Product Updates

Product Update - Valve
Dash and Bash through the Clockworks!
In order to help combat the ever-growing threat within the Clockworks, all Knights can now use two powerful abilities: the evasive dash and the stunning shield bash! Both abilities have default mappings in each control scheme or can be set in Custom Controls.

Dash
The dash provides a burst of speed and limited invulnerability, allowing a knight to evade the damage caused by enemy attacks but not damage from hazards and traps. After performing a dash, there is a cooldown that must be endured before it can be performed again. This cooldown can be seen just above the quickslot bar when a dash is performed.

A knight dashes in the direction the knight is currently moving, or if standing still, the direction the knight is facing.

Shield Bash
The shield bash is used to rush one or more enemies, doing a small amount of damage, knocking them back and stunning them for a limited time. A shield bash requires a shield with full power to perform. Additionally, after performing a shield bash, your shield is drained of some of its power.

A shield bash is always executed in the direction you are facing.

Coliseum
- The Recon Cloak can now take multiple hits before breaking, much like the Guardian and Striker class abilities.
- Dash can be used in Lockdown, but not in Blast Network
- Shield Bash cannot be used in either Lockdown or Blast Network

Updated Item Pills and Icons
As part of the continuing push to improve the visuals of Spiral Knights, item pills and icons have been updated to show much more detail.

Other Changes
- The weapon selector wheel can now be disabled in Preferences
- Modifier keys can now be bound to keyboard, mouse, or gamepads. These can used as regular buttons.
- Updated/changed various minimap icons for vendors

Bugfixes
- Recons once again fade-out/fade-in when going invisible
- Moved the Timer so it no longer overlaps with the shield bar
- Razwog's health bar now correctly displays

Product Update - Valve
Release Notes for 5/22/2013

[ OVERWATCH ]
- Started the Overwatch beta http://blog.counter-strike.net/index.php/overwatch/.

[ MISC ]
- Added two new convars, cl_crosshair_drawoutline and cl_crosshair_outlinethickness, that will enable a black outline to draw around the classic crosshair pips for better visibility.
Product Update - Valve
Update Notes - May 21st:

Ever wonder what's going on below Wilson's feet? Wonder no more! This is the first in a series of updates to create a new explorable game area underground. While there are plenty of fun things to find and experiment with down there, please keep in mind that this is just an early version of the overall vision for the caves. As such, it's a bit sparse, and you may encounter bugs. We'll be fixing things and adding new monsters, objects, and mechanics down there for 3-4 more updates.


NEW FEATURES (78071):
-We've added the first pass of the new Caves biome. We won't spoil anything by telling you what's down there. You should be able to find one cave entrance somewhere on Survival maps generated post-launch but before this update. Newly generated maps will have a handful of different entrances, all leading to different caves.


TUNING:.
-Shift-click moves items between open containers. Ctrl-Shift-click manipulates stacks in the same way
-Hammering is now a RMB action.
-Bush hat hide is now a RMB toolbar action.
-Minor UI revisions

BUG FIXES:
-Abigail and Chester no longer trigger traps.
-Chester's Eyebone will now properly show whether he is alive.
-Saving the game now requires less system memory.
-Fixed "You have Died" screen becoming stuck.
-Customized world settings will remain set when re-entering the menu.
-Bird Trap will no longer be disappearing under certain circumstances.
-Krampus will no longer attack with weapons he picks up.
-Harvesting Bee Boxes in Winter will no longer cause Bees to resume harvesting.
-Fixed equipped item rendering when the Pan Flute breaks.
-Improvements to Birdcage functionality.
-Jerky will no longer be invisible on the Drying Rack.
-Pigmen will no longer attack Abigail unless they are damaged first.
-Linux language mods now working.
-Fixed some sliders not functioning properly for Default Plus preset.
-Background for Mod Confirmation screen now appearing again.
-Walking stick effects will no longer be active when it is on the tool-tip.
-Save/Load improvements to prevent loss of inventory after loading a new world.
-Improved build stability.
-Minor bug fixes.
Product Update - Valve
RaceRoom Racing Experience Has Been Updated.

