Explore. Build. Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 500,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.
User reviews:
Recent:
Mixed (51 reviews) - 62% of the 51 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,041 reviews) - 83% of the 4,041 user reviews for this game are positive.
Release Date: 6 May, 2003

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Notice: Purchasing a Starter Pack will initiate the creation of a new EVE account. This account cannot be combined with any existing EVE account (trial included) and has to be accessed separately through the Steam client.

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Recent updates View all (134)

17 August

Customer Support: Past, Present and Future



It's been around a year since EVE Online’s Customer Support Team last published a dev blog and so we felt it was time for an update. This blog is all about Customer Support and as such it will not include any game content or release information. With that being said let's talk about tickets. 

A Year in Review
Before we talk about ticket reply times, queue status and address some of your feedback, we want to highlight some of the events since last we spoke.

New Ticket System

Last June we went live with a new ticket system, a much needed improvement on the old system which had been in use since EVE launched back in 2003. We got to play with lots of new tools which help track ticket submissions metrics, measure reply time averages (more on this later) and lots of other fascinating stuff which quite probably only the Lead Game Masters find interesting but which ultimately benefit you, the players.

Perhaps the most obvious benefit to players of the new system was the Help Center which contains around 190 articles and gets over 5000 views per day. We love communicating directly with you all, but I think you would all agree that it is preferable if a player can have his question answered without the need to submit a ticket.

CSM X Summit

For the second year in a row we scheduled a session to meet with the CSM during their summit here in Reykjavik.  One of the major concerns they raised was transparency with regards to what is and what is not an exploit. Because of this feedback, the Known and Declared Exploits article was produced. It's one of the most "liked" articles and we aim to keep it updated as much as possible. We're looking forward to meeting with CSM XI in September.

Player Submitted Art

Last March the Operations and IT team expanded their territory and erected a new wall between themselves and Customer Support team. The bittersweet moment of the final part of the wall going up left us with a sense of loss (<3 the ops team) but also a whole lot of blank wall to cover. Despite our best efforts to decorate the wall it was decided that a couple of cat meme pics just weren't going to be good enough. So we asked you, the players, to create some art for us to hang on the walls. You responded admirably and the winning art was printed out and now proudly hangs for all Game Masters (GMs) and visitors to see. 


The Status of the Ticket Queue
As well as the above highlights for the department we must acknowledge that these past 6 months have had their difficulties, and to be honest the support we have provided for the last few months has not been ideal.  Twice in the past six months, mostly due to issues outside of our control, our ticket queue has gotten so high that we made the difficult decision to send out mass replies to the majority of tickets in the queue asking players to update their tickets if their issue persisted.  We were able to reduce the queues by about 70% using this emergency measure but it’s not exactly great support and we fully acknowledge that. However, as of writing, our level of support is high, our reply times low, and we aim to keep it that way.

In mid-June we made some changes to our email routing which resulted in replies to tickets by players not getting into our support system. New tickets were able to be submitted but any replies submitted by email to tickets did not make it into our system; this affected 1701 players. We should have detected the problem earlier but for a while it went unnoticed. Once we discovered this issue we contacted the affected players, apologized and provided a ship skin as compensation.

Queue Structure
Perhaps it would be a good idea to give a quick overview of how the Customer Support ticket queue is setup before we go any further. Players submit tickets which are filtered into various categories Billing, Gameplay and Technical being the three main ones with each category having sub-categories. It’s not a case of all tickets being in one big queue and then handled on a first come first served basis. We can't adopt a "one big queue" approach with all GMs working out of it because different GMs have different training and specializations. Also some tickets are more time sensitive than others and they need to be addressed as soon as possible.

All tickets are important to us but we do filter some tickets into a queue in which a GM will reply to the ticket is less than an hour--usually within 15 minutes.  In this queue we handle the aforementioned tickets which are time sensitive such as offensive behavior, player harm reports (broadcast for reps), stuck characters, and some tickets which can be quickly solved with the click of a button such as agent mission issues.  

We also tend to handle most account information tickets in this queue. The reasoning behind this is that if a player wants to come back to the game and does not remember his account details then we want to be able to provide them as quickly as possible rather than have him wait for a few days during which time the urge to rejoin may fade or when they might not have time set-aside to make their grand return.

Ticket Reply Times
One of the most common points of feedback from players is that we need to be more transparent on how long a player can expect to wait before their ticket is replied to. We would love to be able to say to a player that they can expect a reply to their ticket in "x" hours, but this is simply not possible with how our support system works and because there are too many factors to consider when estimating reply times. 

