Create, discover, and download new player-created maps, scenarios, interfaces, and more!
User reviews:
Very Positive (1,427 reviews) - 94% of the 1,427 user reviews in the last 30 days are positive.
Overwhelmingly Positive (81,767 reviews) - 96% of the 81,767 user reviews for this game are positive.
Release Date: Sep 21, 2010

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Sid Meier's Civilization V


Recent updates View all (15)

October 17

Announcing the Civilization VI ‘AI Battle Royale’ on Twitch

Sid Meier’s Civilization VI will be in your hands soon when it launches on October 21. Soon, you’ll be able to lead one of history’s renowned civilizations to greatness, but which civ has the honor of being called the greatest? Civilization fans have been furiously making their arguments, but we feel there’s no better way to solve an argument than by letting each civ go at it in a no-holds-barred Battle Royale!

Join us LIVE on Wednesday, October 19 at 3:30pm ET / 12:30pm PT / 8:30pm BST on as we pit eight of history’s greatest rulers against each other in an entirely AI-controlled game of Civilization VI. Find out who has what it takes to create a civilization to last the test of time!

The developers behind Civilization VI will be giving live commentary as we watch eight AI-controlled civs go at it. Anything can happen!

The “Civilization VI AI Battle Royale” will feature the following eight civs:

  • Aztecs
  • Brazil
  • England
  • Greece (Gorgo)
  • Japan
  • Rome
  • Russia
  • Spain
Catch every turn, live on at 3:30pm ET / 12:30pm PT / 8:30pm BST on Wednesday, October 19. If you aren’t able to join us live, the full VOD will be posted to the Civilization YouTube channel shortly afterwards.

If you haven’t caught up on everything new in Civilization VI, check out our First Look video series which showcases new civs, features, and behind-the-scenes looks at the game!

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

19 comments Read more

July 19

Civilization VI - First Look Video Series

We've been posting Civilization VI videos like crazy on our YouTube page. Here is the playlist for our First Look series, in case any of you need to catch up on what's been revealed so far.
We've also shared a few Wonder Movies - vignettes that play in the game engine when you complete construction of a Wonder - and you'll definitely want to check those out. With the in-game day/night cycle, these really shine!

Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

60 comments Read more

About This Game

The Flagship Turn-Based Strategy Game Returns

Become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known.

  • INVITING PRESENTATION: Jump right in and play at your own pace with an intuitive interface that eases new players into the game. Civ veterans will appreciate the depth, detail and control that are highlights of the series.
  • BELIEVABLE WORLD: Ultra realistic graphics showcase lush landscapes for you to explore, battle over and claim as your own. Art deco influences abound in the menus and icons in the most well-designed Civ ever developed.
  • COMMUNITY & MULTIPLAYER: Compete with Civ players all over the world or locally in LAN matches, mod* the game in unprecedented ways, and install mods directly from an in-game community hub without ever leaving the game. Civilization V brings community to the forefront.
  • WIDE SYSTEM COMPATIBILITY: Civilization V operates on many different systems, from high end DX11 desktops to many laptops. Enjoy unlimited installations on multiple PCs with your Steam account and take your Civ V experience with you everywhere you go.
  • ALL NEW FEATURES: A new hex-based gameplay grid opens up exciting new combat and build strategies. City States become a new resource in your diplomatic battleground. An improved diplomacy system allows you to negotiate with fully interactive leaders. Custom music scores and orchestral recordings give Civ V the level of polish and quality you expect from the series.
  • SOCIALLY RESPONSIBLE: 2K Games is donating a total of $250,000 to four education based charities, and users' choices will determine how the money is dispersed: simply select your choice from the pre-selected charities during the install process.†
*Modding SDK available post launch as a free download.

† Charity selection available until Dec. 31, 2010. Not valid in all territories.

Note: The Mac and Linux + SteamOS versions of Sid Meier's Civilization V are available in English, French, Italian, German and Spanish only.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2GB RAM
    • Graphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
    • DirectX®: DirectX® version 9.0c
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • Note: Optimized for the touch-screen Ultrabook™ device
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
    • DirectX®: DirectX® version 11
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • Note: Optimized for the touch-screen Ultrabook™ device
    • OS: 10.8.5 (Mountain Lion), 10.9.5 (Mavericks), 10.10.5 (Yosemite), 10.11.1 (El Capitan)
      Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
      Memory: 2 GB RAM
      Hard Disk Space: 8 GB
      Video Card (ATI): Radeon HD 2600
      Video Card (NVidia): Geforce 8600
      Video Card (Intel): HD 4000
      Video Memory (VRam): 256MB

      Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Please note, it is possible for Mac and PC to become out of sync during updates. Within this short time period, Mac users will only be able to play other Mac users.
    • NOTICE:This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
    • NOTICE: The following video chipsets are not supported for Civilization V:
      ATI Radeon X1000 series, HD 2400
      Nvidia GeForce 7000 series, 8600, 9400
      Intel GMA (950/X3100), HD 3000
    • Processor: Intel Quad Core
    • Memory: 4GB
    • CPU Speed: 2.4 GHz
    • Video RAM: 1GB

    Operating System: SteamOS, Ubuntu
    CPU Processor: Intel Core i3, AMD A10
    CPU Speed: 2.4GHz
    Memory: 4 GB RAM
    Hard Disk Space: 10 GB
    Video Card (ATI): Radeon HD 6450
    Video Card (NVidia): Geforce 640M
    Video Card (Intel): Iris Pro
    Video Memory (VRam): 1GB

    IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V, it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases!

    NOTICE: Intel Integrated video chipsets (GMA 9XX, HD 3XXX) will not run Civilization V for SteamOS and Linux, and are unsupported.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (1,427 reviews)
Overwhelmingly Positive (81,767 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
55,549 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
57 of 69 people (83%) found this review helpful
78 people found this review funny
18.3 hrs on record
Posted: October 1
The trick to win is to nuke gandhi before he nukes you
Was this review helpful? Yes No Funny
19 of 21 people (90%) found this review helpful
1 person found this review funny
323.2 hrs on record
Posted: September 27
As I'm looking forward to the release of Civ VI I'd like to leave a review for one of my favourite 4X franchise of all time.

Back in the day, Civ V had rought start. I couldn't really point what it was but I felt there's something missing in the game. I mean, the early age was fun. I welcome the switch from a single death stack of doom to one unit per hex. But still, mid to late game was rather boring.

Then the first expansion came to fix the mid game with religion, and the second one after to fix the late game with tourism and a bunch of other stuff. Right now, Civ V is a complete game. Totally fun from the start right to the finish line. The addition of steam workshop extended the already high replayability game further. Not to mention the really well made DLC of all the nations and maps. With the current pricing, especially with a huge discount that often given, you could never go wrong buying this.

It's been a while since I last booted the game. But looking back to those hours spent. I've had fond memories of being ganged up, backstabbed, forward settled, nuked, etc.

Good memories.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
1,570.0 hrs on record
Posted: October 10
When 4X meets perfection

Having played all the previous civilization games I am 100% certain that the fifth installment of this franchise is the most well balanced, innovated and addictive of all . Moreover with excellent (for 2010) graphics and music is definitely the king of all 4X games.

The variety of the game is unbelievable, more than 40 deferent civilizations with their unique traits, improvements, units and music. In other words every civilization has its own pros and cons, so with every civilization you have to follow a deferent gameplay style in order to win. Adding to all the above a dozen of fantastic scenarios and hundreds of mods and the result is that the replyability of this game is endless. No wonder why they are players out there with 5.000 or 6.000 hours of gameplay that they continue to play it 6 years!! after its initial release.

A must for all 4x funs and the first choice for all the gamers that want to try a 4x game for the first time but also a very heavy legacy for the upcoming civilization 6.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
5 people found this review funny
232.1 hrs on record
Posted: October 19
Considered one of the Greatest pc exclusives,
Infinite amount of replayability,
absorbing gameplay,
breaks friendship's,
way too many achievement's,
everyone get's annoyed at you for the stupidest things,
extremely good modding support
Interesting character personalities,
Nuke America like you always wanted to!
Much much more

End your turn FFS!
Bot's don't get smarter the higher difficulty you go, they just get more buffs. :(
Was this review helpful? Yes No Funny
15 of 21 people (71%) found this review helpful
9 people found this review funny
23.4 hrs on record
Posted: September 26
Razed down 5 Iroquois Civ's cities. Got offered another 8 cities to end the war.
1 turn later: "Casimir III has become a nuisance. One that can only be dealth with
through war. I seek allies - can I count you among them?" 10 out of 10 would raze again.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
82.0 hrs on record
Posted: October 12
One more turn!
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
4 people found this review funny
119.1 hrs on record
Posted: October 19
Brought the Aztecs into the Future Age and then invaded the rest of the world with giant robots.