Game & Code & Performance:
• Full controller support. The cursor can be controlled in menus with analog stick on gamepads and steering wheels.
• Improved & updated controller support. (Reverse replicate for steering, new hot key options).
• Added additional controller options for steering sensitivity and min/max range.
• Added additional controller option for gamepads; return multiplier (front wheel return/snap back to center).
• Improved Analog Sector values for more accurate gamepad control.
• Instant Replays in-game. Press R to instantly see a replay of the cool move you've done.
• HUD elements can now be toggled on/off in replays.
• Implemented and improved free camera logic & cam collision.
• Data displays are now showing properly in replays.
• Tweaked Zoom in/out functions in replays for certain cameras, disabled them for cameras where it's not meant to be used.
• Camera names will no longer show when replay controls are hidden.
• Optimized Localization. Game now supports letters with accents.
• Improved & updated font support.
• Fixed an issue where Russian keyboard inputs were not showing the right characters despite setting the Language for Unicode programs.
• Fixed various typos in menus, portal, car/track information and descriptions.
• Optimized Media Hub.
• Player can now have infinite amount of replay files in Media Hub.
• Optimized Menu transitions.
• Optimized GPU performance.
• Optimized Memory usage.
• Optimized CPU usage.
• Improved patching system to shrink the patch file size in future updates.
• Removed the launcher functionality in game as it's no longer relevant; the game now executes faster.
• Fixed pathing issues that could occur on Win 7 and 8 when the Windows or the game was not installed in the default location.
• Fixed various issues that occurred when adjusting car setup and going back to the game.
• Fixed issues that could occur when rewinding/navigating a replay via its progress bar.
• Fixed an issue where skidding sound could trigger while wheels are rotating.
• Fixed inconsistencies with car marker positions on track layouts.
• Fixed an issue where wind screen of player car could start flickering after overtaking an AI car.
• Fixed issues where data display and dashboard displays were inconsistent on some of the cars.
• Fixed an issue where ghost files would appear corrupt.
• Apex hunt progress now shows properly in the menus.
• Re-enabled Legacy Mode (Game runs in Windows XP, though not fully supported).
• Fixed issues that would occur if the player had multiple controllers connected.
• Prepared the game for future content.
• Groundwork for future features.
• Fixed various individual issues that could potentially cause crashes.


Portal & Leaderboards & Competitions:
• Implemented Class based Leaderboards.
• Leaderboards have been changed and improved. The look and feel of the leaderboards have changed. Filters are now presented in a more user-friendly way.
• Updated & Improved the in-game browser.
• Players can now subscribe to specific leaderboards, which gets added as a widget to the dashboard for quick access.
• Search functionality has been improved. It is now faster.
• Added summary to the sidebars to provide better and more user-friendly information about the selected leaderboard.
• Added galleries for store items. Players can now see different screenshots for cars/tracks.
• Fixed an issue where player avatars sometimes would appear blank in the leaderboards.
• Various improvements in the backend/frontend.
Art & Art Code:
• Optimized motion blur and fixed various motion blur related issues on cars.
• Implemented a new lighting system for better illumination.
• Implemented a new car paint shader for better visuals on cars.
• Implemented a new gravel/dirt shader.
• Various art fixes & tweaks in Suzuka tracks Lakeview Hillclimb, Raceroom Hillclimb tracks, Bathurst, Raceroom Raceway tracks, Hockenheimring tracks, Monza tracks, Zandvoort and Portimao tracks.

