Shacknews - Daniel Perez

InXile Entertainment has announced an Xbox One and PlayStation 4 version of Wasteland 2 will be released this summer.

The Xbox One and PS4 versions of Wasteland 2 will receive a number of enhancements and improvements, such as new voiceovers for key characters and moments within the game’s story. Wasteland 2 has been ported over to Unity 5, which will help provide upgraded visuals, improved character models, and upgraded environments.

Wasteland 2 Game of the Year Edition will also feature improvements to existing gameplay as well as adding some new features. For example, you’ll now be able to customize your squad even more so with a new Perks and Quirks feature, which adds unique bonuses and characteristics. A new Precision Strike system will allow players to target individual body parts to either cripple or stun enemies, or even shatter their armor to make your follow up attacks more devastating.

Wasteland 2 was named #10 in our 2014 Game of the Year countdown, and rightfully so as Steven really enjoyed his time with the game. Unfortunately for the rest of us, he took the game a little too serious and has vowed to deliver more “wasteland justice” this year.

Shacknews - Daniel Perez

Microsoft has announced it’s planning on releasing a wireless adapter for Xbox One controllers some time later this year.

The wireless adapter will allow those who play PC games with an Xbox One controller to finally enjoy wireless freedom as you no longer will need to be tethered to your computer through a USB cable.

Microsoft followed a similar path when it announced Xbox 360 controllers would be compatible with PCs several years ago. They allowed the controller to be playable via a USB cable, and later, delivered a wireless adapter for its controller.

There’s no word as of yet when the Xbox One wireless adapter will be available for sale, nor how much it will cost. I would have to guess it would be around $30 when it first releases as that’s what the Xbox 360’s wireless adapter cost when it first released.

In my review of the Xbox One Controller + Cable for Windows, one of the few gripes I had with the controller was the fact that a wireless adapter wasn't available at the time. Now that Microsoft has assured customers one will soon be available, that's one less minor gripe I have with the controller.

Shacknews - Daniel Perez

After close to 30 years of developing such iconic game series as The Sims and SimCity, EA has closed the doors on Maxis Emeryville.

News of Maxis’ closing comes from a number of now former employees of the development studio, with Guillaume Pierre’s gaining the most attention.

Moments after news of Maxis Emeryville’s closing made its way across the Internet, EA released the following statement regarding the shuttering:

Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location. Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP. 

These changes do not impact our plans for The Sims. Players will continue to see rich new experiences in The Sims 4, with our first expansion pack coming soon along with a full slate of additional updates and content in the pipeline.

All employees impacted by the changes today will be given opportunities to explore other positions within the Maxis studios and throughout EA. For those that are leaving the company, we are working to ensure the best possible transition with separation packages and career assistance.

There's some kind of sick irony to EA shutting down one of its Maxis studios during the week the Game Developers Conference is happening.

Best of luck to all of those who have been affected by Maxis Emeryville's shuttering.

Shacknews - Steven Wong

Frontier Developments announced in a forum post that it will debut the space exploration and combat game Elite: Dangerous on the Xbox One later this year. The developer knows the Xbox One hardware well, thanks to other games like Screamride and Zoo Tycoon.

Frontier is also quick to add that the Xbox One release won't be a "dumbed down" version of the game. Console players will have all the same features PC gamers enjoy. The announcement also goes on to reassure fans that the console release will not diminish the developer's dedication to supporting the PC release with fresh content and updates. 

The most exciting, and surprising, part of the announcement is that Elite: Dangerous will support cross platform play between the Xbox One and the PC/Mac. "That means even more players contributing to the wars, power struggles and Community Goals across the galaxy." So, prepare for a lot of new pilots to enter the galaxy.

SourceElite: Dangerous Forum

Shacknews - Josh Hawkins

The future of Nvidia’s GPU lineup is here, well sort of. Today Jen-Hsun Huang rushed the stage at the Epic Games GDC event to announce the Titan X, Nvidia’s latest GPU. Huang claims it is the most powerful GPU to ever hit the market with a 12GB frame buffer, and 8 billion transistors. It is expected to be a huge step forward, since the Titan line is generally Nvidia's most powerful hardware. Although exact specifications haven't been released yet, it is being used to power a Hobbit theme VR experience titled ‘Thief in the Shadows’ at this year’s Game Development Conference.

We’ll be sure to let you know the hardware specs once they’ve been announced.

Source: Nvidia Blog

Shacknews - Shack Staff

In the majority of arcades, both The Simpsons and Teenage Mutant Ninja Turles were among the most popular cabinets. Since we already highlighted The Simpsons, it's time to give TMNT its time in the spotlight.

The TMNT arcade game was based on the classic Teenage Mutant Ninja Turtles cartoons that first aired in the winter of 1987. The show was a massive hit at the time, which sparked the creation of not only this very arcade machine, but also the equally classic 1990 film.

You can learn more about the TMNT arcade game, as well as see footage from the actual arcade machine itself, in our latest episode of Shack's Arcade Corner.


Shacknews - Josh Hawkins

While there’s no doubt we’ll see more Virtual reality game announcements before the end of the week, the Vive is already hitting the ground running as Vertigo Games presented Skyworld, an upcoming VR game based around turn-based gameplay. Not only will the game support the full-room scaling of the Vive, but it will also launch with the ability to play as a seated VR experience as well.

Playing on the Vive will allow players to make use of the 360 Degree Full Room Scale as well as the Tracked Controllers that run with HTC’s new machine.

Skyworld will take players on a journey to rebuild their father’s empire by managing the economy, building and leading their armies, as well as require them to face off and master powerful dragons if they want to succeed.

It is currently being developed by Vertigo Games and Wolfdog interactive and is slated to launch on Steam sometime in 2015.

Check out the official Teaser Trailer below.

Shacknews - Josh Hawkins

Nurulize, one of the leading software developers for virtual reality, has been keeping a dirty secret. This week at GDC it has been showcasing a stunning Oculus Dk2 tech demo, which takes VR to a whole new level.

The tech demo titled RISE is a fully immersive VR experience which takes users through the story of a robot uprising from the perspective of a sentient robot agitator who is currently being held captive. The demo runs at 4K resolutions,  in real time, and boasts the power of Unreal Engine 4.

If you find yourself roaming the halls at GDC, be sure to take a look. However, if you’re stuck at home this video demo will have to suffice for now.

It should also be noted that the RISE Vr experience is built off of a scene featured in David Karlak's upcoming short film with the same name. It was officially kickstarted last year. 

Shacknews - Josh Hawkins

The Game Developers Convention is in full-swing as John Carmack takes the stage to discuss Oculus and the future of Mobile Virual Reality.

Watch live video from Oculus on

Shacknews - Josh Hawkins

The Game Developers Convention is in full-swing as John Carmack takes the stage to discuss Oculus and the future of Mobile Virual Reality.

Watch live video from Oculus on


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