Best Aztec-Robot-Combat-TBS 10/10
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
622.1 hrs on record
Posted: October 21
To celebrate the release of Civilization VI I decided to make a review on Civilization V. This is by far my favourite game, maybe Civilization VI may top it, if you don't have this gem yet in your steam library just buy it. Sale or no Sale it's worth every penny and even in bundle it's way cheaper than it supposed to be. If you get 'bored' with the classical game you can always install the many mods from this awesome mod community. They really are inventive and you can almost find a mod for every feature that you would come up with.

The game is in single player and multiplayer, which is an amazing feature. Unfortunately single player doesn't support playing with all civs, maximum is 22 and it may corrupt your save after a while with 22 modded civs or a big map with 22 civs (doesn't happen often), multiplayer on the other hand is fun to do. If you do it with friends its hours of fun but playing with randoms is harder because you have to do it in one go. Not to mention the amount of times it may crash or reload in both cases.

The environment is one of the best in the games that I have played so far. The introduction always hits me, it's like history class but 10 times more intresting, I always fully listen it unless I already know the leader. The music is very relaxing and switches paces often. Some people call this game slow paced, it really depends, you can finish a game in 150 turns but you can do it as well in 600. Depends on your playstyle more than the game itself. Every turn can be decisive or can deliver a big impact to the game. The dialogues are amazing, the amounts of languages and different interactions that you have. I even know some atop of my head.

The gameplay is fun, and always a challenge somehow, unfortunate to me is that the choices of the difficulty goes. The game gives the AI advantages, starting from King, instead of making the AI way smarter. I'd rather battle an oponent that can outplay me rather than outclass me due to advantages. The combat is good, also animation wise, I personally like to go to war around the time of WW1 or so because strategizing is more advanced because both parties have good units and also the artillery units. If I try to go in a very early war, like I tried with Attila, I got far behind in hapiness. Religion is a big part of the game, it doesn't matter which one you have but the advantages do make the difference. City states don't really decide the game, unless Diplomatic Victory is near, but they are a big boost to your empire. If you have any spare money do spend it on alliances. I like the spying system, stealing technologies and couping/ rigging in city states, but I think it is too much of a factor and it needs to be countered easier so that it is less easy to use them.

In Civilization V you have 5 victories:
- Time victory, the game end at x amount of turns and the player with the most score wins. I dislike this one I always turn it off, it is no real victory to win by score. Score is dependant on how lucky you get in the beginning and your possibilities to expand. Also if you get a religion 1/3ths of your early game score is from your religion.
- Science victory, you construct the apollo program and you construct parts to make a spaceship. This one is the easiest but still a challenge. Getting to the atomic and informatic era first is a challenge on its own, then you need the aluminium and then you need to construct the parts which is the same amount of turns for building wonders. I only pity the fact that you can't really counter it without almost winning yourself. When you take over the capital, spaceships are located in the capital, the spaceship transfers to the second biggest city. So basically you need to wipe a civilization to stop them from winning science, or let their spaceship be in a very bad city.
- Culture victory, you generate tourism thanks to great people and you overtake other people their culture to win. This one is the hardest in my opinion. Literally one necessary wonder that you can't build can stop you from overtaking someone in culture. And when you are playing versus civs who are trying this victory themselfs makes it even harder because with tourism comes culture too.
- Diplomatic victory, you get votes through the world congress when it reaches the United Nations the more city state allies you have how more votes you possess. This one is a good victory to try out, you really need to use your spies to their best to coup every city state, or as much possible, to get votes.
- Domination victory, you take every capital that is in the game. This is my favourite one by far. It sounds simple but it takes a lot of effort. You both need to be strong in culture and science to keep up with your enemies so you can overtake them.

Personally I like the most to play on Prince, see above why, and I like to let the AI take control of the game and then take control of the game myself. Last game I did , I was with Montezuma, I let Rome gather 2/4 capitals and let him build twice the army I had. I still had the science advantage of course and managed Rome to get to declare war on me and I won that war. Then I built up an army myself and took the remaining not Rome capital. Then I was almost in a constant war with Rome with a smaller to equal to bigger army, building up while at war, and I took the 2 capitals Rome had. "Insert clapclap"
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
214.2 hrs on record
Posted: October 14
My Iroquois country spreads over the world rapidly, being appeared differently in relation to torment by my adversaries. Considering all things, this sensibly little collecting of individuals was everything beside wiped out before the end of the twentieth century, however in my redirection, they are an oblige to be figured with - a country wresting control of the oceans with present day sea qualities, and conveying urban domains by constrain with infantry and tanks. Demonstrate Destiny goes up against a radical new significance; by 2010, I've consistently yet obviously vanquished the Americans and other European countries, controling them to my run the show up... on the other hand essentially blasting their once-haughty countries to singing remains.