One factor which affects reply times is how many tickets we receive. It should be simple in that the more tickets we predict to receive the greater the reply times will be. However, predicting the amount of tickets we expect to receive is not that simple. With our new system we can get a fairly good estimate of how many tickets we will receive in an average week. With EVE though there is rarely such a thing as an average week. The graph below shows daily tickets received from July 2015 to July 2016. As you can see there are frequent spikes in tickets submitted each of which would throw off any estimate of reply times we could provide to players. 

Some spikes represent expansions, which we can take into account because they are planned, but some spikes in ticket submission spikes come pretty much out of the blue. The two biggest spikes we saw in the last year came from issues which we did not expect to cause a huge number of tickets. For instance, one issue relating to players encountering a black screen when logging in was completely unexpected.


(click to enlarge)

The approach we are aiming towards is that players will receive the first reply to their ticket within 36 hours of the ticket being submitted. By aiming towards this goal we remove the need to provide what would likely be inaccurate estimates for reply times. 

Below you can see on average for July 2016 of how long a player waited before they received the first reply to their ticket. The 0-1 hours reply typically relates to those tickets which are handled in the queue mentioned earlier which deals with time sensitive or easily resolved issued. Getting the average first reply time down to 36 hours is going to be tough to achieve and it won't happen overnight but we feel that its attainable and a level of support that you deserve.



"Hire more GM's!"
When talking about reply times with players we often get asked why we cannot simply hire more GMs when reply times get too high. EVE is a beautiful, vast and challenging game for players and GMs alike. It simply takes time to find the right GM for each position we want to fill. This is especially true for non-English language support. Its further complicated in that we would generally need a new employee to relocate to a barren, volcanic rock in the middle of the north Atlantic, or Iceland as its more commonly known. 

For other games a new GM may be fully trained after a few weeks, whereas with EVE it takes around six months to fully train a GM and expect them to operate with any degree of independence. This means that if the ticket queue suddenly spikes we can’t just hire a dozen more GMs to handle the load.  Hiring 100 extra GMs is just not viable – ultimately we are a business and we need to try to maintain a staffing level that provides the support we want to give you guys but is cost effective.

With that being said we have recently expanded our team both in Iceland and abroad. Indeed, at the time of writing this blog we expect to welcome a couple of new GMs to the team next week.

Account Security Cases (Hacking & Account Sharing)
If you have visited the r/EVE subreddit over the past few months, you may have seen some threads concerning the reply times for tickets relating to account security. It's worth taking a moment to provide some insight into these cases and why they take so long to resolve.

Account security cases are perhaps the most complicated tickets that we deal with, due to this complexity they tend to need to be handled by our most experienced GMs who have years of experience. 

These cases often involve ISK and assets being laundered by other players or Real Money Trading (RMT) operatives, using all manner of tricks that need to be tracked in order to reverse damages or to take punitive measures against those involved. During this process a GM may find more hacked accounts, each of which need to be investigated. This further complicates and extends the amount of time spent per ticket.

Since the introduction of skill extractors we saw a large increase in the amount of RMT motivated cases. This increase has led to our security team, GMs, and dedicated software teams collaborating to produce specialist tools to aid GMs in identifying and resolving these cases. It took time to research, produce and implement the tools but they have since made a great impact on how quickly we process these cases. 

Unfortunately delays in developing these tools lead to long waits for replies to tickets from players with compromised accounts--delays which we failed to communicate transparently to our players at the time.  Those affected players have our sincere apologies and hopefully should have received some additional game time as compensation for the delays and lapses in communication.

We plan to do better in future, but ultimately need our players to help address these issues by asking that they make use of two factor authentication for their accounts and refrain from involvement in account sharing or funding RMT by ensuring they only purchase PLEX and other EVE services from CCP or our authorised resellers.

Future Improvements
Earlier we mentioned that we aim to reduce our first reply time for all tickets to within 36 hours. We have some upcoming changes to Customer Support over the next few months, some of which will be visible to EVE players and some of which are internal to the department.

