Announcement - Valve
The Steam Summer Getaway Sale continues!

Today's Daily Deals include:


Also, buying discounted games now earns you an all-new collectible in the form of Trading Cards. Collect, trade and craft over 50 new sets of cards, including 10 Summer Getaway Trading Cards that can only be earned during the sale. Each set can be crafted into badges, backgrounds, emoticons and other rewards.

The Steam Summer Getaway Sale will run from now until 10AM PST, July 22nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found at http://www.steampowered.com. For more information on our new Trading Card feature, please visit http://steamcommunity.com/tradingcards.

Sword of the Stars: The Pit - Mind Games - Valve
The Pit: MindGames v.1.1.4
1.1.4

- Lightning Spear now takes wear and tear damage.
- Player character no longer responds to NPC Psi attacks not directed at them.
- Herbert can no longer be killed during tutorial. Now the most dangerous man alive.
- Fixed Ally ammo issue.
- Various tweaks and fixes to Psi abilities.
- Exo-Armor must now be equipped before it can be used as a tool in certain tasks.
- Various UI fixes and tweaks made.
- A couple of untriggerable achievements now work as intended.
- Cryoid now has proper "cold" effect.
- Gloves now take corrosive damage. Will properly flash when they've taken too much damage.
- Bio-mods can no longer be stashed (due to their randomized effects per game).
- Armor damage no longer binary - lower end armors now more durable and higher end armors now less invulnerable.
- Disintegration Bay now deactivates after being boobytrapped.
- Duplication success odds tweaked.
- Added Message of the Day

Dota 2 - Valve
PLATFORM
Dota 2 is now available for Mac OS X and Linux.

Dota 2 Mac OS X Minimum System Requirements:
Mac OS X Lion 10.7
4GB RAM
8GB Hard drive space
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher

Dota 2 Linux Minimum System Requirements:
Ubuntu 12.04
Dual core from Intel or AMD at 2.8 GHz
4GB RAM
8GB Hard Drive Space,
nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
OpenAL Compatible Sound Card

UI
- Added automatic detection of GG calls in tournament and practice lobby matches, which then ends the game 10 seconds later.
- In the fantasy stats dropdown, players you have on any of your teams will be highlighted and mousing over them will list which of your fantasy teams they are on.
- Guild invitations now display who's inviting you, and how many members the guild has.
- Added a tournament drop for early roshan kills (before creeps spawn)
- Quick Cast now works on the portrait of your currently selected unit.
- Players can customize which messages appear on the Chat Wheel.
- Messages sent via the Chat Wheel appear with an arrow icon next to them.
- Calendar page now shows a list of tournament games per day.

VISUALS
- New Earthshaker model
- Updates to some Earthshaker effects
- Fixed Eclipse not always playing the missed Lucent Beam visual effects
- Made Abaddon's Borrowed Time effect and healing more clear

MATCHMAKING
- People who decline Matchmaking are temporarily restricted from searching for 45 seconds
- Parties are more likely to be matched against other similarly sized parties
- Reduced the average skill variance in games where there are 10 individual players
- When matching parties, the matchmaker now also considers the minimum experience level on both teams rather than just the average.
- Fixed a bug in the matchmaker that was causing it to insufficiently segregate players based on win count
- Fixed a bug that would cause excessive queue times, especially for large parties or high skill players

GAMEPLAY
- Abaddon: Fixed Abaddon's illusions applying Curse of Avernus
- Abaddon: Fixed Aphotic Shield being dispelled
- Abaddon: Fixed Mist Coil Heal/Damage order
- Dragon Knight: Fixed Dragon Blood's bonus armor not showing properly in the UI
- Gyrocopter: Fixed the Fountain doing no damage to Gyrocopter 's Homing Missile
- Io: Fixed Tether sharing mana regeneration when you have full mana
- Io: Fixed Spirits initially spawning 250 units away instead of 150 units
- Medusa: Fixed various spells being unable to remove the stun from Stone Gaze
- Medusa: Fixed Stone Gaze facing requirement not taking into account distance once the debuff is added
- Necrolyte: Fixed several specific heroes being unable to buyback for the rest of the game if they died to Reaper's Scythe.
- Omniknight: Fixed Guardian Angel not affecting Siege units
- Silencer: Fixed Curse of the Silent being removed by Aphotic Shield/Manta
- Slark: Fixed Pounce's Leash getting dispelled
- Visage: Fixed being able to dodge Soul Assumption
- Fixed the free courier in Mid Only not always being controllable if you selected your hero too late
- Fixed Backswing behavior for: Soul Rip, Tombstone, Cold Feet, Ice Vortex, Chilling Touch, Enfeeble, Shallow Grave, Thunder Strike, Kinetic Field, Static Storm, Malefice, Midnight Pulse, Howl, Stifling Dagger, Static Link, Shrapnel, Psionic Trap, Whirling Axes (Ranged), Storm Bolt, God's Strength, Wave of Terror, Venomous Gale, Shadow Word, Fatal Bonds, The Swarm, Time Lapse, Maledict, Overpower and Ice Shards