This is the thing that Civilization V is about.

It's a turn-based framework redirection based around working up a picked society into a urge to be figured with. Furthermore, yes, Civilization V can look truly incapacitating to the pleasant passerby, however for the individual in charge of the beguilement every turn can incite a critical choice, giving the player a specific conclusion control that few, tolerating any, distractions mastermind.

Human progress has no battle, rather it essentially permits the players to make a universe of their enumerating and bob clearly into it either with no other individual's data or with others in multiplayer. The best decision a player will pick up is the thing that human ground they're going to play. Every human progress is driven by an extraordinary pioneer from history, and gets a couple of uncommon purposes of intrigue and units, so its essential to consider what kind of triumph you're out to accomplish before setting your nationality. For example the French get social rewards that give them a tremendous reward towards a social triumph, while playing Germany will give players access to capable military units like the Panzer tank that can help in expecting control over the world by oblige. Plainly you can simply pick a military-centered pioneer and take them on a course towards a social triumph, yet this will in like way demonstrate a more crucial test.

Other than picking a country, players can advance re-attempt their condition by exchanging between decisions, for example, whether the world will be made of a few domains or not, what period they begin in (Civ moves in times, for example, Medieval, Renaissance, and whatnot., which besides impacts the level of improvement you have authorization to), and what number of different group establishments they wish to fight with. It generally makes for unbounded replayability, giving players a vital contraption set to make the test they require in of the world again and again.

In like manner, judgment yes, this is the kind of joy that you need to simply play again and again. Like its forerunners, Civilization V is amazingly addictive, with beguilements frequently drawing more than five or six hours out of me in a solitary sitting. The reason? Since win or lose, Civilization V awards players to facilitate a whole society and distinguishing strength their own particular story, taking them from the most punctual beginning stage of history and far into what's to come. I adore taking the Japanese and making them into a serene nation who needs just to make Opera houses and win over their neighbors through their way of life, or take the Aztecs and shape them into a genuine imperialistic country that is totally rightist and concentrated on overall control. Human progress V truly is the thing that you make of it, and for me it's a decent approach to manage relate exchange stories about some of history's most interesting countries.

I say Civilization V is basically "unprecedented" - and "wouldn't fret boggling," as I would have said as for Civilization IV - at making stories since I feel like the beguilement's taken away some extremely essential contraptions for re-attempting your general populace. In Civilization IV players could oblige things on their nation and discrediting countries as religions and government. In Civilization V, in any case, players get together "culture" as an advantage, spending it each such a significant number of turns on "approachs" that give their change rewards. For example a player may put approach focuses into the "Devotion" tree, giving their country a support to joy and persuading them to perceive a puzzling religion. I truly regard the way the particular framework trees give players a wide gathering of customization choices for their country, regardless I miss the power and strange cheer I got out doing things like persuading Judaism down the throats of my adversaries in light of the way that my Jewish Japanese space was out to win owning the hearts and brains of my neighbors.

Human propel V is one of the best turn-based system redirections I've ever had the joy of playing. Whether collaborating with my partners for some multiplayer, or basically losing an entire night of rest to the enjoyment's constantly replayable single player, this is one redirection that any method aficionado, or, destruction anybody strat-inquisitive ought to look at. Irrefutably, I miss a gap of the more critical between human progress relations that the more portrayed religion and government setup got Civilization IV, yet that's nothing anybody new to the approach will even consider. With every one of the tips, assistants and instruments set up, this is the key Civilization for PC that I feel is worth for all intents and purposes each person's time. Simply ahead and make, control, and mishandle. Do as Firaxis has done, and go on Civilization to the masses.

