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Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Temporarily disabled HTML MOTD support for Mac OS X and Linux clients pending upstream fixes
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Linux and Mac clients not being able to launch the game
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed rockets colliding with other projectiles and getting stuck in the world
  • Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
  • Fixed the Demoman not being able to equip The Grandmaster
  • Fixed a bug where Professional Killstreak items were being displayed as Specialized
  • Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
    • Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
  • Fixed character audio being cut short when characters clap during the Conga taunt
  • Unusual taunts that are tradable can now be listed on the Steam Community Market
  • The Classic can now accept Enemies Gibbed strange parts
  • The Manmelter can now accept Allies Extinguished strange parts
  • Added mp_spectators_restricted server convar
    • Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
  • Updated the HTML display in the MOTD to use shared Steam browser control
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Stage 1
      • Reworked the geometry of the back stairwell route leading to the final cap
    • Stage 3
      • New design of back yard underpass area
      • Added new building and route near the underpass
      • New geometry for Red battlements and spawn exit by the first cap
      • Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
      • Reworked Red spawn exit by capture point 2
      • Removed rocks and added a new structure by the final cart push
      • Cart now takes longer to pass through the building at the end of
      • Adjusted spawn times
      • Adjusted Health and ammo packs
Product Update - Valve
  • Fixed crash when starting tools on CPUs using the FMA3 instruction set
  • Fixed bug where map compiles could fail on specific Steam install paths
  • Fixed crash when too many sounds were loaded in game at one time
  • Fixed command line options not being reapplied to the main menu when returning from a custom game
  • Fixed error models in the mines tileset
Product Update - Valve
Source Filmmaker version 0.9.8.8 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added Import Faceposer Phonemes/Expressions to animationset editor for importing .txt faceposer files
  • fixed detection of newer Intel GPUs as being DX9 capable
  • fixed jiggle bones state to be valid when first added to scene
  • misc crash fixes
  • added Black Mesa Content Pack DLC
Product Update - Valve
  • Added additional entities to improve custom game creation

    • New entity "dota_custom_game_events" added

    • New entity "filter_dota" added

    • New entity "point_simple_obstruction" added

    • New mesh entity "trigger_dota" added

    • When placing an "npc_dota_base" entity in Hammer the unit type can now be selected and previewed

    • Creeps and neutrals have been grouped into prefabs for easy drag and drop placement

    • Added a new template addon "adventure_example" to demonstrate usage of the new entities

  • With the most recent Steam update, the Steam Beta Participation requirement has been removed

  • Fixed a number of connection issues when playing and connecting to custom games

  • Fixed crash when loading a map while viewing a showcased hero

  • Entity "point_worldtext" now respects the color field

  • Fixed issue where models placed in Hammer would sometimes appear in the wrong pose

  • Fixed bug with modelscale not working properly with custom units

  • Fixed crash when a script called FindEntityByName with a nil entity name

  • Fixed crash when opening the hero loadout

  • Fixed an occasional crash when leveling up abilities in custom games

  • Video settings are now saved (except texture quality)

  • Fixed a crash that could occur when changing video resolution

Product Update - Valve
Mastery Gems
- Mastery and Kinetic gem functionality has been merged and the term “Mastery Gem” removed. What were previously called mastery gems are now kinetic gems. Kinetic gems can change animations, change abilities, add or modify particle FX, change ability icons, and modify other features of the item they are attached to.

The following changes have been made to complete the transition to a keyless economy:

Treasure Keys
- Treasure Keys are no longer sold on the Dota 2 store.
- All basic treasures that were previously opened with a Treasure Key have been removed from the game and the Steam Community Market.
- Treasure Keys can now be redeemed for a free unlocked Treasure of your choice. When you use the treasure key a new redemption menu will open. Immortal treasures and some older special event treasures are excluded from this menu, but otherwise the list of treasures is unrestricted. One key can be exchanged for any one treasure. As new treasures are added to the game, they will also be added to this menu.
- All treasure keys will expire and be removed from the game one year from now on July 1st, 2015. Keys must be redeemed by that time.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Added Crate #84 and Crate #85 to the drop list
  • Added a new promo item
  • Fixed a Mann vs. Machine dedicated server crash
  • Fixed materials not refreshing correctly in the Steam Workshop item import tool
  • Fixed a bug where cloaked Spies would be visible to some players
  • Fixed an exploit where Engineers could build level 3 mini-sentries
  • Updated the localization files
  • Updated the backpack page buttons to indicate how many items the pages contain
  • Updated Hammer to add a new Normal Mode for the Sculpt tool
    • "Screen XY" automatically chooses the axis most aligned with current view's XY axis for push/pull displacement editing
Product Update - Valve
UPDATES
  • Exposed GetTimeOfDay and IsDaytime to script

  • Fixed trees disappearing when collapsing tiles in Hammer

  • Fixed crash when importing VMF files into Hammer

  • Fixed context menus in fullscreen console

  • Fixed Hammer crash when selecting the tile-grid tool after a long undo history

  • Fixed ToolScriptManager interface error message on start-up

  • Fixed crash with missing models in addons

  • Fixed a crash when loading a map in Hammer while loading a map in game

  • Fixed crash when selecting undo/redo in Hammer and Particle Editor when no active session

  • Fixed issue where GetModelName returned an empty string to script

Product Update - Valve
BUG FIXES
  • Fix for a crash when loading a map in Hammer on certain AMD processors
  • Fixed a crash caused by entities being spawned inside the addon init functions
  • Disabled bots in addon games for now to fix crashes related to bots trying to use invalid abilities
  • Fix for a crash when opening the map manifest widget in Hammer
  • Fix for crash when attempting to import a map with a tile grid in it as a prefab
  • Replaced “TakeDamage” function with “ApplyDamage” in script interfaces and added damage types and flags
...

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