Shacknews - Josh Hawkins

Two years after the events of Human Revolution, humanity has come to hate the mechanically augmented after a catastrophic event sent millions of augmented humans into a chaos. Adam Jensen is now a covert operative in Taskforce 29, an elite group of operatives working to protect the world from its newest threats. Armed with even more state-of-the-art augmentations, Jensen must choose the right approach, who to trust, and work tirelessly to unravel an ever-expanding conspiracy that is set to start a new war. This guide hub will serve as an entry point for those looking for information, tips, tricks, and walkthroughs for Jensen's latest adventure in Deus Ex: Mankind Divided.

Tips and Tricks

Understanding Augmentation Overclocking

  • Learn more about Jensen's new augmentations, as well as how to use the new Overclock feature.

How to Start the Jensen's Stories DLC

  • Learn how to start the Desperate Measures DLC that is included in Deus Ex: Mankind Divided

How to Find A Silencer

  • Learn where to get a Silencer, and equip it to your weapon for maximum stealth action. Coming Soon...

How to Get Praxis Points

  • Want to unlock more upgrades? You can find out how to get more Praxis Points here. Coming Soon...

How to Craft Items

  • If you want to make use of your special augmentations you're going to have to know how to craft Biocells. Don't worry. We'll teach you. Coming Soon...

System Requirements

If you want to enjoy Deus Ex: Mankind Divided on PC, you're going to have to have the specs to run it. Check them out:

Minimum:

  • OS: Windows 7.1SP1 or above (64-bit operating system required)
  • Processor: Intel Core i3-2100 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon HD 7870 (2 GB) or Nvidia GeForce GTX 660 (2 GB)
  • Storage: 45 GB available space

Recommended:

  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-3770K or AMD FX 8350 Wraith
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 480 - 1920 x 1080 or Nvidia GTX 970 - 1920 x 1080
  • Storage: 55 GB available space
  • Additional Notes: 55 GB HD space includes DLC

Shacknews - David Craddock

Twitter user AllGamesDeltanoticed a Battle.net forum post that appears to break down when you view it, dissolving into binary code and gobbledygook. However, this appears to be a marketing scheme pointing to the imminent arrival of Sombra, an Overwatch character and the keystone of an ongoing ARG.

After the release of Ana, Blizzard began rolling out puzzle-like messages hinting at Sombra's inclusion in its character-based shooter. Shacknews will keep an eye on Battle.net and Overwatch to catch Sombra as soon as it appears.

Shacknews - David Craddock

Capcom's back with yet another Humble Bundle, but there's a twist: this one targets PS3 and PS4 owners. Games included in the $1, $15, and going-average tiers ($11.80 as of this writing) are playable on PS3 and/or PS4 in many cases.

Known for having some of the best IPs in the industry, Capcom stuffed its Humble Bundle to the gills with big-name titles. The $1 bundle sets you up with Strider, Super Puzzle Fighter II Turbo HD Remix, Final Fight Double Impact, Wolf of the Battlefield: Commando 3, and a coupon for 45 percent off Street Fighter 5.

In the going-average tier, Capcom offers Lost Planet 3, Okami HD, Remember Me, Resident Evil HD, Super Street Fighter II Turbo HD Remix, and a Mega Man 9+10 Combo Pack.

The $15 tier rounds out the Bundle with Devil May Cry HD Collection, Resident Evil 0 Remastered, and a coupon for half off Mega Man Legacy Collection, which rounds up gussied-up versions of Mega Man 1 through 6.

The Humble Capcom PlayStation Bundle is available for just shy of two weeks.

Shacknews - David Craddock

Deus Ex: Mankind released on Xbox One, PS4, and PC today, and numerous users are reporting issues with the PC version of the game.

Steam's aggregate review stands at "Mixed" as of this writing. Points of contention raised on the game's Steam page and sub reddit include numerous technical snafus ranging from mouse acceleration that cannot be disabled to low framerates and, a perennial favorite, seemingly arbitrary crashes.

Some issues have been address in a developer post. Advice for performance issues includes updating drivers, disabling MSAA and Contact Hardening Shadows, sticking with 1080p resolution, enabling Exclusive Fullscreen, and cranking settings to High if you're running a GPU with 4GB of RAM.

A bigger problem lies in the functionality of Deus Ex: Mankind Divided's Day One DLC, the Covert Agent Pack. Available on all platforms, the DLC is apparently good for a single use—for a single character. Square covertly renamed the pack to Covert Agent Consumables Pack, tipping off fans to the fact that consumable bonuses can only be used once, by one character. Meaning, if you create multiple avatars, the first one to crack into your pre-order pack depletes it permanently.

You can get hold of other Covert Agent (Consumables) Packs... by purchasing them as microtransactions.

Square will continue to update the developer post on Steam documenting known issues and solutions. As for Deus Ex: Mankind Divided's Day One DLC, use it carefully.