(All reviews are retrieved from the Internet and piped through a succession of synonym tools three times both for humour and to save time. In my religion, this is known as Art(TM), but you can call it "Threewording")
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recently Posted
53.3 hrs
Posted: October 25
Very good game. Fun and intuitive. For the current price it is very good- but would recommend the DLCs as well. Also it is a game "somewhat" similar to chess, requires planning ahead.
Helpful? Yes No Funny
223.1 hrs
Posted: October 25
One of my favorite games of all time. I play this games while I work to keep me from getting too stressed at work. I am also a info junkie, so this game is very satisfying. I highly recommend it and all of the DLC's, especially if it is on sale.
Helpful? Yes No Funny
401.3 hrs
Posted: October 25
Helpful? Yes No Funny
16.1 hrs
Posted: October 25
Helpful? Yes No Funny
[95th] Sol
36.4 hrs
Posted: October 25
My name is Carl Tobin and if there is a god on earth he better beg for my forgiveness, for years I have been left out of all the fun and games, these useless children will learn. They will want to play with me when I smoke Donny G with my .45. For years and years the boys and girls of the Blackwater made fun of me but now they dine with the devil in hell, for I am a supreme being and all of you will beg for forgiveness when your day comes. Heed my warning peasent scum, respect me or get smoked. For I am the harbinger of doom and your doom is neigh.
Helpful? Yes No Funny
419.8 hrs
Posted: October 25
Helpful? Yes No Funny
191.8 hrs
Posted: October 25
Great Game but AI Cheats so Hard!

I didn't have much problem with Technology and Domination Victory on the Setting right above Normal/Prince which is King. But I'm trying to get Cultural Victory by being the peaceloving Gandhi and it's nigh impossible. It's like you NEED to rage a bit of war and conquer more cities to exert your dominance just enough to overcome the infinite amount of Troops the Ai can spam. Even when the Ai has Negative Gold and -100 Gold Per Turn they can somehow maintain their umlimited supply of troops. It's aggravating when you lose a game at the very end this way because either Alexander is a City-State hoarder or they advance the crap out of their Science for the Tech Victory. I wouldn't be bothered too much by this but Happiness also doesn't affect the Ai. I knew about this right at the beginning at around Turn 10 or so and a screen popped up ranking the Happiest Nations and the Ai has 14 Happiness right off the bat. meanwhile, the player is penalized with a -9 Happiness to make up for the stupidity of the Ai's Combat prowess. Yes, The Ai sucks at fighting, but when they have an unlimited supply of troops with disregard to maintenance cost, then it's alright that they treat their Soldiers as Kamikaze Fodder.

No wonder Gandhi went mad and became Nuke Happy
Helpful? Yes No Funny
Yukitaka Oni
76.4 hrs
Posted: October 24
Step 1: If you see Gandhi, you restart the map
Step 2: Repeat step 1
Helpful? Yes No Funny
325.4 hrs
Posted: October 24
Good TBS, lots of hours of gameplay to be had. Would recomend.
Helpful? Yes No Funny
24.9 hrs
Posted: October 24
First off, Civ 5 says I've played 24 hours, but in actuality it's closer to 224 hours, as I played around 200 on another account in 2013, so I have a fair amount of experience with this game. Almost all the time I spent was with the Gods and Kings expansion pack, and I don't know the Brave New World expansion very well, nor have I played any other Civ games.

This review will focus mostly on what differentiates Civilization 5 from other 4X strategy games I've played. I'm going to start off with my disappointments with Civ 5.


HAPPINESS SYSTEM: I find the happiness system to be the worst thing about this game. I have seen happiness done well in other games, but in Civ 5 it's very flawed. Every city you have automatically generates unhappiness. There are various ways to increase the happiness, but it mostly involves constructing buildings (and cities can only only have one of each type of building), or reaching certain cultural advancements. So why is it bad?

Let's compare with another happiness system, from Via Sol 2. In that game, happiness decreased when the baseline needs for your population were not met--food, housing, and electricity. If those needs get met, happiness stops falling. In Civ 5, your people ALWAYS generate unhappiness. What is responsible for your population's huge amount of discontent? Simple existence. They ALWAYS hate life, and all you can do is try to cancel it out with some positives. They don't have actual needs that must be met. All you can really do is get them lots of luxurious resources and buildings to try to turn things around. In many games, that's not possible, until you reach a higher era or just happen to find a luxury resource someone is willing to trade to you.

And what happens when happiness is low? At first cities will experience slower growth, but if happiness drops just a little lower, to -10, cities won't grow at all. Cities that don't grow can't utilize all of their potential resources, which means lots of wasted land. It seems that the primary design goal of the happiness system is to limit growth.