Most of the improvements needed to provide better support are on us to complete. But there are some things that you can do to help us out:
  • Provide all the basic information you think may be useful to a GM. We regularly get tickets from players who want a reimbursement for a ship loss. But they don’t include the name of the character who lost the ship or the ship type. This means that instead of being able to investigate the loss the GM has to ask for the information, which means a delay in resolving the ticket. 
  • Please don't submit duplicate tickets about the same issue. We genuinely understand that if you don’t hear back from us then the natural inclination is to ask for an update, sometimes through submitting another ticket. Submitting more than one ticket about the same issue can impact reply times for you and other players. We humbly ask that only one ticket about an issue be submitted.
  • If you have an issue which affects multiple members in your corporation or alliance, then please get a representative (preferably a director or CEO) to contact us on behalf of the affected players rather than having all affected players submit a ticket. Generally, we have to speak to a director or CEO anyway when dealing with corporation or alliance issues so it just makes sense for one person to contact us.  
  • Bumping tickets does not improve a ticket reply time. We just wanted to mention this because we do see players regularly send replies to their ticket with the intention to ‘bump’ it to the top of the queue. This effectively does nothing to the tickets place in the queue.

Finally, on behalf of every GM in the department, we just wanted to thank you the players for making the game what it is. We look forward to talking to you via tickets or in person at Fanfest or one of our awesome player gatherings.

Fly safe!
o7

GM Ender
Director of Customer Support 

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8 August

PATCH NOTES AVAILABLE FOR 118.7 AUGUST RELEASE!




Patch notes are now available for the 118.7 release, which will be deployed during downtime on Tuesday, August 9th 2016.

The 118.7 release will bring contract functionality to citadels, as well as iterations on the visual damage system, PBR for in space assets, improvements to graphics performance in areas that have clouds and more intuitive UI feedback for ship holds.

Check out more information on what's coming on the EVE Updates website and in the patch notes for 118.7 which can be found here.

Information on any additional downtime that might be required for this release will be available in the coming days.

2 comments Read more

Core Starter Pack



Introducing the new EVE Online Starter Pack! Designed from the ground up to kickstart a new pilot's career, the Core Starter Pack features a full arsenal of skills and gear for miners and crafters.

The Core Starter Pack includes:

  • The ORE Venture mining frigate
  • A full set of modules and equipment to kit out your ship
  • Extra skills, ready to train
  • Blueprints to build the Venture and the deadly Corax destroyer
  • A Mobile Depot personal deployable
  • Avatar apparel: male “Esquire” and female “Executor” coats (black)
  • Prototype Cerebral Accelerator (skill booster)
  • 30 days of game time

To help advance your career in space, choose one or more of the following Content Packs:

  • The Colonist Content Pack equips you with the essentials for your own planetary industry colonies.
  • The Explorer Content Pack provides specialized gear for whose make their fortunes discovering and looting lost treasures.
  • The Industrialist Content Pack gives you skills, minerals, and blueprints to get started as a manufacturer of the machines of war.
  • The Skirmisher Content Pack arms you with a combat-ready Breacher frigate, ammo and the skills you need to learn to hold your own in battle.

Premium Edition



Leave all your options open and be ready for anything with the Premium Starter Pack. Everything from the Core Starter Pack and all four Content Packs are included. We’ve also added some of the hottest battleship skins and PLEX, an in-game token worth 30 additional days of game time that can be used or traded on the EVE market. Be prepared for wherever your adventurous spirit wants to take you with the Premium Edition.

The Premium Edition includes:

  • Core Starter Pack (including 30 days of game time)
  • All four Content Packs (excluding Aurum): Explorer, Colonist, Industrialist, Skirmisher
  • Abaddon Tash-Murkon Battleship skin
  • Hyperion Innerzone Shipping Battleship skin
  • Maelstrom Nefantar Battleship skin
  • Rokh Wiyrkomi Edition Battleship skin
  • 1 PLEX (30 additional days of game time)
  • 750 AURUM for New Eden Store

About This Game

Explore. Build. Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 500,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.

