Shacknews - Steve Watts

Those looking for a new high-end video card can now purchase an NVIDIA GTX 1080 from various retailers. The GPU is priced at $599, with a Founders Edition priced at $699. You can check out the full list of specs below.

GPU Engine Specs:

NVIDIA CUDA® Cores: 2560 Base Clock: 1607 MHzBoost Clock 1733 MHz

Memory Specs:

Memory Speed: 10 Gbps Standard Memory Config: 8 GB GDDR5X Memory Interface Width: 256-bitMemory Bandwidth: 320 GB/sec

Technology Support:

Multi-ProjectionVR ReadyNVIDIA AnselNVIDIA SLI® Ready SLI HB Bridge SupportedNVIDIA G-SYNC™-ReadyNVIDIA GameStream™-ReadyNVIDIA GPU Boost™ 3.0Microsoft DirectX 12 API with feature level 12_1Vulkan APIOpenGL 4.5Bus Support: PCIe 3.0OS Certification: Windows 7-10, Linux, FreeBSDx86

Display Support:

Maximum Digital Resolution: 7680x4320@60HzStandard Display Connectors: DP 1.42, HDMI 2.0b, DL-DVIMulti MonitorHDCP 2.2

Graphics Card Dimensions:

Height 4.376"Length 10.5"Width 2-Slot

Thermal and Power Specs:

Maximum GPU Temperature: 94 CelsiusGraphics Card Power (W):180 WRecommended System Power (W): 500 WSupplementary Power Connectors: 8-Pin

Shacknews - David Craddock

Undecided on Battleborn, the new shooter-MOBA hybrid from Gearbox? The publisher's running a special promotion on Steam that might help you decide to take the plunge.

From now until this Sunday, May 29, you can get the base game for $35.99, 40 percent off the regular $59.99 price, on Steam. The digital deluxe edition has also been discounted by 40 percent, dropping the $74.99 price to $44.99.

You can get the jump on extra content by picking up the season pass for $19.99, not included in the Steam sale.

For more info, check out our Battleborn review, and get a glimpse of content coming to the game in the future.

Shacknews - David Craddock

During its investors call, GameStop reported on earnings for its first fiscal quarter, which ran from February 1 through April 30, and shared plans for drumming up business in the future. One plan: to let customers go hands-on with virtual reality headsets, a move already in progress.

Company executives announced that all of its larger stores will have VR demoes, and that 10 stores already have HTC Vive headsets for customers to try. In the near term, approximately 100 stores will have Vive headsets.

The company's driving mindset in getting VR into customers' hands is that VR tech will sell better if consumers have a chance to try before they buy—a perspicacious line of thought. VR is difficult to explain to those who haven't tried it, and those who haven't tried it understandably view the $600-$800 cost of admission as unreasonable.

GameStop plans to keep up with VR advancements and gear as it becomes available, such as PlayStation VR (previously known as Morpheus).

Source: IGN

Shacknews - David Craddock

Gus Wenner's father created Rolling Stone in 1967. The magazine quickly became the periodical for devotees of rock-and-roll music. Now, Wenner hopes to mine another entertainment vein with Glixel, an upcoming website focused on video games and related content.

New York Times broke the report, and carried news that Glixel will go live in October. Wenner Media, parent company of Rolling Stone and other magazines such as Us Weekly and Men's Journal, views it as one step in a bigger push into the digital frontier.

"Gaming just felt like an area where there was a great audience opportunity, a great revenue opportunity and a major void that we could fill with capabilities we had in-house," said Gus Wenner, son of co-founder Jann Wenner and the head of the company's digital operations.

There's no disputing the publishing cachet backing Glixel, but gaming websites aren't exactly uncharted terrain. Heavyweights like IGN, GameSpot, and Kotaku planted their flag in its soil years ago, and the number of YouTube and Twitch streamers like PewDiePie grows exponentially every year.

How does Glixel plan to stand out? By leaning on the counsel of John Davison, a pro at building game-centric content destinations and establishing them as must-click hotspots. "We want to make it very much about the people—not just the people that make games, but the people that play them," Davison, who's been brought on as general manager of Glixel, told the Times.

Davison brings over two decades of experience fostering growth at some of the who's-who of gaming websites. One of his earliest tenures was as editor-in-chief of Electronic Gaming Monthly. From there, he helmed Official PlayStation Magazine before making waves at Ziff Davis Media, Zynga, and Red Robot Labs Inc., a social media network tailored to iOS and Android platforms.

Glixel will start fresh, as a standalone website buoyed by in-house cross-promotional opportunities such as publishing Glixel pieces on Rolling Stone.

Wenner knows he has an uphill battle ahead of him, but is passionate about the project. "It takes a lot to build a brand. So we’re not taking that lightly."

You can stay current on Glixel news by signing up for its newsletter at Glixel.com.

Shacknews - David Craddock

Developer Cherry Pop Games received high praise for the realism of its billiards simulation, Pool Nation. On June 1, the game will become that much more immersive when it hits Steam as an HTC Vive-compatible app.

Pool Nation VR rolls in all the features from the base game, plus several more tailored to virtual reality. The game's lauded physics will be present, and you'll be able to choose from a variety of rulesets. A free-play mode will let you get a feel for handling a virtual pool stick, or provide a place to kick back when you wanna shoot some stick unfettered by rules.

You'll even be able to get rowdy, and no one will call the cops. "Enjoy the pleasure of throwing a bottle at your opponent or breaking one against the wall," the developer said in a press release. "We won’t make you clean-up in VR."

Further enhancing its authentic pool-hall experience, the game includes side activities such as virtual darts, a jukebox, the ability to go up against AI or human opponents, and a fully realized bar able to be explored. You can even round up bottles you haven't smashed and stack them to create precarious towers of glass.