LARGE EMPIRES: Many design choices in Civ 5 are clearly just there to keep the individual Civs as small as possible. Capturing even a single city from another Civ can be quite a struggle, and once you do it's usually a Pyhrric victory. Lots of the buildings in the city are instantly destroyed when you capture it, meaning that even if you captured a city rapidly, you'll still have a punishingly long slog to rebuild the place. Plus, such cities bring in a ton of happiness. This means that capturing an enemy city really won't be worth it unless there are a bunch of luxury resources available to it. If you do capture an enemy city that possesses no luxury resources, you may as well just raze it, as you'll be taking a sizeable hit to your happiness otherwise.

And all this said--I DO like the idea of putting some limitations on expansion. I just think Civ 5 handled it all wrong.

CONSTRUCTION: Building anything in Civ 5 is a pain. Even a lowly freaking scout takes way too many turns to build. And if you forget about scouts--want to build even a handful of military units early on? Prepare to sacrifice tons of production to do it. Just one single unit will take turn after turn after lousy turn to build. And the buildings are just as bad. Want to build a basic watermill? Expect it to take 5, 10, 20 turns. Constrast with for instance, Stars!, which is my favorite strategy game of all time. In that game you can often build 2, 3, or 4 scouts from the very first turn, then send them off to rapidly explore your galaxy. Why are even the most basic of things in Civ 5 so incredibly expensive? Exploring nearby territory for interesting discoveries should be one of the most enjoyable parts of the game, but because Civ 5 gives you almost no units to do this, much of the possible fun is lost, and you will probably still have considerable unexplored territory quite close to your first city, even by turn 10.

AI's: There are few diplomatic options in Civ 5. Pretty much all you can do is some limited trading, make some basic threats, and some basic requests for assistance against other civ's. The designers clearly a lot of effort into creating Civ 5, crafting a number of different aspects of the game. In fact, although I complained about the happiness and construction in the game, the creators at least put some thought into it. Diplomacy, on the other hand, is very minimalistic. I've not played a ton of games, but if you want to see a much more robust diplomacy system (as well as a game with a whole lot of other superior features), consider picking up Space Empires III. Sure, it's about 20 years old now, and the graphics are dated. But it at least serves as one example of diplomacy done better. Why in the world haven't modern games caught up with advancements from way back in the 90's?


GRAPHICS: The graphics in Civ 5 are fairly pretty, the landscape of the world tastefully artistic. You may want to spend some time just looking at the mountains and rivers, the hills, tundra, plains, forests and jungles. There are a number of different types of terrain, in fact. However, once I've explored a fair amount of territory, the game starts to slow down, and the more territory I explored the more it slowed down. In my huge game I spent ~200 hours on, I eventually had to switch the game to strategic view, meaning I didn't have the pretty graphics anymore, but at least the thing was playable.

I should also note that each civ leader has their own separate diplomacy screen--Montezuma, Queen Elizabeth I, Catherine the Great of Russia, George Washington, and plenty of others appear before you, beautifully animated in 3D. Unfortunately, once you become familiar with the diplomacy functions on these screens, you will likely find yourself disappointed: Firaxis spent so much time on the graphics here, so why not the actual diplomatic functions? It's a classic case of a shiny veneer without substance.

GOLDEN AGES: I love Golden Ages. In spite all my complaints about the happiness system, once you understand it's flawed logic, you will probably learn to avoid growing your civilization too much, in order to keep your happiness relatively high. Each turn, the net happiness or unhappiness you generate is added to a running total from many turns bfeore it--so if for the first 5 turns you generate 5 happiness, then 6 for the next five, then 7 for the next five, you will have 90 happiness saved up at the end of those 15 turns.

Once your happiness "bank" is full, your civilization will experience a Golden Age. This is a unique feature, something I've never seen before, and a very enjoyable thing to have occur. Your civ will generate more production, culture, and money as well, all of which are resources you can use for different things in the game. The Golden Age itself lasts for several turns as well, dependent on how long the game is. I think I played on the second-longest game length setting, and Golden Ages lasted 10 turns for me. It's a nice way to reward players for managing to keep their happiness high.

CULTURE: Another feature I've never seen in a 4X. Certain buildings and civilizations give you the ability to produce culture, which is actually generated numerically and used as a resource. What do you use it for? Cultural improvements. They're just buffs for your civilization really, and some of them lock you out of certain other cultural paths. You'll want to strategize to get the most out of these improvements.

SCIENCE: Research different technologies to improve your civ further.

RELIGION: You can also use religion to improve your civ and expand your influence across the globe.

Steam is limiting me from writing more, so I'll conclude: Civ 5 is fun and enjoyable, but with glaring annoyances.

Helpful? Yes No Funny