Shacknews - David Craddock

Attitude means everything in Deus Ex: Mankind Divided. Certain situations go beyond mere chit-chat and land you in character debates. Each debate weighs heavily on your game's outcome, and not every answer leads to success. Learning how to give the best answers does, guaranteed.

Like most aspects of Deus Ex games, the key to become a master of debate lies in using the right augmentation. Specifically, an augmentation called the Social Enhancer lets you scan your debate opponent's mental state and pick out the best answer at each juncture. Social Enhancer also lets you interrupt and persuade opponents.

Armed with Social Enhancer, enter into a debate and keep your eye on your opponent's Alpha, Beta, and Omega bar on the top-left side of the screen. Those boxes will flash during the conversation. The box that flashes the most is connected to the answer you need to give.

Remember to watch for opportunities to interrupt or persuade during debates. Both techniques work well when conversations aren't going your way, or when you want to move conversations along quickly to an outcome. You'll know when to persuade or interrupt by an on-screen prompt. Prompts don't stick around for long, so be ready to act.

Shacknews - David Craddock

Attitude means everything in Deus Ex: Mankind Divided. Certain situations go beyond mere chit-chat and land you in character debates. Each debate weighs heavily on your game's outcome, and not every answer leads to success. Learning how to give the best answers does, guaranteed.

Like most aspects of Deus Ex games, the key to become a master of debate lies in using the right augmentation. Specifically, an augmentation called the Social Enhancer lets you scan your debate opponent's mental state and pick out the best answer at each juncture. Social Enhancer also lets you interrupt and persuade opponents.

Armed with Social Enhancer, enter into a debate and keep your eye on your opponent's Alpha, Beta, and Omega bar on the top-left side of the screen. Those boxes will flash during the conversation. The box that flashes the most is connected to the answer you need to give.

Remember to watch for opportunities to interrupt or persuade during debates. Both techniques work well when conversations aren't going your way, or when you want to move conversations along quickly to an outcome. You'll know when to persuade or interrupt by an on-screen prompt. Prompts don't stick around for long, so be ready to act.

Shacknews - David Craddock

Items, items, items. You want them all, and Deus Ex: Mankind Divided wants to give them to you. Trouble is, you've got to make room for them, unless you like popping open your inventory every few seconds to rearrange things. Fortunately, certain augmentations make inventory management a breeze.

Gridiron Gangs

Before expanding your inventory, learn how to make the default grid work for you. Weapons take up the most space; everything else is smaller to varying degrees. While Mankind Divided squeezes items into spaces automatically, a fine touch is necessary to making the most efficient use of your space. You can do this by grouping items according to type: keep weapons to each other, then slide smaller items into spaces around them.

This approach also simplifies finding items: you won't have to hunt around for your favorite gun if you group guns together.

Have Augmentations, Will Organize

You'll find inventory-centric augmentations in the Arms category. Open your augmentations, go to Arms, and scroll over to the right where you'll find upgrades for Carry Capacity: 70KG, 90KG, and 110KG. The last one maxes out your inventory space.

Each Carry Capacity upgrade costs one Praxis Point. It's up to you to decide how important inventory space is relative to other upgrades. Just remember: the quicker you expand that space, the more stuff you can carry. That becomes increasingly necessary as you find more and more guns that you want to switch between as you play.

Shacknews - David Craddock

Following earlier confirmation that Playdead would bring Inside to PS4 in August, the developer's critically acclaimed puzzler is now available on the PlayStation Store for only $20.

Playdead staggered Inside's release. The game made its way onto Xbox One in late June, followed by a Steam release for PC users on July 7.

Although comparable to Limbo in many ways, Inside distinguishes itself by appropriating death as a narrative- rather than purely gameplay-focused device. "There were various points in my playthrough that it seems I was meant to have died to a particular kind of threat, because it would then reverse or subvert that in a later encounter," wrote Shacknews editor-in-chief Steve Watts in his hands-on preview at E3. "The subversion wouldn't work if I hadn't died, so the game was counting on me to have failed at some point to enrich the narrative. It's a strange interplay that's only possible in video games, and I really enjoyed seeing Playdead flex its narrative muscles."

Shacknews - David Craddock

According to data compiled by Axiom Capital Management and published by Bloomberg, more than 15 million active daily users have retired their Pokeballs.

Axiom Capital's charts only log activity through August 18, the middle of last week. That means activity could have dropped even more since they were compiled.

Pikachu's bumming, but other app developers are likely elated. "Given the rapid rise in usage of the Pokemon Go app since the launch in July, investors have been concerned that this new user experience has been detracting from time spent on other mobile focused apps," said Axiom's senior analyst Victor Anthony.

Meaning, other social-focused apps such as Facebook and Snapchat might see more activity as Pokemon Go fanatics turn their attention to activities they enjoyed before the allure of converging on residences and businesses to battle other trainers and capture gyms consumed their lives.

As Pokemon Go-mania dissipates, interest in augmented reality follows. These findings come from other charts that show a stronger interest in VR.

