

We’re also working on a solution that should make the maps feel less same’y! We’ve created a tool that allows us to design a number of different obstacle layouts (so that they make sense tactics wise) and bundled it together with a new vegetation system that should a) improve rendering performance in battles b) randomize all the vegetation and background objects based on the seed value. In the future we’ll experiment with modifying the terrain mesh as well.

New Valrenay Special Abilities

Took us more time than we expected to get to this but we’re finally adding more special abilities for the Valrenay troops with even more coming in the next month.

Diminishing returns on leveling up attributes
While working on the Battlecrew Builder we’ve decided that it’s finally time to contain the leveling balance at least a tad. From now on the LP cost for upgrading an ability will go up every couple upgrades which should also make the archetypes a little more oriented towards their own advantages instead of every unit being able to fulfill the same role too well.

To finish up this post let's take a look at our progress with the fully remade Scarres race:

Tier 3 Warlord

Tier 1 & 2 Armor Designs

Tier 5 Avenger
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July 10

AI Rework Update Released!

Hello there, Companions!

We continue with improvements to the core aspects of Glorious Companions. We know that weird behaviors and actions taken by the computer-controlled opponents may instantly put you out of immersion and that’s why we’ve decided to focus on reworking the AI system early on.

We’d love to hear your feedback on how the new AI plays, along with reports of any bugs or odd situations you’ve encountered during your playthroughs. You can either post those on the Steam forums or on our Discord server.

So, without further ado let’s get to changes in the game’s newest version.

Reworked AI System
The biggest problem with our old approach was the behavior of the enemy captains, which is crucial for balanced and challenging gameplay - we wanted the captains to focus on surviving the battles. The AI will now move all its units in a tight formation and will no longer leave the poor slow Gunners behind right from the get-go. We’ve also spent a lot of time deciding how to value different actions in varied scenarios, for example enemy units shouldn’t decide as often to move out of melee combat zones (which in turn caused them to receive opportunity attacks) or rotate ‘randomly’. The AI has also learned how to utilize covers and will use them to safely reload their guns when needed.

We’ve also made a lot of groundwork for the AI to use abilities which should come in the near future.

Day & Night System in Battles
We’ve connected the world map clock with battles and thus you won’t have to play through whole battles at night time. Each turn will last an hour (of the game’s time) and you’ll see a smooth daytime transition at the beginning of your round.

This feature also allowed us to customize each battle location’s lighting settings more easily and give them a more distinct look.

World Map Travelling Speed
You might also notice that your party will move slower through rough terrain from now on. Keep that in mind while traversing mountains or water. In the future (with World Map 2.0 update) this will get more sophisticated but it’ll do as it is for now.

New Scale and Plate Armors
The previous Scale and Plate armors weren’t on par with the other ones and so we’ve decided to remake them from scratch. Check out the new Valrenay looks below:


If you notice anything report-worthy please let us know about the issue in the Bug Reports forums board.

  • Remade Scale and Plate Armors.
  • Added dynamic lighting (day & night system) in battle maps.

Bug fixes:
  • Fixed a bug with the party size not updating in the world map tooltips.
  • Fixed a bug with recruited Gunners displaying the beard/hair from the playable character’s customizable options.

QoL improvements and tweaks:
  • Battle AI: AI will now move in a formation instead of leaving the slowest units behind.
  • Battle AI: AI will react to flanking.
  • Battle AI: AI Captain will now play much safer, will try to stay in the second line of formation.
  • Battle AI: AI will favor positions behind covers when their enemy has a lot of ranged units.
  • Battle AI: Ranged units will no longer favor walking into the enemy melee range.
  • Battle AI: Fixed AI doing random rotations.
  • Cities will value different item types differently from now on. (small tweak before the fully fledged resource / region based system)
  • Movement speed on the world map will now depend on the terrain you’re traversing.


What’s ahead
We’re working on a pretty big update that might take us some time to finish (don’t expect it to arrive in 2 weeks time) but we’re really excited for it. You might need a friend to play through it, if you catch our drift ;) Along with the new update we plan to release a new (and much better) trailer for the game. So… stay tuned for what’s coming!

Also here’s a couple of work in progress images from the upcoming Scarre race:

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About This Game

Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.

The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.

  • Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
  • No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
  • Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
  • Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
  • Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
  • No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
  • New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
  • Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
  • More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
  • Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.

At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.

Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.

Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.

Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.

Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.

The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.

Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.

Mature Content Description

The developers describe the content like this:

Glorious Companions features depictions of violence between non-realistic characters.

System Requirements

    • OS: Windows XP SP2+
    • Processor: i5-4690+
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • DirectX: Version 9.0
    • Storage: 2 GB available space

What Curators Say

19 Curators have reviewed this product. Click here to see them.

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