AI:
• Various AI fixes & tweaks
Product Update - Valve
GAMEPLAY
- Elder Titan: Fixed Ancestral Spirit giving vision to Elder Titan while dead.
- Elder Titan: Fixed Earth Splitter being placed slightly too far forward.
- Elder Titan: Fixed Natural Order not getting upgraded on the Ancestral Spirit if it was already in the air.
- Elder Titan: Fixed Natural Order sometimes not getting applied before Ancestral Spirit's damage.
- Ursa: Fixed Fury Swipes stack getting dispelled with Magic Immunity

PERFORMANCE
- Added vsync support to windowed modes
- Reduced memory fragmentation

COMMUNITY
- There are now 6 broadcaster channels
- Added map ping throttling for communication banned players

INTERNATIONAL COMPENDIUM
- Now highlights Compendiums that are gifts from other players.
- Updated with new stretch goals.
- Prize pool now displays how much the Compendium owner has contributed.
- Fixed an issue where the Smeevil Courier view counter was not updating correctly.

DOTA ECONOMY
- Particles on unusual couriers work again.
- Strange items that count things other than kills work again.
Product Update - Valve
Version 1.0.6
----------------------------------------------------------
NEW FEATURES
- Implementation of Anti-Cheating system


BUG FIXES
- Stability of Windows XP without WMP

- Change in voice chat function in Agent Hunt Mode

 A number of other issues have also been fixed.
----------------------------------------------------------
Product Update - Valve
An update to Left 4 Dead 2 Beta has been released. The update will be applied automatically when you restart Left 4 Dead 2 Beta. The major changes include:

GENERAL
- Fixed possible insta-kill when shoving a jockey who is mid-leap
- Fixed Cold Stream image in Campaign select menu
- Remove ammo piles in Gib Fest Mutation

EMS
- ent.GetEntityIndex()
- ent.EyePosition()
- ent.GiveItem( itemname ) - Give an item/weapon by name. ("health", "katana", "rifle_ak47", etc.)
- ent.GetButtonMask() - returns a bitfield of currently pressed buttons. Recognized buttons are: IN_ATTACK, IN_ATTACK2, IN_JUMP, IN_DUCK, IN_FORWARD, IN_BACK, IN_USE, IN_MOVELEFT, IN_MOVERIGHT, IN_RELOAD
May 21, 2013
Product Update - Valve
General
• Goblins and skeletons now regularly spawn with worn equipment, which can't be smelted or equipped by gnomes. There is a chance that they will spawn with usable equipment.
• Mants and beetles have evolved lungs and can now drown. Mants and beetles in existing saves are unnaffected, however new spawns will have the change.

Fixed
• Crash opening Market Stall window with an unfinished trade
• Bug causing a big performance hit when beetles were at their current population limit and could reach gnomes
• Weapons visually in the wrong hand, ie being held in a missing hand
• Gnomes getting stuck trying to equip a missing hand
• Items listed in the market stall not properly fitting the window
Product Update - Valve

Star Trek Online’s new expansion, Legacy of Romulus, is now available! In this expansion, players gain the ability to make Romulan characters and immerse themselves in new, story-driven missions written from the Romulan Republic’s point-of-view. Romulans have access to a full range of new Warbird ships, as well as new content throughout their career.

In addition, players can now create Klingon characters starting at level 1. All players also gain access to the new Nimbus III adventure zone, the new Nukara Strike Force endgame Reputation system, an improved trait system, and new user interface options.

For more information about all of Legacy of Romulus’s features, visit: www.legacyofromulus.com

Product Update - Valve
  • 11 April 2013
    • Update the game so it uses the latest PhysX version (9.12.1031)

  • 15 April 2013
    • Fixes for some startup and in-game crashes
    • Fix for mouse lag issue
    • Support of nVidia Optimus chip (requires nVidia drivers >= 302)
    • Fixed - "sometimes trees are black when shadows are turned off"
    • Resolved - Game startup at very low resolution
    • Some minor fixes
  • 22 April 2013
    • Some reported crashes has been fixed
    • Fixed a block if you are kicked out from the competition skipping the match
    • If the archive has been corrupt during the download, now the user receives a message
  • 09 May 2013
    • Some reported crashes has been fixed
    • Graphical improvements on some UIs
    • Added pause button on Tactical editor, Club Info, Challenges, Competitions and Market
  • 21 May 2013
    • Fergie time
    • Pause button bugfixing
...

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