AUDIO
- Non-default announcers will now comment on pick/ban phases.
- Windows Mixer control for Dota2 no longer resets to full volume on start up.
- Music volume floor goes to 0.
- Updated Abaddon VO
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - Valve
July 18th, 2013 -- Ugly Baby Update -- CURING COW RODS

We spent the last two weeks asking a bunch of questions. What is the game missing? Is there really ever going to be a cure for male pattern baldness? Was that sandwich that I just ate from the fridge mine? No matter! You’re not interested in our thoughts, you’re interested in our progress!

FILEBROWSER: We’ve fixed the bug that forgets the last folder you visited. Sorry about that!

LEVEL CREATION: WHHHHHHHAT? Yes. Everyone has started putting their fingers into the pie that is level design over here. We thought, why not you too? We added City 5, and kept the uncompiled version of the file in there for you to mess around with it. Perhaps you’ll discover something that we haven’t. If you’re afraid of level design, or programming, or the possibility to change the world, then you can just play the level. As is. Without making it more awesome. That’s cool too.

To promote the launch of level creation, we’re going to give away an extra copy of the game to the first five creators that post a video of their level.

Day of Defeat: Source - Valve
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:

  • Fixed regression causing game to not start on older Intel graphics cards under Linux
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed regression causing game to not start on older Intel graphics cards under Linux
Announcement - Valve
The Steam Summer Getaway Sale continues!

Today's Daily Deals include:

Also, buying discounted games now earns you an all-new collectible in the form of Trading Cards. Collect, trade and craft over 50 new sets of cards, including 10 Summer Getaway Trading Cardsthat can only be earned during the sale. Each set can be crafted into badges, backgrounds, emoticons and other rewards.

The Steam Summer Getaway Sale will run from now until 10AM PST, July 22nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found at http://www.steampowered.com. For more information on our new Trading Card feature, please visit http://steamcommunity.com/tradingcards.

Smash Cars - Valve
• Added support for gamepad layout configuration with predefined setup for XBox 360 Controller

• Added support for pressing Enter or Escape to skip intro

• The game has been recompiled against newer DirectX version with more optimization options

Strap yourself in for more RC car mayhem with the latest patch to Smash Cars! Updates and new features added in this patch include additional support for gamepad layouts including a predefined setup for Xbox 360 controllers, added support for skipping the games intro (Enter or Esc), and finally a recompiling of the entire game using the latest DirectX version which allows for greater optimization options. Update your game today and hit the ground running as you execute dazzling stunts, rack up points, and race to the finish in Smash Cars!

As an added bonus, for the remainder of the Summer Sale, Smash Cars will be available at an 80% discount.
Announcement - Valve
The Steam Summer Getaway Sale continues!

Today's Daily Deals include:

Also, buying discounted games now earns you an all-new collectible in the form of Trading Cards. Collect, trade and craft over 50 new sets of cards, including 10 Summer Getaway Trading Cardsthat can only be earned during the sale. Each set can be crafted into badges, backgrounds, emoticons and other rewards.

The Steam Summer Getaway Sale will run from now until 10AM PST, July 22nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found at http://www.steampowered.com. For more information on our new Trading Card feature, please visit http://steamcommunity.com/tradingcards.

Jul 16, 2013
Gnomoria - Valve
General
• When deciding what to eat/drink, gnomes account for nourishment value of food/drink along with distance.
• Added Gameplay option to adjust how much food/drink nourishment effects a gnome's decision. Moving the slider to 0 will cause gnomes to always pick the closest food/drink. When multiple options are equidistant, they will choose the best. Moving the slider to 100 will allow gnomes to travel much farther for the best food/drink. Default is 50.
• Allow grass to grow up or down 1 level
• Gnomes no longer try to maintain distance from squad members while training
Fixed
• Crash when completing Fill Hole and items are inside the hole.
• Performance issue with lots of unreachable jobs
• Sometimes falling down a 1 tile deep hole and immediately moving back out, ie enemies falling down a hatch and immediately teleporting back up to the top
• Liquids not updating properly when a tile is dug down that has liquid on it
• Ramps not properly being if trees or constructions were diagonally adjacent. This left invisible ramps causing tiles to not accept constructions, designations, etc.
• Tinker Benches not respecting assigned worker
• Being able to replace the floor underneath a sapling
• Food/drink HUD text not initializing red when a game is loaded with 0 food or drink
• Displaying a negative amount of gnomads arriving. Now it correctly displays 0
...