Key Features

  • Multiple PVP systems – Enlist in Factional Warfare as a loyalist of one of the four races of EVE, dodge the law as a deep space pirate or take arms in the large-scale conflict of alliance warfare where battles can consist of over a thousand pilots clashing for supremacy among the stars. EVE online lets you choose the type of PVP that fits your playstyle.
  • Massive Player-Driven Economy – Everything bought and sold on the EVE Online market is manufactured and traded by players. Buy and sell orders, contracts, courier agreements and many other tools of trade are available to let players carve their industrial empire. Rise to the top as a savvy entrepreneur or a member of one of the many existing mega-corporations in EVE.
  • Explorations, Mining, Missions – EVE Online offers a diverse range of progression paths. Players can advance as merchants, industrialists, politicians, spies or any number of other careers without limitation. Hundreds of trainable skills and open gameplay allow you to define the role you want to play in the virtual universe.
  • Liberating character advancement - Never "grind" for a skill again. Passive skill gain system allows your skills to increase even while you're offline.
  • Single-shard universe - Join hundreds of thousands of players in the same persistent universe, where your fame or infamy is not confined to just a subset of the playerbase.
  • Free expansions – You will never be charged for an EVE expansion - as the EVE universe grows, so do the benefits of your subscription.
  • Play for FREE – Established players can eventually pay for their game time with in-game money they earn while playing.

System Requirements

Windows
Mac OS X
    Minimum:
    • Supported OS: Windows 7 / 8.1 / 10
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz)
    • Memory: 2 GB
    • Hard Drive: 20 GB Free Space
    • Video: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS)
    • Audio: Supports SSE, Direct Sound compatible
    • Drivers: DirectX® 9.0c (included) and latest video drivers
    • Network: ADSL connection (or faster)
    • Note that older graphics cards such as the NVIDIA 6000 and 7000 series may work but are not officially supported. Please note that Windows 95, 98, ME, NT, 2000, XP and Vista are not supported.
    • Note: the minimum screen resolution for EVE is 1024x768. Audio hardware must be Direct Sound compatible. For optimum performance, use latest drivers available.
    Recommended:
    • OS: Windows 7 / 8.1 / 10
    • Processor: Intel Pentium i7 Series or AMD X4 @ 2.0 GHz or greater
    • Memory: 4 GB or greater
    • Hard Drive: 20 GB free space
    • Video: AMD Radeon 6790 or NVIDIA GeForce GTX 560 or better with at least 1 GB VRAM
    • Audio: Supports SSE, Direct Sound compatible
    • Drivers: DirectX® 11 (included) and latest video drivers
    • Network: ADSL connection or faster
    Minimum:
    • Supported OS: Mac OS X 10.9, 10.10, 10.11
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 2.0 GHz)
    • Memory: 2 GB
    • Hard Drive: 20 GB Free Space
    • Video: NVIDIA GeForce 320m, Intel HD 3000
    Recommended:
    • OS: Mac OS X 10.9, 10.10, 10.11
    • Processor: Intel i7 Series @ 3.0 GHz or greater
    • Memory: 8 GB or higher
    • Hard Drive: 20 GB free space
    • Video: NVIDIA GeForce 675mx or better with at least 1 GB VRAM
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (51 reviews)
Overall:
Very Positive (4,041 reviews)
Recently Posted
The Hash Slinging Slasher
18.9 hrs on record
Posted: 15 August
i would like this game more if you didnt have to pay to play monthly and its also recurring payment to. if you had a steady income i would recommend this game. other wise its pretty good, good gameplay good ships.
Helpful? Yes No Funny
MayoRz
309.0 hrs on record
Posted: 15 August
Great game. You can't play anything else after this, it's more than a game.
Helpful? Yes No Funny
ReddoReaver
75.9 hrs on record
Posted: 14 August
During a recent roam, my corpies and I happened upon an unlucky group that happened to fall inside our heavy interdictor's influence. After a brief, but spirited interchange, which included the podding of one of the unfortunate combatants, I was surprised to find a flash-frozen female persona amongst the wreckage.

As I have been alone in space, with a predominately male set of colleagues, I immediately pulled her onboard.

I have named her Chloe, and she has accompanied me on all my trips since. We've ratted, gate camped, and sold things in Jita together. It's become an extremely endearing relationship. While she isn't the most talkative sort, and "relations" between us are somewhat cold and one-sided, I have grown fond of her endless curiosity; When I place her on the bridge in a chair, looking out onto space, she will sit, unmoving, not blinking nor breathing, for hours, with the same look on her face, until I have one of the crewmembers put her back in the captains' quarters.
Helpful? Yes No Funny
LaStShAdOw
208.3 hrs on record
Posted: 14 August
Good game!! if u move out in lower systems under 0.4 u will die and lose isk .ofc much older players whit 5stars stufs w8 u to kill . and ofc another great idea in this when u ship is destroyed u lose every items instaled on ship include ship ( u can start again farm to buy another ship ...) and dont forget 20e/ month for this.