Pool Nation VR will be available for HTC Vive on June 1, for $19.99.

Shacknews - David Craddock

GameStop's fiscal quarter ended on April 30. Nearly one month later, results are in thanks to an in-depth report assembled by GameSpot.

This period in 2015 proved difficult to measure up to. Sales of new hardware dropped 28.8 percent, and software struggled as well, dipping 6.6 percent in the US. Compare that to this time last year, which saw HD versions of Grand Theft Auto V, and the release of Battlefield Hardline and Mortal Kombat X, buoy revenue.

GameStop also took a small hit in used game sales, its bread-and-butter market, dropping 3.7 percent year-over-year. The company did not elaborate on the cause of the decline, and continues its search for a way to resell digital games in order to capitalize on that growing market.

Speaking of which, digital sales rose by 16.6 percent and accounted for $259 million. DLC expansions for Ubisoft's The Division led the charge. Other technology-focused brands including Mobile and Consumer Electronics, Cricket Wireless, and Simply Mac also padded the company's bottom line.

As interest in physical games wane, collectibles remains a constant in the face of the sudden abandonment of Disney Infinity. Minecraft figures, Pokémon cards, and other knick-knacks jumped 250 percent, contributing $82.3 million. These sales came from GameStop locations as well as ThinkGeek.com.

Shacknews - David Craddock

Rocket science is difficult to understand. So, apparently, are the constructs of PS4 and Xbox One discs. In a series of tweets, publisher Deep Silver revealed that the PS4 edition of Dead Island Definitive Edition will include the original game on the disc, but players will have to hit up PSN.

"On XB1 it is on the same disc. PS4 discs don't support multiple games, so there Riptide comes as a download code. It will install the 3 games on the hard drive and you can select the one you want to play (or pin them individually)."

Dead Island Definitive Edition also includes Dead Island: Retro Revenge, a 16-bit-style endless runner also ostensibly accessed separately.

The publisher's explanation didn't jive with users, who pointed out that other PS4 compilations such as Uncharted: The Nathan Drake Collection and Deep Silver's Metro Redux managed to bundle multiple games on a single optical disc.

"We could've worded that better," Deep Silver admitted in a later tweet. "You need a separate menu, you can't just put two games on disc the same way as on XB1."

Then... why not create a separate menu, as the publisher did for Metro Redux?

Regardless of the answer, Dead Island Definitive Edition goes on sale on May 31 for Xbox One and PlayStation 4.

Shacknews - David Craddock

Update [3:30p Pacific]

GameSpot reached out to Deep Silver for clarification, and the publisher responded with the following statement. "There are limitations where you are unable to have multiple multiplayer experiences on the same disc, unfortunately we can’t comment further."

Original Story Follows

Rocket science is difficult to understand. So, apparently, are the constructs of PS4 and Xbox One discs. In a series of tweets, publisher Deep Silver revealed that the PS4 edition of Dead Island Definitive Edition will include the original game on the disc, but players will have to hit up PSN.

"On XB1 it is on the same disc. PS4 discs don't support multiple games, so there Riptide comes as a download code. It will install the 3 games on the hard drive and you can select the one you want to play (or pin them individually)."

Dead Island Definitive Edition also includes Dead Island: Retro Revenge, a 16-bit-style endless runner also ostensibly accessed separately.

The publisher's explanation didn't jive with users, who pointed out that other PS4 compilations such as Uncharted: The Nathan Drake Collection and Deep Silver's Metro Redux managed to bundle multiple games on a single optical disc.

"We could've worded that better," Deep Silver admitted in a later tweet. "You need a separate menu, you can't just put two games on disc the same way as on XB1."

Then... why not create a separate menu, as the publisher did for Metro Redux?

Regardless of the answer, Dead Island Definitive Edition goes on sale on May 31 for Xbox One and PlayStation 4.

Editor's opinion: This story is gaining traction for all the wrong reasons. Splitting games in a collection between physical and digital media isn't a huge deal, but Deep Silver's terse replies are only digging a deeper hole. Rather than firing off insubstantial replies, the publisher should provide a more detailed explanation that justifies what's looking more and more like lackadaisical execution.

Shacknews - Bryan Carr

Hey everyone. It’s me, Bryan, AKA Doctor Games. I’m writing the Big Topic this week. Where’s Steve, you ask? Don’t worry about it. Also don’t check the broom closet, no matter how much muffled yelling and clattering you hear. It’s just ghosts. Ghosts who won’t listen to insightful suggestions.

Anyway, since this week is the launch of Overwatch, a game I have turned a critical eye toward and found to be the single most important video game story of the year, I have declared editorial fiat in making this week’s Chattycast all about Blizzard’s first fully new IP in years. But rather than just spend the entire show talking about how great the game is – and I could certainly do that – I figured it’d be interesting to cast Overwatch in the larger context of the genre.

Could this be the hallmark of truly cooperative shooters? What does the popularity of a game that does not track the traditional K/D stats mean for improving the often toxic nature of online gaming communication? Are hero-based shooters in which you learn classes and characters like fighting game combatants the next big thing?

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

RSS | iTunes | Download this episode

Shacknews - John Keefer

The Division's servers will be going down for maintenance again tomorrow at 5 AM EDT / 2 AM PDT for about two hours. 

The only known bug being fixed, according to the current changelog, is an issue where players were getting rewarded for killing a High Value Target boss even if they failed. No word on if this was considered an exploit that could get you permabanned.

More could be added before the end of the maintenance, because apparently there are still a few things wrong in the game. Ubisoft released a rather large list of known bugs in the game, some having been introduced with the recent 1.2 Conflict update that was released earlier this week.

...

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