Shacknews - Ozzie Mejia

While Respawn is putting newfound focus on a single-player mode for Titanfall 2, the sequel to the original mech-based military shooter, the house built by former Modern Warfare developers have not forgotten what made the original so memorable. The multiplayer is seeing a few changes this time around, which console players may have already noticed during this past weekend's multiplayer tech test.

So what exactly is Respawn aiming for? To find out, Shacknews continued its chat with game director Steve Fukuda about Titanfall 2's multiplayer modes, including its design and its implementation of player feedback.

Shacknews: What do you feel is the key to differentiating Titanfall 2's multiplayer from the original game?

Steve Fukuda, game director: After the original game, we sat down and looked at it objectively. We got a lot of feedback from the outside, from fans, from research saying, "Hey, there's not enough. There's not enough content. We want more content." Internally, we played the game and came out of the play session thinking, "That was super exhausting. That was super chaotic." Why is that? We struggled with trying to answer what it was.

What it came down to was, it was difficult for players to have a predictably unpredictable kind of experience. It was difficult for players to say, "If I die here in this game mode, how do I get better?" Do I zig? Do I zag? What should I have done differently? It was hard for Titanfall players to answer that through their experience. So we went back to the drawing board so we could fix this.

We started by addressing the fact that you move so fast. You can't shoot out of the air so easily. So we slowed things down just a touch. Then also thinking more in terms of having players more proactive decisions, so instead of reacting to everything, they're thinking more like, "This match and this mode, this map, etc." They go, what things in the loadout menu will best help me fulfill that purpose. There's a much greater sense of purpose for players, so now they are thinking in terms of planning ahead, in terms of "I want to do this. This is my goal, this is my identity of how I am as a player." There's a huge difference, because all the different modes now kind of necessitate the player proactively thinking about what they want to do.

Shacknews: How is Titanfall 2's multiplayer planning to improve the pilot/Titan synergy that we saw in the first game? Will we see more strategies like using Guard Mode?

Fukuda: Here's the interesting thing about Guard Mode. They actually now really aggressively and properly use their full panel of abilities, as opposed to before where they tend to use Vortex Shield. This one, if you have Scorch and put him on Guard Mode, he's going to use the Flame Shield, Thermite Launcher, the canisters, and everything else. That's one of the big improvements to how that works in multiplayer now.

Shacknews: How has your approach to map design changed from the previous game?

Fukuda: One of the big efforts there was trying to think of the degree of verticality, the sort of "swiss cheese" effect. But now we have a 3D "swiss cheese" effect. So we started thinking more in terms of simplifying the concept and using what the designers call a "window pane" effect, where we think in terms of lanes. Defined paths become the norm: the left, the middle, the right. There's a greater simplification of the player's understanding of the environment, so that the environment becomes more predictable and becomes less about just drawing lines across the map from any point to any point where it just becomes a mess. We're trying to make sure the level is designed in a way that gets these trendy routes and feels more fundamental.

Shacknews: What are some of your favorite additions to multiplayer, whether it's new weapons or new Titans?

Fukuda: While all the physical toys and abilities are really exciting, I do like stim. Stim is much faster than in the original game, which lets you just really fly around. It's really fun.

But what I'm really excited about is the Networks and the social element of that. It's the chat window, the IRC, the whole thing. It brings back memories of playing Counter-Strike on a server that I was familiar with and going in there all the time and recognizing the names. It has a sort of "going to a favorite bar" kind of feeling.

But on the gameplay side, I'm really looking forward to the progression system. The progression system is much more in-depth. Now you're leveling your weapons, you're leveling your Titans, and you're leveling yourself. The range of unlocks, cosmetic and functional, are greatly expanded, so there's something in there for everybody. And there's no cap. There is a turnaround point and at the turnaround point, things will start switching to "v.1" font or "v.2" font and it'll cycle around each time. So I actually wonder if anyone will get to "v-four digits" or something.

Shacknews: If there's one thing I remember about the original Titanfall, it was the player base. The Xbox One community thrived for years. I could always log in and reliably find a game. But the PC player base tapered off after just a couple of months. So you might have already touched on this with Networks, but how do you plan to maintain an active player base across all platforms?

Fukuda: I think that's going to come down to us watching to see how the players react to the game. The game is considerably different in the way we're approaching the problems of the game. I think it's going to come down to actually watching what is happening online. We're evolving in the way we interact with the community at Respawn, so now we're thinking about how do we increase the amount of contact points between the developers and the team. Traditionally, there's been a "face of the company" model at a lot of places, but a lot of places have evolved towards a more distributed kind of approach. And we're going to start exploring that for pre-launch, post-launch, and we look forward to interacting with our fans.

Shacknews: Is the door open to cross-play across platforms? I realize Xbox One and PlayStation 4 might not be so realistic, but I'm referring more to Xbox One and PC or PlayStation 4 and PC?

Fukuda: We aren't planning on doing that at launch. For now, the answer is no, but we aren't closed to the possibility.


Titanfall 2 is set to release on PC, PlayStation 4, and Xbox One on October 28. Those looking to revisit our chat about the single-player campaign can check out part one of our interview.

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