So if u like waste money every month go ahead.!!!
Helpful? Yes No Funny
Nerezza
1,053.3 hrs on record
Posted: 13 August
“It was the best of games, it was the worst of games.”

EVE online is a massively multiplayer online resource management, economic simulator, tactical / strategical space combat social sandbox video game. You don’t play this game because you enjoy every moment, you play it because you know that at some point between vast vistas of emptiness something may happen that changes in-game history. That you may be a part of that change. You play it because it helps refine and maintain skills that you can apply in real life. You play it because you are a part of it as much as it is a part of you. If you come into EVE expecting a game with your goals clearly defined and the ability to assert power through in-game mechanics then you have set yourself up to fail. Much as the EVE wormhole led mankind to New Eden, EVE Online is a portal through which we the players are thrust, left to create a narrative that transcends the confines of the game client. EVE is unforgiving in that you may find yourself stuck forever in hi-sec performing mundane tasks, leading you to have a poor experience. But likewise if you have the motivation, the focus and the dedication you can learn how the game works and exploit it to your benefit. Just as Veldspar is an in-game resource, so is the miner who gathers it. Governing bodies are formed by real people, held together by real networks and real ideals. EVE Online is a game that demands the player to think 5 steps ahead. To prioritise and to plan. To think for themselves. For some this is asking too much. For others it is the only game worth playing.

10/10 would think for myself again.

o7
Helpful? Yes No Funny
StonedPenguin420
54.4 hrs on record
Posted: 11 August
All around fun game, just watch for bandits!
Helpful? Yes No Funny
ChalzZy
12.4 hrs on record
Posted: 10 August
I really wish steam had a way to vote games neutral but that's what I would rate Eve Online. Eve Online is a confusing game to get into but the community is wonderful, their older players are more than welcome to help out newer players. I think the biggest thing holding me back from really getting into the game is the subscription since I only bought 1 month to just try it out, but seeing the scope of the game, 1 month isn't enough to really get a gist of the game.

If you're willing to learn a massive game with heaps of lore and content, then I'd recommend it. But I believe that this game is currently too stressful for gamers who just want to have a casual MMO experience.
Helpful? Yes No Funny
SpacePants
451.5 hrs on record
Posted: 8 August
This is the only game I've ever played that I can actually use my education to get a leg up on other players. I spend just as much time in excel as I do in Eve planning out how to make the most amount of money. And I say that in a very positive way.
Helpful? Yes No Funny
ScreeYed
4,584.0 hrs on record
Posted: 8 August
Its hard too learn but i think the time i have play Eve Online say it can great for you too.
Helpful? Yes No Funny
Lotala
195.1 hrs on record
Posted: 7 August
Very Harsh game. Requires a very high degree of situational awarness and the ability to accept loss. This game will not hold your hand and it is not for cry babies.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
60 of 63 people (95%) found this review helpful
1 person found this review funny
Recommended
1,439.8 hrs on record
Posted: 26 July
I have been playing Eve: Online for just over four years now, and hopefully this review can be of some help to those deciding if they really want to dive into the game.

First: Eve is a complex game. It has a really steep learning curve for new players, although the devs have been working hard to make it a little more newbro friendly. The have added a lot of new fancy tutorials that did not exist when I started. This is definitely a big plus if you are brand new. However, do not expect them to teach you everything. This game is beyond expansive, and you will get lost in the complexity. However the newbie channel chats, forums, and sometimes even local chat can be a big help. DOn't be afraid to ask questions. Usually someone is more than willing to answer.

Second: Eve is not always a nice place. One of the first things you should know, as many people as there are out there willing to help you, there are just as many willing to take advantage of you. Whether that takes the form of stealing your stuff, killing you, or picking on you, it can, and will happen. Take every offer of help with a grain of salt, or if it is a business deal, be especially careful. This kind of behavior is completely legal in Eve because it is a sandbox. The creators don't regulate anything that does not violate the EULA. It's pretty much anything goes here.

Third: Playing Eve solo sucks. Some people do it, but it's lame when you do it that way. Eve was built to be a social game and a social experiment. After you finish the tutorials, I highly suggest joining a player corporation. As a new player, I highly suggest joining a newbro friendly corp like Eve University, Pandemic Horde, or Red vs Blue. Eve Uni will teach you anything you want to know about Eve, and Horde and RvB are PvP oriented if you want to jump into that niche.

Fourth: The skill training happens in real time. That means skills will continue to train even when you are not logged on. Also as a result, it can take a really long time to train certain skills. Playing for four years, and I have only recently started getting into capital ships. Do not expect to jump right in and be awesome at the game. You will fight and struggle and die, a lot. However, Eve is one of the most satisfying games ever if you stick with it. You don't have to have all the skills to be good, and you don't have to train everything. Just be patient with the progression and stick with it. If you are looking for the instant gratification of a shooter or action game, you best look elsewhere. Eve is a game that lends itself to the longview, and definitely has a delayed gratification factor.

Fifth, and finally: Eve is awesome. Whether or not you like it is usually dependent on your personality, but regardlesss of whether or not you like it, it is an impressive world that the devs have made. Its a living, breathing community that makes its own story. Players decisions can affect thousands of other players. The market is run by the players, and wars between massive player coalitions shake both individual players, and the player driven markets. The PvP is the most exhilirating I have ever encountered, and I still get an adrenaline rush when taking ships into battle. (I'm very much PvP centered, so I have done quite a bit.) Eve is unlike any MMO you have ever played, or ever will play. It is singular, and I think you should at least give it a shot. If you don't like it, that's okay. It's not for everyone. If you do though, it can be a very rewarding experience and you will make some great friends. Have fun and fly dangerous!

P.S You can message me with your email if you would like an extended 21 day trial.
Was this review helpful? Yes No Funny
37 of 58 people (64%) found this review helpful
1 person found this review funny
Not Recommended
834.9 hrs on record
Posted: 4 August
EVE Online is a space MMORPG set 20.000 years in the future, with a great background story and considerable ammount of science-fiction content, even some unique features in the genre like character immortality through use of mind transfers between clones, use of advanced cybernetics and man/machine interfaces.

It uses a passive character progression system that lets users accumulate skill points over time while their subscription is active, the ammount of points collected in the various categories will determine how effectively a character will be allowed to perform any of the multiple in-game professions. Players can extend their subscriptions with their credit cards or with EVE Online timecodes (PLEX), which can be bought and then traded for ISK in the in-game market.

Unlike other space simulators that place the player inside the cockpit of their ship, EVE Online features a tactical combat system, where capsuleers take remote control of their starship and its systems to engage in a variety of activities, from mining to manufacturing, trading, pirating, factional wars and even large scale space sovereignty wars between corporations and alliances.

The in-game market is mostly run by players who mine, research, manufacture and trade all types of goods available in stations and player owned structures, from ships and modules to weapons, ammunition, fuel, ore, combat boosters, augmentations, among others.
All sorts of trading scams and other types of conduct that normally would be forbidden in other MMO's like market manipulation, infiltration, spying, theft and grief, are not only allowed but also encouraged by the developer, who uses the player stories emerging from those events as a marketing tool.

The single shard universe (Tranquility) and large scale battles of up to multiple thousands of players in the same instance are one of the features that make EVE Online unique in the space MMORPG genre, but they are only possible at the cost of 1Hz server ticks, time dilation, reduced graphics and physics quality, among other architectural limitations that make some people opt for other newer and technologically more advanced space MMORPG's on the market.

Throughout it's 13 years of existance, CCP Games has expanded some aspects of the game, the most notable ones probably being sovereignty wars, wormhole space and factional warfare, but has also failed to develop and deploy promised features like Planetary Landings and Walking in Stations. These failures resulted in tremendous community backlash, a couple waves of mass developer lay-offs and millions of dollars down the drain. A pattern present in multiple former CCP Games employees' company reviews https://www.glassdoor.com/Reviews/CCP-Reviews-E159347.htm points to upper management neopotism, employee favoritism regardless of competence and stubburness in constantly trying to reinvent the wheel with miscoded in-house tools instead of using tools with proven value in the industry. The upper management and CEO's competence is questionable at best.

The company has tried to expand the EVE Universe into platforms other than the PC, namely with the now extinct Dust514 shooter on the PS3. Despite community opposition, CCP Games signed a PS3 exclusivity deal with Sony and scammed its playerbase, as Dust514's development was funded by EVE Online subscribers who were not interested in acquiring an obsolete piece of hardware to play it. Other side projects like EVE Valkyrie and EVE Gunjack have recenlty been spawned, also funded by the main game and money making product EVE Online, in a continued effort to expand the Universe to other platforms and Virtual Reality HMD's.

Going all out on VR development, the company had as of 2014 invested more than $USD 40 million in VR Research & Development (yearly financial reports used to be available @ https://www.ccpgames.com/company/financial but were recently taken down after CyberChaosCrew brought them to the players' attention). A questionable move considering that VR is at this point an expensive gimmick with questionable future in the gaming industry.

CCP Games has recently and controversially hired various former EA employees for key roles in the company, appointing one of them as Vice President for development, and shortly after a few others for Executive Producer positions in the new projects, namely EVE Valyrie and Project Legion (now Project Nova). It has since adopted changes to its business model, including cosmetic item monetization and features like the skill point injectors that give players in-game advantages in exchange for money.

Time will tell if these options will bring the EVE Universe many players and an endless revenue stream that will fund great things to come, but CyberChaosCrew chooses to remain skeptical until further developments and does not recommend people to spend their time/money with EVE Online.
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8 of 8 people (100%) found this review helpful
Recommended
1,053.3 hrs on record
Posted: 13 August
“It was the best of games, it was the worst of games.”

EVE online is a massively multiplayer online resource management, economic simulator, tactical / strategical space combat social sandbox video game. You don’t play this game because you enjoy every moment, you play it because you know that at some point between vast vistas of emptiness something may happen that changes in-game history. That you may be a part of that change. You play it because it helps refine and maintain skills that you can apply in real life. You play it because you are a part of it as much as it is a part of you. If you come into EVE expecting a game with your goals clearly defined and the ability to assert power through in-game mechanics then you have set yourself up to fail. Much as the EVE wormhole led mankind to New Eden, EVE Online is a portal through which we the players are thrust, left to create a narrative that transcends the confines of the game client. EVE is unforgiving in that you may find yourself stuck forever in hi-sec performing mundane tasks, leading you to have a poor experience. But likewise if you have the motivation, the focus and the dedication you can learn how the game works and exploit it to your benefit. Just as Veldspar is an in-game resource, so is the miner who gathers it. Governing bodies are formed by real people, held together by real networks and real ideals. EVE Online is a game that demands the player to think 5 steps ahead. To prioritise and to plan. To think for themselves. For some this is asking too much. For others it is the only game worth playing.

10/10 would think for myself again.

o7
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6 of 7 people (86%) found this review helpful
Recommended
27.4 hrs on record
Posted: 20 July
This game is the perfect MMO its got just the right balance, It does have a bit of a learning curve but If your not rushing through youll pick it up quickly.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
451.5 hrs on record
Posted: 8 August
This is the only game I've ever played that I can actually use my education to get a leg up on other players. I spend just as much time in excel as I do in Eve planning out how to make the most amount of money. And I say that in a very positive way.
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7 of 10 people (70%) found this review helpful
Recommended
195.1 hrs on record
Posted: 7 August
Very Harsh game. Requires a very high degree of situational awarness and the ability to accept loss. This game will not hold your hand and it is not for cry babies.
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4 of 5 people (80%) found this review helpful
Recommended
171.4 hrs on record
Posted: 5 August
Yea it has a steep learning curve, but it has more depth for any game I have played.
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4 of 5 people (80%) found this review helpful
2 people found this review funny
Recommended
49.5 hrs on record
Posted: 6 August
I've only just started - and so far holy crap this game is intense.

Lots of things to do. Lots of things to learn. Lots of things to read. Lots of things in general.

The game appears to have a crap ton of content, and I am only 4 hours in as of writing this review. I plan to play more of course but if you give this game a chance, at least 4 hours of a chance, I feel that it has the potential to grab quite a few folks!
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18 of 33 people (55%) found this review helpful
2 people found this review funny
Not Recommended
218.3 hrs on record
Posted: 4 August
This game is a lot more fun on paper than it is in reality. I've resubbed countless times, and every single time I've felt buyers remorse shortly thereafter. When will I learn?
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2 of 2 people (100%) found this review helpful
Recommended
12.4 hrs on record
Posted: 10 August
I really wish steam had a way to vote games neutral but that's what I would rate Eve Online. Eve Online is a confusing game to get into but the community is wonderful, their older players are more than welcome to help out newer players. I think the biggest thing holding me back from really getting into the game is the subscription since I only bought 1 month to just try it out, but seeing the scope of the game, 1 month isn't enough to really get a gist of the game.

If you're willing to learn a massive game with heaps of lore and content, then I'd recommend it. But I believe that this game is currently too stressful for gamers who just want to have a casual MMO experience.
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